Lone Survivor: The Director's Cut

Lone Survivor: The Director's Cut

What do you make of the game's story?
I've just finished the game tonight, am probs going to play it again at a later date this time paying attention to all the little details...
personally I didn't like the shooting things to solve problems count towards poor mental health buuut anyways thats just me.
so yeah what do you think?
I killed everything in the game except daddy and mommy, and got the ending where I am sitting next to my lover atop a sand dune overlooking a ruined city?
To my i have grown older and found my love that i had lost before but it doesnt make sence, what happened to the monsters and the ruined city ? and im sure this girl is meant to be dead ...
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Showing 1-8 of 8 comments
FICTiVETRUiSM Sep 21, 2012 @ 7:43am 
I enjoyed how ambiguous the story was in this game. I feel that survival horror games often benefit from narratives that don't explain everything in detail. Overall I enjoyed Lone Survivor, the story and the combat being the weaker parts of the game. There were certain narrative beats that felt weird for the sake of being weird. The narrative also left me wanting answers to questions I had regarding certain characters, but at the same time I appreciate and enjoy the fact that it's all left up for your own interpretation. The main take away and laconic answer to what I gathered from the story: the protagonist is insane.
Centrelink <3 Sep 21, 2012 @ 12:15pm 
Yeah your right, the ambiguous nature of these games is what keeps me interested most of the time, at first I thought it was something along the lines of mathersons 'i am legend' then the flashbacks came, this could have been the protagonists way of dealing with loss of loved ones and lack of company... although as my mental health deteriorated the man character degenerated into delerium where I was recieving bullets and food from my dreams.. points to insanity and pill keep getting restocked etc.
theres a take that hes in a mental hospital and dreaming all this, something akin to suckerpunch if you've seen that movie, this would explain the food restocked and pills, also the report at the end and the 'director' as this sounds like somone who would work at a mental home.. given theres some real life evidence as the protagonist has lost somone in the burnt bus, that someone was his lover. so mabey hes recovering...
thanks for your reply :)
Bitch Volleyball Sep 22, 2012 @ 1:35am 
This is just my favorite game. I love how effective it was in what it wanted to do, and how you have to decide what you thought the story was really about. What I knew though, was the following. SPOILERS!
The Man Who Wears A Box was The Director, because they wear the same coat, and when you meet him in his apt. there's a cardboard box at his feet, and his real name was Draco, because of the notes you find about a man named Draco who shoots all the zombies, and The Director says he has "ways" to survive without food. The Man in Blue was also the seated man, and you, because in the end when you shoot him in the red trail for mocking you, a bullet hole appears in you instead. At least, that's what I thought.
Chaosian Sep 22, 2012 @ 11:49am 
Indeed this it probably one of my favorite games of all time, I love the atmosphere, the story, the symbolism, and the gameplay - it's a perfect mix.
I'm currently recording a playthough of the green and blue endings which I plan to splice up together at the end. The goal of which I hope to be will be a massive compilation of ALL the aspects of the story and narrative so that people can better refine their theories once they have all the evidence.
Also InterwbzFTW, the Man Who Wears a Box wears a suit... The Director wears a trenchoat. If you're looking some someone who is more probable to be the Man Who Wears a Box go for the green ending. As for Draco and the Man in Blue, well, you've seen the blue ending, no?
I have 2 different ideas on the story.
*SPOILERS*
1: Everything happening isn't real.
Your lover/wife is in hospitle, and you are too scared to face her dieing.
Everything is becoming too hard to do, even things such as eating.
It's hard to survive basically.
You have two ways of living basically, trying to overcome your fears and face it without
putting yourself or anyone else in haem. or. Take drugs, harm others etc. to try forget about whats happening. Some people such as the director take your bullets from you in return for food. He is like your family or something and is trying to stop you from doing anything crazy.
Others are giving you ammo and ♥♥♥♥ trying to keep you taking the drugs as you believe it's the only way to survive.
In the drug ending. the man says " Have you learnt nothing" As in people are trying to help you but you don't care, (haven't quite explained so well)
The other ending you eventually go and face your fears and say farewell to your lover.


I'll explain No.2 Later on,
but I agree that this is one of the best games i've played it a long time.
Centrelink <3 Sep 27, 2012 @ 11:38am 
awesome ideas keep them coming in, lobsterhead that makes a lot of sence, I'd like to hear the second part, theres no right or wrong in these theories as the game experience is largely up to the player... I'm still intrigued with the girl, theres little explanation on her and I still cant seem to figure out what the bosses mommy and daddy represent/symbolise if anything at all?

yeah a lot of people are coming to that conclusion that the events that unfold are delusional although, what if it isnt and the world actually has come to the state of affairs that it lies in ruins... even still the protagonist of the story himself is somewhat in disbelief as to weather its a war or what; his comments when staring out of that woman who gives him a gun's balcony.

sick interpretations lets get some more comments ! :D
Mr. Eaten Oct 4, 2012 @ 12:32pm 
Notice that the protaganist is not white. He lives in a desert city where a bus was bombed/somehow caught fire. It's hinted that his loved one [sister/girlfriend/wife?] was on it and is now sick or dying.

White faced man and the white guys in general are really very nasty or mean to you. I'm not making this racial but it's there. The meta story to me is that you live in Iraq and a lot of bad stuff happened, and the character looks to drugs/violence/whatever to deal with it.

He could also have an intense anxiety from people. He's alone and if the monsters are people, it would explain that he is somehow just dealing with people by his brain tricking him. Some of the pills are helpful/good and others seem to be drugs of some kind.

Also, it could have all been in his head, with the fear/etc, and then actually DID happen to where people did become monsters. Or somewhere in between. [They are looters or hungry people and to deal with shooting them he simply thinks of them as monsters. Military often trains soldiers that the other side are inhuman.]
Centrelink <3 Oct 4, 2012 @ 12:58pm 
It's not racist at all mate, thats actually quite a good observation, as at the end of the game, the cinematic coes over a desert like environment where in the foreground seems to be soem buildings that look as if they belong in the middle east somewhere... and yeah the main character by comparison is darker skin tone, so possibly this is correct... given the bomed bus and the mentions of war this makes a whole lot of sence..
thanks and keep it coming, I can see why you would feel this way as you mention the military being likened to monsters, fits well.
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