Enotria: The Last Song

Enotria: The Last Song

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Malto May 22, 2024 @ 10:02am
Pretty bad
It's pretty but bad. Performance is horrible. Only viable weapon is the long sword because most other weapons do less damage or are too slow. Attacks lock you in animations for way to long. Parrying is fun but impossible to properly learn with those stutters. Properly finish this game before releasing or it will be forgotten faster than lords of the fallen.
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Showing 1-15 of 21 comments
Nathaniel Higgers May 22, 2024 @ 10:48am 
The only weapon that isn't viable from my experience is colossal swords.
Maces are incredible for both health and posture damage and could easily carry you through the game.
Performance is okayish from my experience, it didn't cause any issues for reacting to parries. But having prefixed keybinds to the most unintuitive buttons definitely did.
I don't think this game could be forgotten faster than LoTF because it does much more in regards to interesting additions, inspirations and incentives.

If they polish the performance and rework the approach to colossal swords, the game will be more than fine.
Malto May 22, 2024 @ 11:37am 
Dude I know you have a lot of experience with games and this game might be piss easy for you and you also probably have lots of tolerance for mediocrity, but I don't think you represent the wider more casual amount of players who will just not buy this game at all or drop it after a 2 or 3 hours If they don't change a lot of stuff in this game. Look you perfected games like Starfield, Steelrising, Ghostwire or mortal shell and they have an incredible amount of BS in them. You represent 0,1 % of players. I'm not saying your opinion is invalid but this game will die as fast as Steelrising if there will not be a lot of changes especially the animation lock when attacking feels incredibly clunky, of course I and many others could adapt to it but why when there are simply better combat systems that don't lock you into multiple second attack animations. If enotria's developers wan't to target a extremely slim niche they of course can but it won't lead to their success. Lords of the Fallen died pretty fast but had way more cool stuff in it e.g. multiple armor slots, umbral, character creator, seamless coop. a unique world not just something that looks like Italy. Nice youtube channel btw I subscribed.
Lo Burattino May 22, 2024 @ 11:56am 
I have to agree with weapons being way too slow but that's not something that can't be fixed

Originally posted by Nathaniel Higgers:
The only weapon that isn't viable from my experience is colossal swords.
Maces are incredible for both health and posture damage and could easily carry you through the game.
Performance is okayish from my experience, it didn't cause any issues for reacting to parries. But having prefixed keybinds to the most unintuitive buttons definitely did.
I don't think this game could be forgotten faster than LoTF because it does much more in regards to interesting additions, inspirations and incentives.

If they polish the performance and rework the approach to colossal swords, the game will be more than fine.
Keyboard bindings are absolute trash, it's like they just randomly added them and hoped it works, but controller bindings are well done, hope they fix it tho.
Nathaniel Higgers May 22, 2024 @ 12:06pm 
Originally posted by Malto:
Dude I know you have a lot of experience with games and this game might be piss easy for you and you also probably have lots of tolerance for mediocrity, but I don't think you represent the wider more casual amount of players who will just not buy this game at all or drop it after a 2 or 3 hours If they don't change a lot of stuff in this game. Look you perfected games like Starfield, Steelrising, Ghostwire or mortal shell and they have an incredible amount of BS in them. You represent 0,1 % of players. I'm not saying your opinion is invalid but this game will die as fast as Steelrising if there will not be a lot of changes especially the animation lock when attacking feels incredibly clunky, of course I and many others could adapt to it but why when there are simply better combat systems that don't lock you into multiple second attack animations. If enotria's developers wan't to target a extremely slim niche they of course can but it won't lead to their success. Lords of the Fallen died pretty fast but had way more cool stuff in it e.g. multiple armor slots, umbral, character creator, seamless coop. a unique world not just something that looks like Italy. Nice youtube channel btw I subscribed.
I get where you're coming from. My perception of the game is undeniably of someone who breathes this particular style of game.
I feel like its certain that they're targeting a specific type of player with the game, otherwise they would've had a more nuanced approach like Another Crabs Treasure for example.
Nothing you said in your comment is explicitly wrong, in-fact I'd agree that the clunk is real.
Though I don't quite know if the clunk is a result of a failed approach to portray "weight" or a "sense of commitment with your attacks" kind of like In DS1 where you know you'll be locked into something once you initiate it, so you have to commit that the action you're doing is the correct one based on timing, spacing, etc.
Or if the clunk is moreso just a result of poor execution on the technical side.

Either way, there is much more the devs can do and I hope the feedback they receive from the demo is addressed as far as they can without sacrificing their vision for the game along the way. Whether the game is supposed to target newer audiences or die-hard souls nerds remains to be seen.

I appreciate the civil reply, its a rare sight in Steam forums. And thank you for checking out the channel :er_heart:
AILAD May 22, 2024 @ 3:30pm 
Copy paste of the Fromsoft control scheme and combat formula but really low quality...

I'm personally not very interested.

You guys are tripping if you think this is going to be anywhere near as good as LoTF.
Nathaniel Higgers May 22, 2024 @ 3:32pm 
Originally posted by RevelationSpace:
Copy paste of the Fromsoft control scheme and combat formula but really low quality...

I'm personally not very interested.

