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It's the same reason we only get 3 to 4 different resources during an RTS game, anymore it's just going to slow you down, and frustrate you.
I'm sure they can add it to a hard mode when the game releases, but remember equipment breaks all the time IRL just for regular use, now imagine your equipment taking damage everytime you use it and have to send it in for repairs after x mount of hours.
Running out of gas, have to bring in HET's who end up putting in antifreeze and mixing it with the oil then you mess on the ground because it all poured out of the intake, causing even more downtime for that equipment. IRL your on a deadline(haven't played the demo) we can just add a timer to the project on the upper right hand corner.
Sticking with specific resources makes it less frustrating and morw enjoyable.
Well comparing to snowrunner, I tend to do like 3-4 missions at the same time. For example, I would go to a warehouse and see what resources they have, and I would go through the missions, and take as much as I can (stacking included) so I dont have to go back. So I think your reasoning for "more resources" doesnt really apply to me personally.
How I would manage the fuel, is that I would have dedicated fuel trucks to go around a refuel my "current" truck. So it will slow me down time wise, but I dont really need to worry about it slowing me down when it comes to distance.
I see your point why no damage, and your example of things breaking irl for normal use, but I think in this case, imo if you are using the tool properly there is no damage. I was just referring to damage to "snowrunner" parts.
I am not really a fan of the "timer" idea, I dont want to feel rushed, if I feel rushed, I will make mistakes easier.
I have not played MudRunner...
thats a great summary