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When will the devs learn their games WILL flop if they keep being lazy and removing stuff when all people want is for a decent challenge, something that Snowrunner did fairly well.
Seems to be more about the money nowadays for these "major companies" rather then having a successful title
None of us know why they made the games "easier." Maybe they have data showing this is what the silent majority prefers. My guess is that they want to make different games with different features and that doesn't include hard mode as part of the focus. I get the feeling they are meeting the needs of specific players with each game they have now, and with Roadcraft they now have 3 different games for different people. Hopefully we get another game in the "...runner" series that focuses on a more hardcore driving experience that many people like, but in the meantime the ♥♥♥♥♥♥♥♥ on Roadcarft and the devs seems excessive. But this is Steam forums and basically all they are used for these day.
This! And to be fair they’ve flat out said that this game is NOT a spin off of the others, it’s its own thing.
I see this as them listening to the feed back from snowrunner. For years a lot of people were wanting more scout vehicle stuff to do. We got expeditions. Another group wanted to be rebuilding roads and infrastructure, we get this game.
What I really want them to do is to learn from both of these games, take the elements that have worked and incorporate them into a snowrunner 2 where we have more scout stuff to do, stuff like the drone gets brought over, and yes rebuilding roads and stuff.
Honestly that would make for a bloody awesome game.
As for the lack of fuel in this, I honestly couldn’t care because for me it’s a different focus from either snowrunner or expeditions.
For me, personally (please note that last word) in this type of game stressing over fuel detracts from the game. Where as in snowrunner and expeditions it adds to the game.
That said until I can play the demo later today and see how it plays, it’s a none comment.
I can see where you come from with some of your points. Personally I would've loved if they added rebuilding roads and bridges into snowrunner yea we kinda had repairing bridges but youd always come across a bridge that wasnt repairable.
Regarding lack of fuel, its been suggested on their main forums and spoke about in their discord, from what I gather it seems to be a very popular request. Will they add it? probably not, but time will tell.
I'm sure many including myself will use the demo as a decision maker whether to buy it or not. We shall see
+1 Really hope they will give us that in "snowrunner 2" but I see why kids and young teens would prefer this game over Snowrunner. It is easier and faster and you can't really fail (in the demo). It is possible this is what they will make from now and that would be a shame for me.
Yeah I’ve been playing the demo and I have to admit it’s not feeling good. Not for the reasons people are complaining about, but for the “feel” of the driving.
Snowrunner always has this struggle feel to it. When going into mud and stuff your cautious cause you don’t want to get stuck. Sadly in this that’s gone, other than deep water there dosent really seem to be anything to get into trouble with.
I really hope that this is just because they haven’t finished the game yet
Farming Sim 22: Relatively hardcore in depth simulation. 60.000+ reviews, very positive, multiple millions of copies sold every new entry
Arma 3: Relatively hardcore in depth simulation. 200.000+ reviews, very positive, tens of millions of copies sold
Euro Truck SImulator 2: Relatively hardcore in depth simulation. 600.000+ reviews, very positive, roughly 25 million copies sold
Snowrunner: Relatively hardcore in depth simulation, 30.000+ reviews, very positive, multiple millions of copies sold
Expeditions, simplifying the franchise for a broader audience, 2000 reviews, less than 60.000 copies sold, mixed reviews.
The idea that simplifying a game makes it appeal to a broader audience is a misconception and a myth.
We're already going to have a lot of gathering resources which we didn't do in Snowrunner either.
Wrote them off for dead ever since.
For me the original Mudrunner was about failing and saving the day. It was much more satisfying to get into trouble, sink into swamp and then make an elaborate plan how to tow your vechicle out from there and get back on track.
The Snowrunner series took away terrain that you could actually get stuck into. Only too deep water or too steep hills were stopping you. It felt like watching a progress bar while churning through a swamp. No excitement no fear, no reward of success.
Now Roadcraft seems to go further into this direction by removing other strategic decisions. No more attachments for different roles, only ready built setups. No more refueling and fuel planing.
This is my honest opinion, not truth.
just try the first game (Spintires)=> you will find youself stuck definitively in front of the garage if you try to drive like in snowrunner