Enotria: The Last Song

Enotria: The Last Song

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I wanted to like it so bad but..............
I'll be honest, the first 2 or 3 hour playing the game I falled in love with the art style and the soundtrack of the game,
but after 10 hour I just realized that the gameplay is no so good, actually I think is bad, is not rewarding, is a mess and frustrating

This is said by someone who has played quite a few souls like, for me one of the best is Lies of P, I could also say Ghost of Tsushima but this one is not 100% souls, even so, I think it is one of the best combat systems that exist.

Going back to Enotria, the problem with enotria is that the combat is very inconsistent, when a game is designed with different types of weapons, each of them must be viable in combat in one way or another,

but in Enotria, for example, the colossal sword is so slow that you never manage to land two hits in a row on the enemies because they interrupt your attack and the game does not give you a window to do so since the enemy always interrupts you with an attack, however if you hit him with the great sword, you don't interrupt the enemy but the enemy does interrupt you when hit you, which is very frustrating,

it makes that type of weapon feel useless in the game, That leads to another problem the game force you to constantly parrying if you want to survive, because the dodge It doesn't work either, so the dodge does not works properly and the parry is not
so good either, because takes to long to stager the enemy, so you have no choice but to do parrys until the enemy is staggered,

and the perfect parry should interrupt the enemy but it doesn't work that way either, the perfect parry isn't very good either,
is not rewarding, it feels more like an exercise,

and the skill system is unintuitive and very limited, and finally the weapons don't feel good either, it is incredible that the boss weapons are the same as the common weapons, all the weapons have the same move set per category, nothing special and They look very similar to each other, in short it is a disaster.
Last edited by giuseppe.venti; Sep 28, 2024 @ 3:01pm
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Showing 1-7 of 7 comments
Tyrion Sep 28, 2024 @ 3:58pm 
Lies of P is an amazing game, I agree.

Enotria is also an amazing game. Learn to play before pouring your emotions out here in the forum. I play mostly with the Abandoned Bell which is a colossal weapon. Every enemy (even fast ones like Veltha) have openings where you can weave a heavy attack or two. You need to learn their patterns. That's what a souls-like is about, learning enemy moves and getting good.

Also using the right type of weapon + stats + lines is important. Each weapon has different scaling stats. Imho this game has more build variety than Lies of P.

Perfect parry fills the blue meter. When the blue meter is full, you can get a finishing blow.

Last but not least, upgrade, upgrade, upgrade. A fully upgraded weapon + mask + lines is super OP, makes everything in this game so easy. This is same like in Lies of P where you simply upgrade a weapon and the P-Organ tree and you become OP.
giuseppe.venti Sep 28, 2024 @ 4:15pm 
Originally posted by Tyrion:
Lies of P is an amazing game, I agree.

Enotria is also an amazing game. Learn to play before pouring your emotions out here in the forum. I play mostly with the Abandoned Bell which is a colossal weapon. Every enemy (even fast ones like Veltha) have openings where you can weave a heavy attack or two. You need to learn their patterns. That's what a souls-like is about, learning enemy moves and getting good.

Also using the right type of weapon + stats + lines is important. Each weapon has different scaling stats. Imho this game has more build variety than Lies of P.

Perfect parry fills the blue meter. When the blue meter is full, you can get a finishing blow.

Last but not least, upgrade, upgrade, upgrade. A fully upgraded weapon + mask + lines is super OP, makes everything in this game so easy. This is same like in Lies of P where you simply upgrade a weapon and the P-Organ tree and you become OP.

First, thank you for the advice, I tell you that in my 10 hours of playing, mainly when I enter the second part of the game, 90% of the enemies do not allow you to do a 2-hit combo with the colossal sword, there is no window of opportunity For them, on the other hand the weapon move sets are very simple and similar, (with the exception of the saber), which makes it boring for me to know that I am going to be playing a game for hours and hours always using the same weapon always doing the same simple move set, why don't boss weapons have unique abilities? that makes it more exciting and rewarding to go hunt defeat bosses, so it's not a matter of the game being made easy by upgrading weapons nor do I want to go op, nor do I want an unfair or artificial difficulty, it's a matter of balance, a well done parry is the one from sekiro or the one from lies of P, to give an example.
Tyrion Sep 28, 2024 @ 4:33pm 
I agree. The weapon movesets are limited to the type of weapon. However each weapon excels in a different stat. For example the Abandoned Bell has the highest Adore damage and Unravelling damage. Most things die within 2-3 hits or get staggered. I have been using this colossal weapon and I'm in the 3rd area of the game. Never had any problems getting 2-hit combos and running hits. I have a Saber as backup for fast enemies.

It's a different type of game and you should not compare it with other games of the genre. Yes in Lies of P you get unique boss weapons with cool effects. In this game you get different masks, roles, mask lines etc.

What I also like about this game is the graphics and the sound track. UE5 engine is beautiful to explore. Sound effects for combat is also satisfying. Also, thank God this game has limited platforming, something I really hate in most souls-like game as it's simply a time killer for me.
giuseppe.venti Sep 28, 2024 @ 4:41pm 
Originally posted by Tyrion:
I agree. The weapon movesets are limited to the type of weapon. However each weapon excels in a different stat. For example the Abandoned Bell has the highest Adore damage and Unravelling damage. Most things die within 2-3 hits or get staggered. I have been using this colossal weapon and I'm in the 3rd area of the game. Never had any problems getting 2-hit combos and running hits. I have a Saber as backup for fast enemies.

It's a different type of game and you should not compare it with other games of the genre. Yes in Lies of P you get unique boss weapons with cool effects. In this game you get different masks, roles, mask lines etc.

