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So, you're saying he should have less tactile and ocular puzzles? What about the people that happen to like them? Saying there should be less types of puzzles in a puzzle game is silly, you know? It comes off as arrogance.
I didn't say "less puzzles", I said I "prefer a type of puzzle".
I said the, "for me", I prefer more traditional logic based puzzles. If you like something different, cool. This game seems to have reviewed well so far so others obviously enjoy it and I hope it does well as (as I wrote) I'd love to see more games like this exist and do well.
Arrogance would be saying "only I am right", which I didn't.
You could have just said "hey that's cool, but for me I like those puzzle types" and we could have had a sensible and probably fun conversation about the game in general. Ah well.
Question: what constitutes "traditional" logic-based puzzles? All puzzles, by design, are logic-based anyways. Preferring "certain" puzzle types will lessen the number of puzzles. Thus, escape rooms will be nearly identical. Puzzles should be different, not a preference.
So, classic (or older) escape rooms had puzzles you disrelish? I don't understand.
Do all puzzles have this effect? Puzzles are meant to challenge your brain.
Arrogance isn't 'being right', and no one said you were. It means of own importance or ability,
I don't understand what you're attempting to say. If I had to guess, you're 'complaining' because the puzzles aren't "traditional"? The puzzles were a moderate challenge, and I finished a little above an hour.
Also...
I agree. Something more noticeable interactions.
It wasn't for me but an extra hint would've helped.
Ultimately with the puzzles I was just making the point that I personally prefer the kind of puzzle where you work stuff out, piecing information together (like the safe code or working out getting the right employee card).
This is mainly because I personally get more of a "ah ha!" moment of accomplishment doing them than say, a sliding puzzle where even if you know how to solve it, it can still end up with a lot of trial and error.
The "work out information" ones felt immersive and drew me into the game world. The others are just puzzles that feel like, well, just puzzles that I could find anywhere.
I'm not saying those puzzles aren't a challenge too. It's just not my preference. That's all.
This is again 100% just my opinion, and other people prefer the opposite. That's totally fine. I'm not trying to tell people what to enjoy, just leaving my thoughts.
Again, thanks for replying. This was what I was hoping for - a sensible conversation and back and fore about elements of the game, so I appreciate that.