Cortex Command

Cortex Command

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Sin4profit Sep 28, 2012 @ 7:37pm
Laggy mouse cursor?
Is anyone else having problems with an extremely laggy mouse cursor in the start menu? i have to fight the cursor just to click into options. There doesn't seem to be any way to initiate a selection with the keyboard either, you can move the cursor with the arrow keys but you can't hit a key (that i've found) to activate the command.

The game feel like a bad PC port of a PC made game...i didn't even know that was possible.

[update] if you Alt-Enter (fullscreen) the cursor is more managable but you have to whip the mouse above a certain speed or else it won't move.

[update 2] I've set controls to gamepad and the game becomes more "tolerable" so now it plays like a bad PC port to a console but at least it's playable. It seems this game was programmed with a gamepad in mind and the mouse lag feels as though there's a dead zone in mouse movements...play in full screen and play with a gamepad or skip this game is my final verdict.
Last edited by Sin4profit; Sep 28, 2012 @ 8:12pm
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Showing 1-9 of 9 comments
Juma Sep 28, 2012 @ 7:38pm 
Yea, I have the same mouse lag.
apeguy21 Sep 28, 2012 @ 8:09pm 
it must be your computers because my mouse cursor works just fine in Cortex Command
Snuggery Sep 28, 2012 @ 8:26pm 
I put my resolution really low and it fixed the mouse lag... and i can't see a difference in visual quality since it is a pixellated mess to behin with.
aGothLizard Sep 28, 2012 @ 10:49pm 
It's kind of meant for controller play since it has the option for 4 player splitscreen. Some games just play better with a controller like Dark Souls, SMB, Limbo, etc.
Sin4profit Sep 28, 2012 @ 11:48pm 
Originally posted by DisappointManifest:
It's kind of meant for controller play since it has the option for 4 player splitscreen. Some games just play better with a controller like Dark Souls, SMB, Limbo, etc.

This is true, i managed to play through the "campaign" with a controller but the design is at odds with itself. If it works better with a controller then the main menu shouldn't have a controller emulated cursor.
Sin4profit Sep 29, 2012 @ 5:46am 
Originally posted by Little Girl:
I fixed the mouse lag/stutter

goto control panel/mouse options/pointers option tab and unselect enhance pointer precision.

This seems to have fixed the problem, thanks.
Cevius Feb 14, 2014 @ 4:17am 
The issue was introduced in an earlier build of CC (between build 23 and 25), which was raised on the DataRealms forum but never had a proper response. Logitech setpoint driven mice using movement acceleration seem to suffer worse, and disabling acceleration helps the issue.

I have a theory that explains the issue, where the code that controls the 360 controllers (or other joypad) movement deadspace has also been applied to the mouse cursor as well, possibly since both may be active at once, or the cursor is treated as just one entity with multiple inputs being fed to it.

If the devs can add a feature to disable the controller/cursor deadspace, it might go back to how it was. The game is near unplayable with it, which is sad.

Post in question btw, from over 4 years ago :<

http://forums.datarealms.com/viewtopic.php?f=72&t=16973

DIABOLUS Feb 3, 2018 @ 1:52am 
I think it may need another 4 years
Cevius Feb 4, 2018 @ 4:37am 
Heres hoping for Feb 2022!
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Date Posted: Sep 28, 2012 @ 7:37pm
Posts: 9