RoadCraft

RoadCraft

Statistieken weergeven:
Patch Notes 1.5
Patch Notes 1.5
​Hello everyone!

Today we’re pushing our first update for RoadCraft. It brings various bug fixes, improves AI convoys, removes the profanity filter on PC on top of other quality of life improvements.


Read the complete patch notes below:



PATCH NOTES

General Fixes

Profanity filter when creating a company has been disabled on PC.
We noted that the profanity filter was much too restrictive when creating a company name. Don’t use this as an excuse to create a company with an offensive name!

Added a new popup when attempting to activate multiplayer when Privacy Policy was not accepted.
We've noticed that many players have concerns about data collection for multiplayer services. Please be assured that we do not collect any non-obfuscated personal player data and are in full compliance with GDPR and other personal data protection laws. If you choose not to share any technical data, we understand, but unfortunately, providing multiplayer functionality becomes technically impossible in that case.

The V-sync setting is now enabled by default on PC.
Adjusted the weather RNG to make rain less frequent.
Fixed the bug causing “giant grass” rendering on the latest Nvidia drivers.
Fixed a bug where unlocking quarries was impossible when using a gamepad.
Fixed some issues related to achievement unlocking.
Fixed some issues that caused terrain blurring.
Fixed a physics issue causing uncontrolled twitching of tree branches during cutting.
Fixed a bug where exiting Spectator mode would return the player to the Infrastructure menu instead of the open quest.
Fixed a bug where the player could get stuck in the credits sequence.
Fixed a missing confirmation message on exiting the game in Main Menu.
Fixes multiple random crashes and general stability improvements.
Minor performance optimisations.
Localisation fixes.


AI

Regular convoy vehicles will become more reliable.
With this change we aim at making AI convoys more efficient and better at traversing harsh terrain after the first convoy reaches its destination.
Fixed an issue where AI does not dump sand when replenished during road construction.


Vehicles

Tuning Paver DS 135A "Bunker" parameters for better mobility.
This change should make this Asphalt Paver stronger and less of a trouble to maneuver.
Fixed a visual issue where exhaust would flicker in sunlight.
Fixed a bug where Aramatsu Сrayfish Tree Harvester could pierce itself during tree processing.
Fixed a collision bug where logs could get stuck in the Harvester's claw.
Fixed an issue with the “Trolley movement” buttons being mixed up in Newton & Steig 260 Gantry Crane.
Fixed a bug where the truck for side tasks gets flung into the air after entering it on Sandswept.
Fixed a bug where in some cases, when recalling trucks to a Field Service Vehicle, they were stuck in terrain.
Fixed a visual “white effect” on wet tires.
Fixed a bug that caused the Aramatsu Bowhead 30T to spin uncontrollably.
Fixed a bug that caused the Roller DS 55K "Katok" to spawn inverted after re-entering the map.
Fixed a visual issue with shadows flickering in rearview mirrors in First Person View.
Fixed green reflections from grass in mirrors when driving in First Person View.



Multiplayer

Fixed an issue where bridges built in a multiplayer session were not saved for the clients.
Fixed a bug where parts of vehicles could start twitching when spectating another player driving.
Fixed a bug causing the invite code to be missing if the player was kicked during loading screen before creating their own session.
Fixed a bug where vehicle UI disappeared for the host after being kicked from the car of the kicked guest.
Fixed issues causing sounds to sometimes disappear in co-op.
Fixed a bug where guest’s vehicles would stay on the map when guest leaves the session.
Fixed a bug where Kelly would repeat the voice-lines of the completed objectives when entering a session.
Fixed a bug where players markers would remain on the map after leaving the online session.
Fixed some multiplayer connection issues.
Fixed some multiplayer crashes.



Visual

Improved shadow quality in Ultra preset quality.
Fixed tree rendering disappearance when zooming out in Eagle Mode.
Fixed some issues causing jerky LOD transitions.
Fixed some issues causing object shadow flickering.
Fixed some issues causing flickering and unstable water reflections.
Fixed problems when exiting Phantom Mode state.
Fixed sand particles during sandstorm moving at a high speed.
Fixed collisions with "Vasily" ship arriving in the cutscene in Aftermath.



Sound

Some of the sounds of interaction with physical objects have been improved.
Fixed some issues causing terrain digging sound to sometimes disappear.
Fixed some issues causing random vehicle audio dropouts during gameplay.



Steam Deck

Minor performance improvements.
Fixed an issue where the Keyboard doesn't automatically appear in the company creation screen.



Steering wheels

Fixed a bug with Steering wheel type and preset values not properly saving.
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1-15 van 30 reacties weergegeven
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS
EDIT: a new installation has solved the problems for me
Laatst bewerkt door DasDyx; 29 mei om 2:55
Origineel geplaatst door DasDyx:
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS
only tested for 10mins

but getting the same 80-100fps max settings in 4k/with 4k texture pack and DLSS on
Mine crashes whenever I try to launch it now.
Origineel geplaatst door DasDyx:
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS
I have the same problem after the update
game terribly unstable now. open garage crash. open shop crash. never crashed once before patch.
Yeah they ♥♥♥♥♥♥ up something, emergency patch incoming soon i guess, crashing every minute now, 0 crashes before the patch
I had just cleared a whole bunch of trees for a new road before patch - after patch they all reappeared, no biggie though, I like tree violence :P

Edit: just crashed while cutting the first tree down :'(
Laatst bewerkt door Mudsy; 28 mei om 2:39
Origineel geplaatst door DasDyx:
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS

You running the game on ultra? They increased shadow quality on Ultra settings.
Also now getting crashes. Seems completely random as to when.
Never had multiplayer issues until now with this new update. Can not connect to multiplayer matches at all just loads and kicks me out saying online services unavailable. Some of the fixes like bridges and markers is helpful just hope the connection issue gets fixed asap
Origineel geplaatst door DasDyx:
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS

exact same issue.... if you find a fix let me know.... 3080 with latest drivers, no issues pre-patch :/
Origineel geplaatst door DasDyx:
Nice Patch! But why is the game now only running at 10-15 FPS? Yesterday it was mostly around 50 FPS
I have the same problem after updating, how can I solve it?
no fix so far. i have lowered all settings and reduced the resolution. i get a playable 25-30 fps. but it looks like ♥♥♥♥
after some testing..... loaded the maps id finished at 100%, no fps drop..... sunken at 57%, craters.....so after duplicating my save to another slot, i reset sunken and loaded it.....no fps drop and is playable again...... SERIOUS downside......i lose all 57% progress...... including a massive bridge/ramp up to the castle that took ages to get the stuff there for..... :/

i did try deleting the bridges i made to see if one of them was causing the problem, and cancelled my ai routes, but alas, that didn't work..... whatever it is that's the problem is probably some conflict between something i built i guess? :/

*UPDATE*
i fixed it!!! the problem causing my fps slowdown was a zik605e that was somehow stuck in the terrain..... the second i retained it to my garage fps right back up to normal! for others with this issue, check your vehicles until you find the one that's "stuck"! :)
Laatst bewerkt door antaeus; 28 mei om 5:01
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