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If you die you get no loot for that round. However you can leave/rejoin after a 1 min cooldown. Loot chance regained on rejoin. Loot is divided evenly, same chance per alive person. Base is 3 drops.
There are 2 clan upgrades: one for 5k to allow automatic rerunning of clan bosses (basically like mobs but no respawn timer. Anyone can freely join). +10% damage boost, requires 3 0.05 items (one from each clan boss) costs 50k credits.
Malignant spider (no requirement to unlock). Ironman reduces spider hp to 500.
Drop rates:
Spider fang: 0.05%. 1 drop. One of three items required to purchase the clan upgrade for 10% damage (accuracy+max hit) vs the clan bosses. Costs 50k clan credits.
Quiver: 0.2%. 1 drop. Cape slot item with level 30 archery req. +2 archery str, +3 accuracy. It's like a having T1 archery cape before you can use it.
Common thread: 10%. 4-8 drop. Consumable 2% exp boost for Crafting. Does not work on gems.
Rare Thread: 10%. 1-2 drop. Consumable 4% exp boost for Crafting. Does not work on gems.
Common smoke bomb: 10%. 4-8 drop. Consumable 2% exp boost for Plundering.
Rare smoke bomb 10%. 1-2 drop. Consumable 4% exp boost for Plundering.
Common seasoning: 10%. 4-8 drop. Consumable 2% exp boost for Cooking.
Rare seasoning: 10%. 1-2 drop. Consumable 4% exp boost for Cooking.
Common wax: 10%. 4-8 drop. Consumable 2% exp boost for Carpentry.
Rare wax: 10%. 1-2 drop. Consumable 4% exp boost for Carpentry.
Gold coins: 19.75%. 500-1,500 drop. Standard currency.
Stats:
85 attack, 63 strength, 70 defense, 1,000 hp, 1 archery, 1 magic (it only uses melee) weakness: crush. Max hit 15
Modifiers (reset at daily reset, temporary clan buffs. Clan leader can buy)
Speed: T1: -500ms, cost 250 clan points. T2: -500ms, cost 500 clan points. Tiers stack.
More loot: T1: +1 drop, cost 1,250 clan points. T1: +1 drop, cost 2,500 clan points. Tiers stack.
Skeleton warrior: To unlock: 25 kills of each key boss (no kronos). This is clan kills, not personal. Ironman is 12 kills and skeleton hp reduced to 2,500.
Drop rates:
Ancient bone. 0.05% 1 drop. One of three items required to purchase the clan upgrade for 10% damage (accuracy+max hit) vs the clan bosses. Costs 50k clan credits.
Warrior's platelegs: 0.1% 1 drop. 50 defence requirement: melee str: 2 melee accuracy: 2, melee defence: 14, archery defence: 11, magic accuracy: -21, magic defence: -6
Spiked shield: 0.4% 1 drop. defence requirement: 40, melee strength: 3, melee accuracy: 6, melee defence: 12, archery defence: 11, Magic accuracy: -8, magic defence: -6
Gold coins: 9.35% 2,000-4,000 drop
Onion: 10% 15-30 drop
Oak plank: 10% 10-20 drop
Maple plank: 10% 10-20 drop
Teak plank: 10% 10-20 drop
Chestnut plank: 10% 10-20 drop
Mahogany plank: 10% 10-20 drop
Yew plank: 10% 5-10 drop
Otherworldly essence: 20% 100-120 drop. This is an arrow slot consumable used every time Otherworldly Golem attacks you. Raises your defensive values by 30%. Golem attacks 1,800 times/h
Stats: 155 attack, 85 strength, 110 defence, 5,000 hp, 1 archery, 1 magic (it only uses melee) weakness: magic. Max hit 23
Modifiers (reset at daily reset, temporary clan buffs. Clan leader can buy)
Speed: T1: -500ms, cost 250 clan points. T2: -500ms, cost 500 clan points. Tiers stack.
More loot: T1: +1 drop, cost 1,250 clan points. T1: +1 drop, cost 2,500 clan points. Tiers stack.
Otherworldly Golem: To unlock: 2,500 kills of each key boss. 250 Kronos. These are clan kills, not personal ones. Ironman reduced to 250 each key boss, 25 kronos. Golem hp reduced to 2,500 for ironman.
Drop rates:
Golem fragment. 0.05% 1 drop. One of three items required to purchase the clan upgrade for 10% damage (accuracy+max hit) vs the clan bosses. Costs 50k clan credits.
Otherworldly Gem: 0.35% 1 drop. New tier upgraded from godlike for weapons, tools and combat pets. Requires 3 gems to upgrade from godlike. 105 crafting required to upgrade/pet level 105. To equip OW weapons/tools you need 100 of the related level.
coal ore: 10% 25-100 drop
silver ore: 10% 25-100 drop
gold ore: 10% 25-100 drop
platinum ore: 10% 25-100 drop
meteorite ore: 10% 25-100 drop
titanium ore 10% 20-50 drop
gold coins: 39.6 % 10k -20k drop
Stats: 275 attack, 117 strength, 250 defence, 25,000 hp, 1 archery, 1 magic (it only uses melee) weakness: stab. Max hit 35
Modifiers (reset at daily reset, temporary clan buffs. Clan leader can buy)
Speed: T1: -250ms, cost 1,000 clan points. T2: -250ms, cost 2,000 clan points. T3: -250ms, cost 3,000 clan points. T4: -250ms cost 4,000 clan points. Tiers stack.
More loot: T1: +1 drop, cost 10,000 clan points. T1: +1 drop, cost 20,000 clan points. Tiers stack.
Ironman doesn't have a reduction in clan point costs for modifiers/clan upgrade.
Modifiers are temporary, clan upgrades are perm. Longsword is terrible vs golem, go spear /tanky (saves on food) or magic(better dps, hurts). Chef's hat is great here. Boss stats don't change based on party size. Same difficulty for a solo normal as it is for 20. Clan bosses are online-only.
Key bosses will be allowed to be offline/solo. Boss slayer is required for this to work.
Otherworldly weapons are better than godlikes. They also have a unique buff: While the target is a personal quest (daily/weekly, not clan quests) you get +25%. This stacks with the monster hunter local market upgrade. So while you have a quest target like kronos or the other 6 key bosses, the matching otherworldy weapon will be best in slot. When the quest ends, the reckoning of the gods boss weapons will be best in slot.
Tools are 25%, so +5% over godlike. Combat Pet T8 adds +2 str, +5 accuracy (same gain for all pets, matching their type)
The boss weapons don't apply to these clan bosses, so godlike is best until you get otherworldly.
If I missed anything here say something and I'll get more info.
Edit: added in golem stats, forgot it. Added in max hits