Cortex Command

Cortex Command

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Similar Pixel Destruction Games?
Anyone know of any games similar to Cortex Command? When I say "similar" I mean pixel destruction, not JUST a 2D scroller.

Any game that involves pixel art and destruction like Cortex Command is what I'm searching for. Thanks!
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Showing 1-15 of 24 comments
† Zacrriel † Nov 11, 2016 @ 6:03pm 
"Powder Game"...?
Cynical Nerdist Nov 11, 2016 @ 6:03pm 
Originally posted by † Zacrriel †:
"Powder Game"...?

Already have that :O
Thanks though!
† Zacrriel † Nov 11, 2016 @ 6:05pm 
Was meant as a joke...

For real? to me its the first and only like that...
Cynical Nerdist Nov 11, 2016 @ 6:06pm 
Originally posted by † Zacrriel †:
Was meant as a joke...

For real? to me its the first and only like that...

Well, I have "Powder Toy" which is a much more complex version, but it is a pixel destruction game, essentially lol.

Idk, I've searched everywhere but can't ever find anything.
† Zacrriel † Nov 11, 2016 @ 6:08pm 
Originally posted by Cynical Nerdist:
Idk, I've searched everywhere but can't ever find anything.
You know when they say something is one of a kind...
Cynical Nerdist Nov 11, 2016 @ 6:11pm 
Originally posted by † Zacrriel †:
Originally posted by Cynical Nerdist:
Idk, I've searched everywhere but can't ever find anything.
You know when they say something is one of a kind...

Yep. I'm pretty sure I'm the only soul on steam that plays this game religiously. :P
† Zacrriel † Nov 11, 2016 @ 6:19pm 
Nah, i still play it quite a lot, everyday is as if it was the first day... (that is if you are talking about CC, otherwise no, i dont even know "powder toy")
OP:
Liero
http://www.liero.be/
http://www.openlierox.net/

Pocket Tanks:
http://www.blitwise.com/ptanks.html

Which clearly rips off:
Scorched Earth: https://en.wikipedia.org/wiki/Scorched_Earth_%28video_game%29
https://www.youtube.com/watch?v=IdsAP7B1gl8

HdgeWars:
http://www.hedgewars.org/download.html

other:
http://gusanos.sourceforge.net/
the sandbox series has games such as:
https://www.youtube.com/watch?v=DM898LjBVXg




etc, etc, etc.

what goes into dis ♥♥♥♥:
https://gamedevelopment.tutsplus.com/tutorials/coding-destructible-pixel-terrain-how-to-make-everything-explode--gamedev-45

http://web.archive.org/web/20090101215451/http://blog.xna3.com/2007/12/2d-deformable-level.html

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Adding_craters.php



TL;DR

No one hardly wants to make these games because only about 10,000 people will buy and play them over a long period of time, Compared to mind numbing trash such as bullet hell games or platformers, etc. The people that make them probably find them fun to play.

But as you can see, they take ♥♥♥♥♥♥♥♥ of MATHEMATICS. I mean, you will have per iteration of a bitmap value or area maybe hundreds of times, with hundreds of different calculations. THEN you need HUNDREDS OF HOURS of OPTIMIZATION.

Or it takes very few calculations, but takes hundreds of hours just to set them up and figure out all the mathematics and formulas required, just to take them to work with your "unique" set up. Which then must be optimized.
This isn't worth the potential what, 15k? in sales? Over a period of time. These games attract a "niche" crowd. What sells a game is marketing, not solely features and quality or ingenuity.
However, Cortex Command lacks in everything to be honest, minus the pixel engine. Which I've seen people request the source code for, for years.

Cynical Nerdist Nov 12, 2016 @ 7:13pm 
Originally posted by mememememe:
OP:
Liero
http://www.liero.be/
http://www.openlierox.net/

Pocket Tanks:
http://www.blitwise.com/ptanks.html

Which clearly rips off:
Scorched Earth: https://en.wikipedia.org/wiki/Scorched_Earth_%28video_game%29
https://www.youtube.com/watch?v=IdsAP7B1gl8

HdgeWars:
http://www.hedgewars.org/download.html

other:
http://gusanos.sourceforge.net/
the sandbox series has games such as:
https://www.youtube.com/watch?v=DM898LjBVXg




etc, etc, etc.

what goes into dis ♥♥♥♥:
https://gamedevelopment.tutsplus.com/tutorials/coding-destructible-pixel-terrain-how-to-make-everything-explode--gamedev-45

http://web.archive.org/web/20090101215451/http://blog.xna3.com/2007/12/2d-deformable-level.html

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Adding_craters.php



TL;DR

No one hardly wants to make these games because only about 10,000 people will buy and play them over a long period of time, Compared to mind numbing trash such as bullet hell games or platformers, etc. The people that make them probably find them fun to play.

