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That's how games are made and that's the solution the studios came up with to not let us run out of bounds and break their games or fall through the world forever...
Sometimes, Elden Ring is a nice example for that, this mechanic can be warped and used for your own good even, and sometimes in some games the kill-trigger triggers one metre to soon to be completely realistic.
Remember the alternative - putting a sign there saying 'out of bounds, our game ends here' - which would be much, much worse for immersion.