RoadCraft

RoadCraft

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List of bugs I found for the devs
Here are some bugs I have found, hope this helps guys and keep up the good work :)

1. I suspect some sort of memory leak with vram especially in the map Incommunicado. About maybe 3-4 hours in playing, the fps suddenly deep dives from 80-90 to below 30. Once the game crashed and once I was able to quit the game. This fixed the fps problem leading to me thinking it's a vram leak.

2. Blinking pixels/artifacts on the top right corner of the screen exclusively when resolution is set to 3440 x 1440 AND Dlss is set to QUALITY. Any other dlss mode removes this problem and so does any other resolution. I am able to recreate this one in every map so far.

3. Keybindings not saving. So basically keybinds reset every time you load back into a save.

4. Props sometimes go flying in the air when you approach them, I think it's because the physics apply to them only when player is near them?

5. Flattened sand sometimes does this weird flashing texture thing when driving over it. Only happens right next to your own vehicle, not in the distance.

6. Not sure if this is a bug but I will add it anyways just in case, the sand texture is very blurry when it's on a dump truck.


These are the ones I have found. Hope this list helps somewhat if you guys even see this :D Really enjoying the game!
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Showing 1-9 of 9 comments
zombygunner May 22 @ 3:29am 
Nice of you to do the work for them.
Originally posted by zombygunner:
Nice of you to do the work for them.

Gotta agree on that. 🤣
Nikki May 22 @ 3:32am 
Originally posted by zombygunner:
Nice of you to do the work for them.
Just helping them out because I like the game. As a dev it's really hard to find every little bug and especially problems that only appear with very specific setups. That's why player bug reporting is usually valuable to devs.
PUNISHFOOLS May 22 @ 4:19am 
Originally posted by Nikki:
Originally posted by zombygunner:
Nice of you to do the work for them.
Just helping them out because I like the game. As a dev it's really hard to find every little bug and especially problems that only appear with very specific setups. That's why player bug reporting is usually valuable to devs.
Finally some brain words... You deserve a free key from dev, only for your support, bravo
Originally posted by Nikki:
Originally posted by zombygunner:
Nice of you to do the work for them.
Just helping them out because I like the game. As a dev it's really hard to find every little bug and especially problems that only appear with very specific setups. That's why player bug reporting is usually valuable to devs.

Yeah, I get you, I was supporting them for their prior games, posting losts of bug reports on their Focus forums.

But really I would want for once game is delivered in good quality a with minimal number of bugs. Lets face Devs got lazy over the years and skimp on QA testing. Day 1 patches, buggy as hell releases.

And if you say game development is more conplicated thesecdays, I got a few words for you - Expedition 33 - it can be done if you know what you're doing.
Last edited by IndianaJones; May 22 @ 4:50am
Nikki May 22 @ 5:04am 
Originally posted by IndianaJones:
Originally posted by Nikki:
Just helping them out because I like the game. As a dev it's really hard to find every little bug and especially problems that only appear with very specific setups. That's why player bug reporting is usually valuable to devs.

Yeah, I get you, I was supporting them for their prior games, posting losts of bug reports on their Focus forums.

But really I would want for once game is delivered in good quality a with minimal number of bugs. Lets face Devs got lazy over the years and skimp on QA testing. Day 1 patches, buggy as hell releases.

And if you say game development is more conplicated thesecdays, I got a few words for you - Expedition 33 - it can be done if you know what you're doing.
No I definitely know that game development is easier then ever but I also know that the longer you take to release the game, the more it's gonna cost. Sometimes it's the higher ups pushing devs to rush games, sometimes it's the studio needing to make money. For sure games have been lacking QA and optimization lately, no defending that. But I won't start blaming them without knowing the backstory and I do sympathize with devs as you can never win when the fan base is big enough. Take too long to make the game and people will ♥♥♥♥ on you for not launching it. Launch earlier with rough edges and people will ♥♥♥♥ on you for not taking your time. While I would love to live in a world where games release 100% done with no problems, I know that's just not a reality we have. I am fine with games releasing 90% done and relaying on player feedback to iron out the last 10%.

Also I don't think you can say that this is a bad launch in any way. The game works well, has coop and all the features is promised right from the start unlike many games nowdays. Biggest problem the game has is optimization I think and that's just an endless battle because there's always something you could optimize better and always someone who has a pc that won't run the game.
Zane May 23 @ 12:17pm 
Another bug to add to this. If you try to build a bridge, and have sand as the base for the ends, if you smooth the sand around the end points of the bridge, it creates a gap between the bridge nodes and the sand that is an infinite void that cannot be filled.
1. on windows 11, gtx 5080, pretty frequent issue with gigantism among various plants and shrubs. They aren't physical objects in the game world but I'm seeing lots of giant trees/grass that obscure the maps and are a little fun at first but annoying after a while.

2. Whether this gets patched or not, I hope I can save some folks some confusion: the tutorial on the construction depot is wrong. It tells you to deposit junk to the "yellow" area at the depot to sell it. I spent way too long trying different configurations of having it in my truck/out of my truck, strapped, unstrapped, dangling from a crane, before finally figuring out by accident that you sell it at the GREEN zone instead.
Coop Bug: You are locked out of the better variants for the end of the game. Unless you make a complete new save in singleplayer. So no, you can´t unlock them ever in this save for now, unless the devs fix the bug. Worse, you can´t purchase some vehicles at all, like the tree stump grinder for example. Replaying the maps in single player with the current save does not help either. They will stay locked. Some people are missing up to 5 vehicles /variants allready.
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