Magicraft

Magicraft

View Stats:
UsherGT3 Dec 4, 2024 @ 12:52am
Wand Sets
Here's my opinion on the sets and which I think should be buffed, nerfed or made more fun

Need buff:
1. Original set, gives you 6 magic bullets, yeah, that's nice, but until you find better spells, you're stuck with those worthless 6 magic bullets which aren't even good enough for the 1st area...

2. Magician's starting spell is trash, the damage is not enough for 1st area, the only thing good about it is, when you find the relic re-roll potion to re-roll the WORTHLESS Magician's Robe relic.

3. Summoner's relic can mess up your builds a bit and overall the summoner build is kinda worthless as it's VERY hard to win with it

Nerf:
1. Swiftcaster wand, is currently the best wand you can start with, as it gives you basically a build that can easily clear 1st and 2nd area and by the time you get to the 3rd and 4th area you'll have an OP build with it

Made more fun:
1. Soul set is VERY good, BUT, it's TOO boring, and it takes a LONG time to get the builds going.

They're fine as is:
1. Melee mage
2. Bi'an Set
3. Reaper Set
4. Bing Set
I can't say much about those set's, they're generally good, but not the best.
Last edited by UsherGT3; Dec 4, 2024 @ 4:42am
< >
Showing 1-2 of 2 comments
wulfster42 Dec 4, 2024 @ 1:05pm 
Lol.

First Bings set it insane and doesn't need any upgrades (though upgrading it does let you use it more often, there is only 1 upgrade total...so it's super cheap).

But slam does more damage than just about any other spell with the exception of some insane combos (like star + twin + 100% crit). Bing's slam does 50% to all normal enemies and resets if you kill anything in the process. Combo that with the spell that hits everything on the screen and you can just jump from enemy to enemy instantly killing them.

That isn't it's most powerful feature though it ALSO does 10% of a bosses health each time. You can upgrade it with relics that boost AoE and reduce cooldown time. This lets you kill many of the bosses in a minute or two max, even the final doggo goes down before you lose max health even without using lightning dash (which you can still slam while invulnerable).

Bing is by far the character that needs to be downgraded the most.

Melee mage is actually the SECOND strongest character and can kill things faster than bing even by end game. Again you can reduce cooldown (to under 1 second) with relics. You don't need the AoE (for that ability) upgrades like bing, but depending on the ability you are using itmight help. You can use ANY ability, even the whole screen hitting one, or upgrade your evil sword to hit the whole screen 12 times doing 500k each hit, and then spam the space button to constantly use it without worrying about mana at all.

It can be used for tons of different abilities, and it allows you to spam anything you have gotten over 1 mill damage non-stop. That is by far the fastest way to kill bosses. Bing takes like 90 seconds to but slam them enough even with cooldown reduction. You can literally obliterate the bosses (Even doggo) in 10 seconds with melee mage.

Swirfcaster wand dude with all the wands seems great but.....i'm guessing you already have.....you get 4 base wands eventually. The truth of the matter is that you only really need 2 auto-cast wands at most, and 1-2 manual wands. I do like to have one wand dedicated totally to magic shield......while makes you invulnerable, and by having extra wands you can have the wand that lets you use it's mana/regen for any other wand, a wand that boosts regen for all wands by 8 and a wand that boosts AoE as well, and still have tons.

That being said, not being able to have ANY wand without auto on it, removes alot of control. I liked it early-mid game play, but as I got more experienced, you just lose too much for the extra wands, and you want to focus on 1-4 wands way more, maxing out the powers on them instead of spreading across so many wands.

Bi'an's set with the swords could use a massive upgrade in my opinion, it just doesn't add much the way it currently is. Reaper/poison is good the way it is, you can make very strong poison builds with it...and that is it. I do think they should have done the base set a bit different. Start with 3 base bullets, then increase one by a level each time you upgrade, until all are level 3. Having 3 level 3 normal spells to re-roll from start would be useful, and that would take 6 upgrades (50/100/150/200/250/300). Would make far more sense and actually be useful.

I've said before that summoner should NOT be ember heart....has nothing to do with summoning and you can get it naturally. If you max it, you can get a very high Ember heart base damage, but even so it's worthless in stage 4-5 anyway. It does make the first 3 stages cake, but they are cake anyway. Instead I think summoner should start with 2x summons automatically and start with Cthulu (normal) as their first spell. Upgrading it will cost significantly more than most other but each increases cthulu starting level. So level 1-2 costs 200 and level 2-3 costs 500. Starting off with a level 3 cthulu though would be pretty insantly powerful especially since you can have 2 of them right from the start!!

Now that might be the most powerful combo if they did make that change hehe.
HeraldOfOpera Dec 5, 2024 @ 12:50pm 
The point of summoner starting with Emberheart is for it to go full summoner and still be able to break crates (which summons won't do on purpose). I know I've run into the problem with Soul Set that you have that problem without a solution unless you're lucky enough to find Emberheart.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Dec 4, 2024 @ 12:52am
Posts: 2