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Honestly though, keybind issues with devs, a lot of devs in tons of games has that bind to weird things issue. Ever see people complain they can't rebind something super normal to some weird obscure key and wonder why they would want to? Its those people also making games sometimes I think.
For instance here, easy to solve. The truck shouldn't drive while you're also operating the crane. There, now we can use the triggers for things. Science.
After some training (yes, training, not gaming) I think it's pretty well done.
The closest to a real life joystick with just a mouse. I like it more than keys because of slow motion control. I like realism.
Pretty sure the big issue is the lack of a "auto return to center", the mouse hand first needs to learn where center point is. It was to me at least.
That said, I'd buy two joysticks if the game would allow to control cranes that way. But to me the demo is way to much arcade, apart from the crane controls. :)
At lest give some aim assist for mouse, or better change crane / cutter controls to keyboard.
I just love to have the crane move on all three axis simultaneusly to land just right on the spot in one single, elegant big swoosh. :)
But yeah, I realized that the solution now disables the camera movement. Nevertheless, I think it's a good innovation: adjust camera, click, move crane, release, adjust camera, click, move crane, ...
Learning new things like this is good for neural plasticity.