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But thank you so much.
If I had to guess as to what causes this, I think the acceleration of the car is tied to the framerate, so when the game runs at thousands of FPS rather than 60, it takes way longer for the car to get up to speed. Normally I'd expect it to be the other way around (higher FPS = faster physics/animation), but in this game they must be doing something like accelerating faster if there's a lower framerate, so the speed is consistent at 30, 50 and 60 fps (the console version running on a TV would be at 50 or 60Hz depending on if it's PAL or NTSC, and I expect it ran at 30fps on some consoles too). This means that when it runs at thousands of FPS, it thinks the game (or at least the car physics) is running way faster than it really is, so it slows things down to compensate, but gets it the scale factor wrong.
Only problem with this theory is that the car rotates at a normal speed (not to mention the rest of the game still works fine). No idea why it only affects that one aspect of it.
If anyone does know for sure, I'd love to hear the explanation.
read my last comment on this thread, I used this fix two days ago, yes it still works.
Pause the game > options > video settings