What I also like about this game is the graphics and the sound track. UE5 engine is beautiful to explore. Sound effects for combat is also satisfying. Also, thank God this game has limited platforming, something I really hate in most souls-like game as it's simply a time killer for me.

Yeah, Maybe 10 hours is too little to grasp the mechanics, the game is different, maybe I came to the game with the wrong expectations,

I'm going to give it another chance, I haven't delved into the stats system yet because I'm very visual, and stats are more of a matter of addition and subtraction, but I'm going to give it a try. another chance with the hope that I come to like it, although I'm not sure, at least you gave me the push.
Haydrion Rayel Sep 28, 2024 @ 6:17pm 
more and more things are starting to irritate me too, I turned off the music that lalalala is starting to irritate me. Health bar at bosses also disappear, the game is unbalanced, things don't work at all.
Tyrion Sep 29, 2024 @ 2:02am 
Originally posted by giuseppe.venti:
Originally posted by Tyrion:
I agree. The weapon movesets are limited to the type of weapon. However each weapon excels in a different stat. For example the Abandoned Bell has the highest Adore damage and Unravelling damage. Most things die within 2-3 hits or get staggered. I have been using this colossal weapon and I'm in the 3rd area of the game. Never had any problems getting 2-hit combos and running hits. I have a Saber as backup for fast enemies.

It's a different type of game and you should not compare it with other games of the genre. Yes in Lies of P you get unique boss weapons with cool effects. In this game you get different masks, roles, mask lines etc.

What I also like about this game is the graphics and the sound track. UE5 engine is beautiful to explore. Sound effects for combat is also satisfying. Also, thank God this game has limited platforming, something I really hate in most souls-like game as it's simply a time killer for me.

Yeah, Maybe 10 hours is too little to grasp the mechanics, the game is different, maybe I came to the game with the wrong expectations,

I'm going to give it another chance, I haven't delved into the stats system yet because I'm very visual, and stats are more of a matter of addition and subtraction, but I'm going to give it a try. another chance with the hope that I come to like it, although I'm not sure, at least you gave me the push.

Experiment with different weapons, mainly the stat scaling and invest in those stats. Upgrade the weapon. Remember you can refund all the materials from upgraded weapons as long as it’s still +9 or below. Once it’s +10 it’s max upgrade and you can’t downgrade it. Use this to experiment different weapons and see which one works for you. If you like big bonk weapons try the Bell, upgraded it kills everything regardless of what damage they resist. If you want to interrupt enemy attacks, try Heavy attacks. Wait for a window to hit them, there’s always one, even for the fastest enemies. Let them do their combo and immediately you follow with a heavy attack combo. If you follow up a heavy attack with another heavy attack, the second heavy attack will most certainly stagger almost every regular enemies and even bosses. If you go with a colossal weapon, have a fast weapon like a Sabre as backup. You can play with the colossal weapon alone but for some small enemies it’s easier to finish them off with the faster weapon. With a Saber, a light attack followed by a heavy combo will kill most small enemies. You can also use weapons with status effects. Some of them have status effects built in. Others apply status effects on heavy attacks (you can see in the stat that one stat is higher or simply swing the heavy attack and you’ll see the animation/color). Vis makes them take more damage. Fatuo will heal you for every hit. Gratia will cause explosion when filled. Poison when fully applied will kill the enemy over time.

Lastly, don’t worry about min maxing. I have 30 in every stat and it still feels powerful. I never respecced or anything even though I can since I beat Veltha.
Stonecold Hasmenés Nov 25, 2024 @ 12:52am 
I 100 agree with you. I picked up the game at a significant discount, but with costing me only 10$ I feel like its not worth it.
As you say the art and music is really great, I thoroughly enjoy the visuals.

However the combat system is super unpolished and in serious need of rebalancing.
Using large weapons is not satisfying whatsoever. Even small enemies seem to have some level of hyper armor and light attacks even from colossal weapons doesnt seem to stagger them. On the other hand a small sword L-H combo seems to stagger even some large, armored enemies. Its so stupid...

Parrying is again quite unrewarding. Some enemies have such high unravel meter it takes like 15 perfect parry to stagger them. (looking at you crabs...) IMO 1-2 perfect parry should be enough for a stagger. Make the parry window smaller if you must, but just standing there parrying for 30-40 seconds is stupid feeling.

This is made worse by enemies being super duper aggressive and quite fast in general. Its always a fine line to give sufficient but not stupidly large window for the player to attack back and they really missed the mark. Especially early on, the larger knight type enemies really dont give you a window if you are not using a small weapon. It invalidates 2/3rd of the early weapons.

Being sad that, the game is quite easy in general beside 1-2 minor difficulty spike. I died only like 10 times during my initial playthourgh and at least 2-3 was due me missing a jump or falling in water. Building up bruiser allows you to just tank through most of the dmg and if you are not underleveled even main bosses are super easy.

Also additional complaint is the game does a really poor job of incentivizing the player to engage with the systems. I used the first mask all game, nothing really looked significantly better than that. I barely used the mask lines, anything that is not presto speed is completely useless. Especially early on the lines are very high risk for not a lot of reward which results in most players just ignoring them.
You should be able to weave them into your combo, but due the enemies being so fast and agressive its almost impossible most of the time. So at best you just use them for imbuing your weapon or to remove status effects.
I also used the loadout switching only a handful of times, the game simply doesnt require that and there is no real benefit. Again I think you should be able to weave in attacks from other loadouts, but when the boss have a 10 hit combo ending in a stagger then immediately starting another 10 hit combo there is simply no room for such finesse...
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