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This is true, i managed to play through the "campaign" with a controller but the design is at odds with itself. If it works better with a controller then the main menu shouldn't have a controller emulated cursor.
This seems to have fixed the problem, thanks.
I have a theory that explains the issue, where the code that controls the 360 controllers (or other joypad) movement deadspace has also been applied to the mouse cursor as well, possibly since both may be active at once, or the cursor is treated as just one entity with multiple inputs being fed to it.
If the devs can add a feature to disable the controller/cursor deadspace, it might go back to how it was. The game is near unplayable with it, which is sad.
Post in question btw, from over 4 years ago :<
http://forums.datarealms.com/viewtopic.php?f=72&t=16973