Crysis 3 Remastered

Crysis 3 Remastered

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keep Nov 21, 2022 @ 7:48am
Remastered (2&3) looks blurrier
Doesn't look bad but definitely some kind of added blur, less sharpness, I have both editions of the games and I run it at 4K all maxed out including ray tracing. You can see what I mean here in the harbour scene and grass scene: https://youtu.be/wrEZiMcTVXY?t=55 Probably a graphical choice or new lightning rendering but I liked the way it was in original. Some of the new effects are cool but definitely feels like it's not better than original on that aspect.
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Showing 1-7 of 7 comments
keep Nov 21, 2022 @ 7:57am 
Edit: Actually I think it's because of DLSS absence of sharpness slider ingame, when you run the game at 4K native it's a lot sharper and better.
keep Nov 21, 2022 @ 8:14am 
Yea that's dlss, they need to add a sharpness slider, otherwise the remaster is good, I recommand it. I wish they fix the bug in Crysis 1 with the sun also... https://youtu.be/s55tllAO83E
Nathan Nov 21, 2022 @ 1:45pm 
r_dlssEnableSharpness = 1
r_dlssSharpness = 0.39

Those work, I've been using them to sharpen it up (0.44 is my value)
keep Nov 22, 2022 @ 8:27am 
Thank you Nathan!

Dlss is a cool tech, even vs native 4K it clears the image of aliasing.
dml! Nov 23, 2022 @ 6:18am 
I wouldn't agree entirely. Some games DLSS is actually very good. Shadow of the Tomb Raider for example, not only is it more sharp than the blurry TAA options, but somehow it retains more detail as well (as in, you couldn't just add a sharpening filter to the TAA and get the same result).

But yes, in many cases DLSS isn't anything special (unless you run at 4K perhaps). In C1R and C3R it's not that great on the quality setting at 1440p (you can sharpen it with commands but it doesn't solve things entirely). C2R I'd say it's decent, I didn't really notice much difference.

I tend to use DLSS in modern games anyway, particularly for shooters - I prefer to run at higher frame rates and have a softer image than have a slide-show but sharper image.
keep Nov 23, 2022 @ 3:13pm 
You would probably be unable to tell the difference on a blind test of dlss quality vs native 4K. It's not a nvidia or amd war, or even issue, We need upscaling techniques that's it. You can't traces ray at 4k, let alone path tracing. These techniques are doing wonder for very small loss of visual quality.
Nathan Nov 23, 2022 @ 4:16pm 
As a budget gamer with a weak laptop (i5-11400H 3050RTX 8GBRAM) I appreciate tech like DLSS/FSR/TSR because they help with performance a lot without actually sacrificing a ton of visual clarity, and usually they seem dynamic as well which can help with having a stable locked 60fps instead of how I usually in the old days got it to stay at 60 which was just with the lowest resolution I could force it to (a lot of games on my old laptop I had at 960x540p).

With DLSS balanced, 1600x900 res, Raytracing on with some custom values between very high and low/medium (mostly to have stuff on/not disabled, but then lower draw distances or draw resolution and such) I've been enjoying Crysis 3 Remastered at 60fps now for 6 hours, really pretty and nice, don't think it would be possible without DLSS.
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