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For other games this can sometimes be solved by emptying out your gpu shader cache and have it compile fresh ones from scratch.
I can't provide exact steps on how to do this as I'm no expert, but something worth looking into if you're really running into a wall.
Check CPU stability with AIDA64. Make sure it runs stable within thermal limits at full load for at least 15-20 min.
I think all these crashing issues when the game compiles the shaders is likely related to unstable CPUs that are pushed beyond their limit