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ultrawide Bug (5160x1440) Viewport scales on the wrong axis
Claire Obscur 33 had this same issue on launch, but it's now fixed.
When using an ultrawide (Odyssey) monitor, the viewport is scaled to fit the monitor *width* not *height*, which brings the camera very close to the vehicle, and induces motion sickness.
The solution (as I understand it from various discussions on How To Ultrawide in developer forums) is to scale the viewport to the *height* of the monitor (1440) which will keep the camera at the same distance from the vehicle, and make more scenery visible to each side of it.
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Showing 1-9 of 9 comments
I have noticed that the vehicles appear "slower" when viewing from right behind on my G9. Its not an issue for me though and im sure it will get fixed in patches.
mattieb_lb  [developer] May 22 @ 6:41am 
The resolution and scaling problem you are experiencing has been presented to the development team.

We appreciate your patience while the fix is being worked on.
Shane May 22 @ 6:44am 
screen res of 5160x1440 has problems.....
:moth_veronica:
Gary May 22 @ 7:04am 
Originally posted by Shane:
screen res of 5160x1440 has problems.....
:moth_veronica:
o/
And 5840 x 1080 is way too zoomed in :)
Originally posted by Gary:
I have the same problem running triple screens. But is scaling "the viewpoint to the *height*" something the devs need to do?
Yes. broadly, (glossing over the technical stuff which varies from engine to engine) - It's in the way the virtual camera is implemented to give the player a 'viewport'. It's similar to, but technically different from, Field of View (FOV)
If you describe your intended player viewport vertically, then every 1440 monitor will have the same camera view of the truck, and different monitors will see more or less on each side of the truck.
If you describe your intended player viewport horizontally, then every 1440 monitor will move the camera closer or further away to show the same amount of view to the sides of the truck, at the expense of the vertical view. The virtual camera that gives you the viewport is physically closer to the truck than it should be.

There is an FOV slider, but that's not actually a fix because it's essentially changing the lens on the virtual camera to be more of a "GoPro" type wide angle lens, that introduces image distortion that you wouldn't have if the virtual camera were the same distance from the truck at 1440x5160 as it is at 1440x2160.
I noticed this when the demo was out, super disappointing to see it was never fixed for the full game. Hopefully they'll fix this since it worked in every other game in this series.
Noemino May 23 @ 6:14am 
So in 10320x1440 the game has a bug in the menu, forcing you to play with 1 screen. I hope the problem will be resolved quickly.
Originally posted by mattieb_lb:
The resolution and scaling problem you are experiencing has been presented to the development team.

We appreciate your patience while the fix is being worked on.

Any ETA on this? Looks like last patch did not fix.
niCO_Beo May 29 @ 6:03am 
i need a FOV unlock mod or something. Value 100 is not enough tbh on my Ultrawide
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