You guys are tripping if you think this is going to be anywhere near as good as LoTF.
>good
>LoTF
Pick one.
AILAD May 22, 2024 @ 3:41pm 
Problem with LotF was the enemy spam... the core of the combat was completely fine. The movement was a bit floaty but you get used to that.
Nathaniel Higgers May 22, 2024 @ 4:03pm 
Originally posted by RevelationSpace:
Problem with LotF was the enemy spam... the core of the combat was completely fine. The movement was a bit floaty but you get used to that.
Enemy density was fixed, and its true you can get used to the "skating on ice" feeling of the movement, but the combat has some things at present that completely ruin the experience tbh.
One of which being that every weapon is limited to its category specific moveset. An axe for example is identical to every other axe in the game in every possible metric. The only difference you do find is that one axe deals physical + ♥♥♥ damage, while others deal physical + fire.
There's no variation whatsoever within categories, which is something that wasn't didn't exist in something as old as DS1. This also applies to every weapon category, making the "150+ weapons to try out!" schtick they ran with in marketing an absolute lie when the reality is thats its less than 10 variants with dozens of skins.

Then you also get withered health for successfully parrying attacks... Why exactly am I getting punished for putting myself in danger and pulling something off that is based on timing?

Bosses are (or were) also a major point for contention. I haven't played ever since I finished my video on it in November so idk if they added additional movesets and the likes. But at the time it was 1 decent albeit easy boss followed by 5 "bosses" that become regular enemies, with the occasional terrible boss sprinkled in (crow might be top 3 worst bosses of all soulslikes)

Its not a terrible game by any means, but when it prices itself in the same bracket as Lies of P, Elden Ring and Sekiro, I expect some aspect of it to justify the price, and ultimately it doesn't.
Mfn May 22, 2024 @ 6:06pm 
LOTF made 66 million dollars, you're a fu*king moron lmao
Nathaniel Higgers May 22, 2024 @ 6:09pm 
Originally posted by Mu-FUN:
LOTF made 66 million dollars, you're a fu*king moron lmao
Right... I forgot that gross revenue = quality product. Might be time to start praising yearly FIFA titles as a point of admiration for every game developer.
Bdestiny May 23, 2024 @ 5:19am 
Yeah horrible performance
Clutch9000 May 23, 2024 @ 6:47am 
LoTF was not perfect but awesome to me and I haven't even played any of the DLC yet. I beat the base game 2 times and was very satisfied. I will definitely try the DLC at some point but I wouldnt say its a bad game.
DeadBrain May 23, 2024 @ 7:20am 
Originally posted by Nathaniel Higgers:
The only weapon that isn't viable from my experience is colossal swords.

I have to disagree here, parrying then charging up the heavy swing on the Stage Ultra Greatsword let me breeze through the first two bosses without much issue - the stagger it does sometimes lets you get in a second charged swing too. But even with it upgraded to +3 it felt like it wasn't doing much damage anyways which feels like a balancing issue. I don't want it to destroy bosses but I shudder to think of how much damage the lesser weapons do if this was with a superheavy.
Nathaniel Higgers May 23, 2024 @ 7:30am 
Originally posted by DeadBrain:
Originally posted by Nathaniel Higgers:
The only weapon that isn't viable from my experience is colossal swords.

I have to disagree here, parrying then charging up the heavy swing on the Stage Ultra Greatsword let me breeze through the first two bosses without much issue - the stagger it does sometimes lets you get in a second charged swing too. But even with it upgraded to +3 it felt like it wasn't doing much damage anyways which feels like a balancing issue. I don't want it to destroy bosses but I shudder to think of how much damage the lesser weapons do if this was with a superheavy.
Yeah from start to the end of the city I used the Stage Ultra as well, it was fine but was quickly overshadowed by maces, especially in the next section of the demo. 2-3 hits broke an enemies posture and the riposte finished them off. Those 2-3 hits come out about as fast as a heavy from the colossal swords.
I reckon regular swords and the likes will excel in building up mask lines and thus being viable for ability spamming builds, as opposed to heavier weapons which play more into posture abusing. We'll know once the game is out what the devs envision :)
DeadBrain May 23, 2024 @ 8:09am 
Originally posted by Nathaniel Higgers:
Originally posted by DeadBrain:

I have to disagree here, parrying then charging up the heavy swing on the Stage Ultra Greatsword let me breeze through the first two bosses without much issue - the stagger it does sometimes lets you get in a second charged swing too. But even with it upgraded to +3 it felt like it wasn't doing much damage anyways which feels like a balancing issue. I don't want it to destroy bosses but I shudder to think of how much damage the lesser weapons do if this was with a superheavy.
Yeah from start to the end of the city I used the Stage Ultra as well, it was fine but was quickly overshadowed by maces, especially in the next section of the demo. 2-3 hits broke an enemies posture and the riposte finished them off. Those 2-3 hits come out about as fast as a heavy from the colossal swords.
I reckon regular swords and the likes will excel in building up mask lines and thus being viable for ability spamming builds, as opposed to heavier weapons which play more into posture abusing. We'll know once the game is out what the devs envision :)

Haven't tried maces yet, I suppose I'll give them a try once I return to the game - at first I was kinda put off by the first maces low damage and overly-long finisher animation.

I'll need to test it somre more but weapon balance seems to be not just about damage but stagger too - since it feels a lot more important here. Smacking the boss for five minutes only to do like 10% of their HP only to suddenly burst and remove 30% in one riposte makes me feel like that's the intended way to fight them (or at least the most effective one) but time will tell.
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Date Posted: May 22, 2024 @ 10:02am
Posts: 21