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I've driven tippers/dump trucks, skid steers, wheel loaders and excavators for the last 10 years and the biggest thing that irked me honestly is the "marching" mode on the K700 loader. Especially because all the other modes lock out high gear.
That is the dumbest ♥♥♥♥ I have ever seen in a game and no machine operator I have ever worked with would travel at speed with an attachment in the air like that, especially on an articulated loader. That's just asking for rollovers as the game shows.
Maybe set the height more reasonable, or add high gear to manual mode?
Definitely add chains on the tipper body for running out consistently.
The change in crane controls is definitely weird too, keep them consistent over all the cranes.
Devs, please fix all of these before release.
I can forgive them limiting the automatic grade to Sand, for at leas the demo. Ideally I would like a toggle for ground types to move with automatic grading, and a target grade like a GPS, either for automatic or manual.
Maybe it's different on controller, but again I find the crane controls lacking. In real work I can boom up/line down at the same time, but here they're split between crane modes.
IE, you want the crane forward, which means you want the boom to extend, but it may even try to raise or lower the crane at the same time as it may give you a bit more forward position.
Thing is, I want to set that boom as far forward as it can go, and then adjust up and down, I do not want to fight the "ai" / computer at the same time.
This is the problem with the dreaded "Easy crane controls" in Farming Simulator games, and should be avoided or give us an option to disable it.
Just strange TBH
I got used to the crane controls on the log forwarder. I'm actually thinking of getting a controller just for this game, just to see if that's better than keyboard and mouse.
...I hadn't put two and two together, but you're right. By messing with multiple components in one motion, it's a lot less predictable or natural to how I deal with hydraulics in real life.