Undead Inc.

Undead Inc.

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GypsyHeart May 2, 2024 @ 1:43pm
Review/Rant/Comments
Hey guys,

I've played this for a while and i really enjoyed the concept, I've always enjoyed games like evil genius/ evil genius 2 where you are the bad guy

However, i feel that the game is a rough gem, there are several things i'd suggest to improve:

QOL:
1 - It's a silly thing, but allow us to name some of our employees
2 - There should be a way to select multiple employees, instead of having to click several times at different employees to do the same thing (A selection box would be nice)
3 - More detailed information about the status, if there was an explosion the popup should show me the location.
4 - I understand that we are supposed to make money through the blackmarket, it should have more options, at least while i'm researching the basic stuff (How i'm I supposed to sell drug X, while i'm still researching it)

Gameplay and general opinions

1 - The game is called Undead Inc, and still i haven't found a way to use the undead to my own benefit, for now I understand we are supposed to sell drugs, and the undead are a mere side effect. In order to fix this, i think we should have a global map, where we could cause "incidents", and profit from that (think of the dead rising plot), or some way to weaponize the undead (To use for security measures for instance)

2 - I think we should be able to create choke points, with security doors/guards, and i think we should be able to build things (Not only the room, i mean the building). We should be able to design our own evil corporate complex. My suggestion is: give us a "plot" of land and allow us to customize that, because for the current scenarios, specially the one with several builds scattered along the map, i feel that the employees spend more time running than working, and it does not make sense to build something super secret at the sewers and do not have anyone or anything guarding it.

3 - More options related to creating biological weapons (Evil pharm), allow us to customize the undead, say for instance create pathogen X/Y/Z each one with it's own advantages/containing issues, the same applies for animals, and maybe even humans (Creating a "Nemesis" from RE for instance).

4 - Creation of squads for containing and doing general missions, maybe allow the security staff to do missions/ other stuff (Suggestion same as #1).

Overall, like i said, i really enjoy the idea behind the game, but i think there are several points that could improve, i think we all would like to feel like the mastermind behind a very evil corp.

Anyway, sorry for the long text and thanks.
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Showing 1-3 of 3 comments
FleshyBB May 2, 2024 @ 2:27pm 
I tried multiple ways to select multiple units, click dragging, shift+click, ctrl+click, and yeah I guess it's not there.
sheldon_team17  [developer] May 3, 2024 @ 2:51am 
Thank you so much for your detailed feedback! I'll pass it all along to the development team.
Paraleo May 3, 2024 @ 5:08pm 
clicking an enemy and picking some options like remove threat letting the game decide how many from security should get in, having the enemies spawn as squads indeed would have made dealing with it easier that way.
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Showing 1-3 of 3 comments
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