RoadCraft

RoadCraft

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Some vehicles need some balancing...
Things I've noticed that hopefully gets some attention and changes.

Heavy Transport (Zikz 605E).
Doesn't have enough power (not speed), nor traction. Add a load on the truck and any uneven ground you're stuck spinning tires..

An example. I had a heavy load on the trailer. Got stuck in mud. Bring out the Epec crane, drive into the same deep mud, hook onto the transporter (not deployed) and not only am I able to drive the the crane itself out of the mud, but also the 605E with its fully loaded trailer in toe.....
Tell me, why is a CRANE more powerful than a "heavy transporter" at towing?

Any uneven ground the trailer often gets stuck under its trailers axles, where I mostly just drag the 605E around the map using a crane, since it rarely can go 10 feet without being stuck again unless on flat roads. lol

Pioneer (ATM-53)

Love this dozer! But flattening speed is a bit too slow. With the blade up, you go super fast. Put it down and its a crawl.
The smaller wheeled "dozer" should be faster but the Pioneer is just too slow in my opinion.

Warden

Awesome vehicle. But no winch?

Anyway, figured I'd share. Maybe it's just me and the balance is perfect as is for others? Mods can't come soon enough!
Last edited by Naviss; May 29 @ 12:25am
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Showing 1-11 of 11 comments
Zalzany (Banned) May 29 @ 12:29am 
I mean, how big of a load are you doing? I put a BOAT in mine and dragged it to steal pipe plant, wasn't the best drive of my life but it only got stuck in one spot because of clearence issue lol Also mud is fixed with sand I never had the Zikz stuck ever, but I am not sure what kind loads your doing with yours, but I use mine to haul wrecked cars and boats otherwise just pave and roller normally...

And one time I got it stuck was on a train track, it didn't like that again, sand or crane fixes it, but it was one time out of several runs of trash and vehicles...

And the blade down is because its goes in low gear when in that mode, that is how all the blades work in game it sucks more with the starter front loader with a blade that saddly is kind the best I used havn't got the ATM-53 yet though, but the cargo trucks with blade just not worth it at all I tore up more roads then flattened them with them lol.

But if that one works nicely, I hate marching mode on the starter one; I replaced it with nonrusty, it's nicer for sure, but my god, I hate marching mode tip-overs so much, and any mode, even manual, it auto puts you in low gear, so I assume that one would do that too.

And you don't really need winches in this game with no damage system I can just push things over with another truck a lot of times.. Like front loader with blade works pretty damn good otherwise I use a crane the winches always seemed like insane choice in the games. Its like ok I got big bad monster truck not even legal on US roads, ok this winch on a pick up is gonna flip it over... HELL NO you need a heave recker IRL to flip one those damn things lol.

Like realism plebs make me laugh they want fuel and damage but complain about winch its like my man a winch is not gonna work on most these vehicles lol. Trying to witch my mule with load still in it, hell now your cable would snap or winch break before that ever happened lol. Like IRL, it would be a heavy wreckers job to save these beasts. Like I use to love watching videos of towtrucks and wreckers and they got them off off road rescues to, same with fails where you see some one with a humvee or some crap rip their winch off or part the damn truck they attached to if its acutally strong enough lol Its like you can't have that much wait in one spot you need 2 or even more lines to pull those things out deep mud especially on their side. Other wise you rip frame from the bed or some ♥♥♥♥ IRL lol.
Plagen May 29 @ 12:44am 
Honestly, any cargo carrying vehicle kinda sucks in the mud. If it isn't a paved road, you might as well not even try. That's why I've started paving everything now.

I think the devs really wanted to go for you needing to use multiple different vehicles than just getting the best in slot vehicle, slapping a crane on it, and then using it for everything. Like what people do in SnowRunner from what I've seen. I've found myself using all the vehicles constantly and spreading them around the map to use them as I need them so I don't have to go back and forth with the same ones.
Zalzany (Banned) May 29 @ 1:00am 
Originally posted by Plagen:
Honestly, any cargo carrying vehicle kinda sucks in the mud. If it isn't a paved road, you might as well not even try. That's why I've started paving everything now.

I think the devs really wanted to go for you needing to use multiple different vehicles than just getting the best in slot vehicle, slapping a crane on it, and then using it for everything. Like what people do in SnowRunner from what I've seen. I've found myself using all the vehicles constantly and spreading them around the map to use them as I need them so I don't have to go back and forth with the same ones.
Again the zik if you DO NOT OVER LOAD it seen some people overload hell out of it, it works fine in mud ♥♥♥♥ can do mud the pick up truck scout can't do lol

Issue is knowing the limits your truck behaves diffrent with diffrent loads, and a lot of people are like 'If it fits it ships!" its like its cool but your WAY over the weight limit and gonna get some janky ♥♥♥♥ happening lol. Like some missions you need to do more then one trip or use more then one vehchle but I defantly seen some trucks that work better then others liek there is plenty that are just garbage like the semi its worthless unles you pave everything lol.

