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Even if the gold dig AI was working, what would that add to gameplay that a fixed burst of gold wouldn't solve? Or capturable points that provided periodic resource boosts? I guess you could theoretically have to worry about your digger getting shot but the AI is too poor to hunt them down. Your gold harvesters are quite safe.
Have fun with your slave trade for gold business.
Digging still sucks though.
ActivityMan:GetActivity():SetTeamFunds(1000000,0)
To open the command line, use the "/" key, or the tilde key. Then copy/paste the command, which allows you to set your gold. This only works for player 1 though. You have to pick the red colored player, the one with the red Roman numeral "1" in a red square for it to work though. So whether its mining, slavery, or command console, you can get money.
For example, go to .../Steam/steamapps/common/CortexCommand/Base.rte/Devices/Explosives/Explosives.ini
Find this part:
Change GoldValue = 5 to a large negative number, like -5000.
When you need money just buy some blue bombs.
You're doing the same, Toroid—sitting down and deciding "is this fun?" would go a long way in furthering development of the game. I don't like the campaign either. I think when people are talking about Cortex Command positively they are usually recalling some crazy moment where bits of something are flying all over the place, using a mountain of bodies to scale a wall, etc.
The fun and genius of this game is the action and the way the battlefield changes throughout the battle gameplay. The campaign and everything surrounding the battles feels tacked on and just pulls me away from the good bits.