But as you can see, they take ♥♥♥♥♥♥♥♥ of MATHEMATICS. I mean, you will have per iteration of a bitmap value or area maybe hundreds of times, with hundreds of different calculations. THEN you need HUNDREDS OF HOURS of OPTIMIZATION.

Or it takes very few calculations, but takes hundreds of hours just to set them up and figure out all the mathematics and formulas required, just to take them to work with your "unique" set up. Which then must be optimized.
This isn't worth the potential what, 15k? in sales? Over a period of time. These games attract a "niche" crowd. What sells a game is marketing, not solely features and quality or ingenuity.
However, Cortex Command lacks in everything to be honest, minus the pixel engine. Which I've seen people request the source code for, for years.
Wow, I really appreciate the work you put into this lol. Or it might've taken you ten seconds, idk. I'll check some of these out!

Also I had no idea they were so difficult to make in comparison to more traditional games. They definately do attract a niche crowd, but niche games are usually the best and most interesting ^_^
Cynical Nerdist Nov 12, 2016 @ 7:17pm 
Originally posted by mememememe:
OP:
Liero
http://www.liero.be/
http://www.openlierox.net/

Pocket Tanks:
http://www.blitwise.com/ptanks.html

Which clearly rips off:
Scorched Earth: https://en.wikipedia.org/wiki/Scorched_Earth_%28video_game%29
https://www.youtube.com/watch?v=IdsAP7B1gl8

HdgeWars:
http://www.hedgewars.org/download.html

other:
http://gusanos.sourceforge.net/
the sandbox series has games such as:
https://www.youtube.com/watch?v=DM898LjBVXg




etc, etc, etc.

what goes into dis ♥♥♥♥:
https://gamedevelopment.tutsplus.com/tutorials/coding-destructible-pixel-terrain-how-to-make-everything-explode--gamedev-45

http://web.archive.org/web/20090101215451/http://blog.xna3.com/2007/12/2d-deformable-level.html

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Adding_craters.php



TL;DR

No one hardly wants to make these games because only about 10,000 people will buy and play them over a long period of time, Compared to mind numbing trash such as bullet hell games or platformers, etc. The people that make them probably find them fun to play.

But as you can see, they take ♥♥♥♥♥♥♥♥ of MATHEMATICS. I mean, you will have per iteration of a bitmap value or area maybe hundreds of times, with hundreds of different calculations. THEN you need HUNDREDS OF HOURS of OPTIMIZATION.

Or it takes very few calculations, but takes hundreds of hours just to set them up and figure out all the mathematics and formulas required, just to take them to work with your "unique" set up. Which then must be optimized.
This isn't worth the potential what, 15k? in sales? Over a period of time. These games attract a "niche" crowd. What sells a game is marketing, not solely features and quality or ingenuity.
However, Cortex Command lacks in everything to be honest, minus the pixel engine. Which I've seen people request the source code for, for years.

Also, speaking of Cortex's engine, it's the best pixel/ pixel destruction engine I've ever seen. Do you think Dan will ever release the source code for it?
Honestly, there are probably a hundred different ways to go about making this kind of game, but there isn't alot of focus in it. You'll have a hard time learning how its done.
Originally posted by Cynical Nerdist:
Also, speaking of Cortex's engine, it's the best pixel/ pixel destruction engine I've ever seen. Do you think Dan will ever release the source code for it?

Doubt it, you have a better chance of making a copy from scratch. Maybe one that is even better.
Cynical Nerdist Nov 12, 2016 @ 7:33pm 
Originally posted by mememememe:
Originally posted by Cynical Nerdist:
Also, speaking of Cortex's engine, it's the best pixel/ pixel destruction engine I've ever seen. Do you think Dan will ever release the source code for it?

Doubt it, you have a better chance of making a copy from scratch. Maybe one that is even better.

The only programming I know is print "Hello World", and I'm sure that was done incorrectly.
Originally posted by Cynical Nerdist:
Originally posted by mememememe:

Doubt it, you have a better chance of making a copy from scratch. Maybe one that is even better.

The only programming I know is print "Hello World", and I'm sure that was done incorrectly.

Programming takes time, if you have the time, and learn how to take breaks, anything is possible.
montdidier  [developer] Nov 15, 2016 @ 6:01pm 
Originally posted by ayyy bruh:
Doubt it, you have a better chance of making a copy from scratch. Maybe one that is even better.

The engine took years to build. It's not a trivial undertaking. It is almost unique.

As for similar kinds of gameplay. You can check out King Arthur's Gold.
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