And again the zik can do what it can do, so I never got wanting it or the vron medium truck its such crap. I wish I could just pay extra and replace my truck fleet with my own picks because I would just use a mule, and a couple of others for everything instead of the stuff the AI picks.

Like, even starting a front loader with a blade is better than the cargo trucks with a blade by far, in my opinion. Like a lot of stuff, it does work, but there are clear winners. The t1 mule I use for 90% of my hauling, unless I am loading wrecked vehicles like trucks, tractors, or boats, I use the t1, lol. It handles mud easily; it has a crane. I might need more than one trip, but it works.
Last edited by Zalzany; May 29 @ 1:05am
grzesiek May 29 @ 2:07am 
Naviss is right, the Zikz is too weak and has poor traction, and I mainly use it to carry a paver and roller. And Wayfarer it is also to weak with poor grip.
As soon as problems arise I hook up a crane to it and no wilderness can hold me back.
Naviss May 29 @ 9:10am 
Indeed, The Wayfarer needs diff lock at least. I understand it's meant to be a city truck and needs some kind of road. I don't expect it to be an off road monster truck, but needs alittle help.
shadow82 May 29 @ 9:34am 
Originally posted by Naviss:
Indeed, The Wayfarer needs diff lock at least. I understand it's meant to be a city truck and needs some kind of road. I don't expect it to be an off road monster truck, but needs alittle help.

The game is called roadcraft and you literally pave ways, why would you want offroad options for your transport truck ? This is beyond me, pave the road and plan your route first before going full speed to a muddy area...
Naviss May 29 @ 12:00pm 
Originally posted by shadow82:
Originally posted by Naviss:
Indeed, The Wayfarer needs diff lock at least. I understand it's meant to be a city truck and needs some kind of road. I don't expect it to be an off road monster truck, but needs alittle help.

The game is called roadcraft and you literally pave ways, why would you want offroad options for your transport truck ? This is beyond me, pave the road and plan your route first before going full speed to a muddy area...
That's the problem, The roads we make and pave aren't always able to be completely flat. The Wayfarer often gets stuck on bumps on your paved road you can't always flatten out. Diff lock can help that.

As for the heavy transport truck, How am I suppose to pave roads for it to go down if I need that truck to get the vehicles there to pave it in the first place?
Originally posted by Naviss:
Originally posted by shadow82:

The game is called roadcraft and you literally pave ways, why would you want offroad options for your transport truck ? This is beyond me, pave the road and plan your route first before going full speed to a muddy area...
That's the problem, The roads we make and pave aren't always able to be completely flat. The Wayfarer often gets stuck on bumps on your paved road you can't always flatten out. Diff lock can help that.

As for the heavy transport truck, How am I suppose to pave roads for it to go down if I need that truck to get the vehicles there to pave it in the first place?

Field Service Vehicle

just drive that to were you need to make paths/roads, spawn in ur road making stuff.... job done

dont tell me youve played 100 hours and aint realise the Field Service Vehicle is a mobile spawn point?

have you been driving everything there?
Last edited by KiwiSmurf4553; May 29 @ 12:06pm
Can you fix the sand truck 40t that is the therd sand truck the back of the the truck opens when you hit a bump in the road it opens on the way too your location
Naviss May 29 @ 12:32pm 
Originally posted by KiwiSmurf4553:
Originally posted by Naviss:
That's the problem, The roads we make and pave aren't always able to be completely flat. The Wayfarer often gets stuck on bumps on your paved road you can't always flatten out. Diff lock can help that.

As for the heavy transport truck, How am I suppose to pave roads for it to go down if I need that truck to get the vehicles there to pave it in the first place?

Field Service Vehicle

just drive that to were you need to make paths/roads, spawn in ur road making stuff.... job done

dont tell me youve played 100 hours and aint realise the Field Service Vehicle is a mobile spawn point?

have you been driving everything there?

Indeed. I'll just use that. Dev's please just remove the Heavy Transporter (605E) and the Pike from the game. We only need the field server vehicle to teleport places.
Last edited by Naviss; May 29 @ 12:33pm
Originally posted by KiwiSmurf4553:
Originally posted by Naviss:
That's the problem, The roads we make and pave aren't always able to be completely flat. The Wayfarer often gets stuck on bumps on your paved road you can't always flatten out. Diff lock can help that.

As for the heavy transport truck, How am I suppose to pave roads for it to go down if I need that truck to get the vehicles there to pave it in the first place?

Field Service Vehicle

just drive that to were you need to make paths/roads, spawn in ur road making stuff.... job done

dont tell me youve played 100 hours and aint realise the Field Service Vehicle is a mobile spawn point?

have you been driving everything there?


Field Service Vehicle requires fuel. After few missions on map it's not a issue but at beginning we need somehow move paver and roller, and driving those two isn't a joy ride.
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