Magicraft

Magicraft

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Reaper set is too good and makes me not wanna use any of the other set's.
The 3x poison buildup and free combining which makes it so you dont realy need to visit any anvils besides 1 or 2 in the later levels for some rerolls (especialy if you have the relic that rerolls your first spell in every room you visit) is so good that takeing any other set is just nerfing yourself and makes the game less fun imo. I used to switch around quite a bit before this set came out but now i dont see a reason to ever use anything else.
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Showing 1-11 of 11 comments
Even with basic sets if you grinded enough upgrades you don't need to use the anvil until at least the third stage in general. If you can get the dmg boost based on coins relic you can easily excel with any starter set if you focus your points on it.

Personally I think the auto-wand set is superior to the poison set. Poison doesn't mitigate immediate damage. It's a build up of DPS. The best builds are those that mitigate damage against your own character. If you never take damage you'll never lose.

Overall I find the game a bit boring, but for other reasons. It just gets boring to grind the same map progression every single run.
Its a roguelike.
Its not supposed to be balanced.
Originally posted by Sepidaceous:
Even with basic sets if you grinded enough upgrades you don't need to use the anvil until at least the third stage in general. If you can get the dmg boost based on coins relic you can easily excel with any starter set if you focus your points on it.

Personally I think the auto-wand set is superior to the poison set. Poison doesn't mitigate immediate damage. It's a build up of DPS. The best builds are those that mitigate damage against your own character. If you never take damage you'll never lose.

Overall I find the game a bit boring, but for other reasons. It just gets boring to grind the same map progression every single run.

True thats another thing the barrier is auto win atleast when you combine it with the mana regeneration leaf.
Originally posted by Last Jackdaw:
Its a roguelike.
Its not supposed to be balanced.

Ofcourse its supposed to be balanced and especialy when youre talking about starting loadout options they should atleast be somewhat balanced against each other.
Ashtarte Feb 24 @ 11:28pm 
Poison is far from the be all-end all strategy. No, roguelikes should not be completely balanced. Most of the fun is figuring out absurd nonsense you can get away with. If all things were equal nothing would be special.
poison is very slow when it comes to killing compared to some other builds (including but not limited to the fuse lightning dash build). A lot of the fun of the game is figuring out how to make builds that are over-the-top; the reaper set doesn't really stand out from the other sets towards that goal.
Originally posted by charmanzard:
poison is very slow when it comes to killing compared to some other builds (including but not limited to the fuse lightning dash build). A lot of the fun of the game is figuring out how to make builds that are over-the-top; the reaper set doesn't really stand out from the other sets towards that goal.
I gota disagree i tried pretty much every build this game has to offer and this specific one outperforms all but one of them. you can stack 10s of thousands of poisonstacks every second. every boss thats not in chapter 5 dies in 3 seconds. maybe the problem is not realy the posion itself though but how fast you can apply it with the setup of prism core/Fall/Poison.
Originally posted by Ashtarte:
Poison is far from the be all-end all strategy. No, roguelikes should not be completely balanced. Most of the fun is figuring out absurd nonsense you can get away with. If all things were equal nothing would be special.
Its a calculated broken though. Devs of roguelites still balance stuff and if theres a outlier that doesnt take much effort or luck to use it gets brought in line usually. Especialy when it comes to starting loadouts.
Something always has to be the best (every game has a meta). That being said I find pharmacist to be the overall broken class. Having access to all the potions can give you so much power with pick alone. Summon is great for speed running.
Originally posted by SeismicHunt:
I gota disagree i tried pretty much every build this game has to offer and this specific one outperforms all but one of them. you can stack 10s of thousands of poisonstacks every second. every boss thats not in chapter 5 dies in 3 seconds. maybe the problem is not realy the posion itself though but how fast you can apply it with the setup of prism core/Fall/Poison.

You clearly need to try more builds.
Check out this one:
https://www.youtube.com/watch?v=0SR6Bq0hEk8 skip to the end about 1:49:50, the chapter 5 boss dies in less than 1 second.
Ah so damage mitigation is a primary value to your idea of a broken build? ... Melee caster gives you literal (And very forgiving) i-frame dashes that also ...And this is a big one, let you cast your primary wand's entire load out instantly as well as for free.

Melee caster meets your primary value in spades but it meets my own even more so, mana economy is a major asset throughout the majority of the play through. Regardless of what rolls you get along the way this class will make up for it.
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