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Your friend:
https://steamcommunity.com/sharedfiles/filedetails/?id=2942862090
Original image:
https://de.pinterest.com/pin/657736720599251940/
I just thought you should know.
Seriously?
I actually unfriended her/him about 3 years ago, hence why they are not in my friends list.
How did you find it out? I’m curious.
the main paying audience for such games want realism over arcade..
They are *all* arcade. There’s no such thing as realism in any of their games. Apart from SpinTires and original MudRunner, they used full gearboxes.
What I’m talking about is the physics. The weight of the trucks, lift a load on one side the tyre compresses and the body leans. The grip is as it should be going over ridiculous terrain in huge monster tyres.
I’ve got years of being spoilt by SpinTires driving. All others are compared to it -MudRunner (the original) was the only other that got close to it.
SR floats above the roads, you can visibly see the whole wheel not touching the ground or deforming it, it also has a generic useless engine revving sound that never matches the 20 million gear changes it seems to go through. The backend skips out on the road, even when loaded, physically all wrong.
Anyway, the whole point of this is you don’t need speed - hence why they eliminated the umpteen gear changes. Terrain deforms beautifully, and using the forwarder and stump grinder, the ground gets noticeably worse the more you keep going over it. Slam the brakes on the truck acts like a heavy vehicle - go do it in SpinTires and you will see the comparison, but I doubt many players of SR have ST and all it’s DLC, as they tend to be easily amused by the basics of it (btw, I own it since release but not on Steam)
Plus what people just don’t get, is you no longer get missions to build bridges for . you can fell as many trees as you want, drive up to bridges and build (3 types in the demo) and even take them down again. You can also approach jobs as you see fit
It’s a giant playground as you want to do.
SR got on my tits with driving up through fog to find a route blocked by a not p-built-bridge! While carrying a load for a separate job, then having to go and bin that job to do the bridge job, resulting in traversing sometimes 2 maps or more.
It was just grind after grind.
Btw, there’s also more camera views in RC than any of the others.
Do what you want, it doesn’t bother me. You want realism go drive Asseto Corse#, Mobilista#, RFactor 2 - i have all them.
This is a brilliant balance without the pointless bloat that takes away gameplay and fun.
Oh I just have a habit of clicking people's profiles to see what games they play, noticed the comments, red flags went off, clicked their profile as I've seen profiles like that before. They have a habit of being really friendly out of nowhere to bait gifts usually. They tent to present themselves as the perfect gamer gurl with a strong interest in lewdness and cuteness to bait and comment on random profiles to hook new targets. Looked at their art gallery with their 'selfies', threw some reverse image searches at them.
First one was actually a casual tineye on this picture
https://tineye.com/search/c0ce5abdc5a3da1a8c08d3182ac991a11abe45ff?sort=score&order=desc&page=1
that was posted on the internet over a year before they hijacked it for themselves in 2019. I guess they got more careful later on and got more advanced tools because they started photoshopping or using AI to replace the face in later ones, those only showed up using partial image searches since they are technically unique pictures and won't even show up in tineye. but if you search for just the body it will find the original source images as the one I initially linked. Going through their comments they get a lot of gifts from male friends. It's a sad situation taking advantage of people.
I hope Valve takes action against these people, I already reported their profile with evidence.
It’s honestly only going to get worse as well.
Hope you seen some good games I owned ;)
This game is exactly the direction I think they should've headed in, you're already half way there with the terrain deformation its only logical you'd be able to tidy up your routes and make them easier to drive on.
Right now it feels a little too bare bones and easy, you just throw on the diff lock and AWD and you're able to cross the whole map in a few minutes without even thinking.
Wouldn't hurt adding back some of the difficulties of driving from the original games so that the routes you build actually feel rewarding, maybe include things like gravel and logs and have you work up to better road materials.
As well as some kind of wear and or erosion system so that you have to 1. plan your roads so they dont wash out and 2. maintain them.
But overall its a fun concept and hopefully the full game is quite a bit more fleshed out.
go away
Why don't you? I never asked for you to turn up, but you did. You provide nothing but bloody empty noise.
There was a saying i got told donkey's years ago.
"It's the empty cans that make the most noise" I laughed at it. But today, it's become so true
this game looks promising, i like how the tracked vehicles handle , they feel heavy and very rigid , the trucks seem to soak bumps in their suspension which is very nice to see .
i love driving games that have ground deformation, tire deformation, suspension travel and body twist all working .
At last, someone who understands what ST and MR was truly about and no doubt used SpinTires+ for tracked vehicles ;)
The rest are brainwashed into thinking SR was the first and best ffs!
i hope, and it feels like it might be , this game is made the same , and you are right, that log forwarder in the first map is great to drive, the bulldozer stump grinder also .
go away