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So what, not every run will be a god run. Go cry me a river bud.
I really believe that most people are wanting games to give them full on mod options as base game options. If they dont get what they want when they want it, then its a bad game in their eyes. Or the devs messed up somehow. Just comes across as spoiled, and ungrateful for what the devs want to create.
Right now you absolutely can disable packs... by starting the game over and just not buying them. That option sucks.
My point still stands, and your stance is one of a spoilt child.
You are directly asking to remove the RNG alltogether for item packs so you always get what you personally want out of a run. That is directly what you are asking for. You saying otherwise is just obtuse and idiotic.
Even if they fix her, that still leaves the "I wish I hadn't activated this pack full of spells I don't want to see in any run" problem.
Yes, it would remove the RNG specifically regarding deactivated packs. But if you want any of the spells in a pack, you'd still have to activate the whole pack.
Finally, right now there are 75 spells in the game, of which 20 are from the eight packs we have so far. There are ten more packs to come, and if the rate stays the same, that's 100 total spells. Even deactivating twenty of them (assuming they fix that so it actually does), that still gives you less than a 4.3% chance of being able to make a ** spell if you take 25 spell doors. (It would be a 4.3% chance if all spells had the same rarity, but the ones you actually want are rarer, and the crap spells in the packs tend to be above common rarity too, diluting the already sparse pool further.)
I am not asking for a complete removal of RNG from the game. I am asking for the ability to undo the noob-trap that is activating packs full of garbage spells.
And yes, 100 spells may not be "that many", but when you need the same one nine times or more, it changes the math. If there were some other upgrade path for spells, it'd be a different conversation. Maybe an upgrade that increases the probability of finding that 4->1 room?
What it really comes down to is this: In a game with meta-progression, "upgrades" should not actually be downgrades.
There are tons of spells which are straight up breaking the game balance, there are barely any which are bad by themselves but do quite well in other situations (like minion based support spells) and then you got tons of Spells which are fine.
Imagine if I was unlocking only specific packs, ignoring the rest? I would end up with a boring experience of having the same 10 spells over and over again, that's how overpowered some spells are.
Nothings broken, it does exactly as it should. Reforging isnt the same as a drop pool. Simple stuff, and its hardly anything to be so upset over.
You are very hot headed and are clearly choosing to ignore anything that doesnt support your irrational feelings, and not even listening to whats being said. Just ranting about your opinions on RNG and blaming the dev . The only broken thing here is your mentality/attitude.