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So ok, the tourque produced by the engine tends to straight up a bike, but this is clearly something not this simple. The rear tyre tends also to point to the outside, making the bike to close the line.
If you open the gas too much the rear tyre will start to spin, because you're almost 60° leaned and at that point there's no force that could straight you up in any way.
MotoGPs can powerslide at massive leaning angles while throttling out from a corner. Take a look at this:
https://www.youtube.com/watch?v=YoygFBAHICQ
In Motogp 23 there's no way to make the rear slide. The bike will always straight up.
The physics they built is very raw, it doesn't consider all the aspect behind that behaviour and it's poorly detailed. The idea was not bad, because once reached a certain torque and the right leaning angle the effect could be nice to feel. But not at this stage.
Oh and by the way, Moto3 acts EXACTLY the same. I mean, they have 50 HP and they weight 75kg. Even less sense on all that.
The RL bikes are difficult to ride fast, RL game physics heads towards a difficult to play game. Which entails a whole lot more complaints.
My main point is: milestone has a poor record when it comes to fixing games. Further investment won't happen, nerfing will.