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Thanks will tru. I used to play Red Orchestra but it also had low numbers for my region.
Me too.
Although as a game i really enjoyed ghosts. The single player was enjoyable (not great but enjoyeable) and the multi had a nice different pace to it. Was a bit slower, and stealth play paid off. For me the reason Ghostss put me off COD was the low numbers and then the fact that they still shoveled paid DLC maps instead of trying to bring players to the game with free maps.
As a publisher - i'd like to see Activision realise that large player numbers is the most important and critical thing in order for their franchise to remain relevant and start doing things like mod tools, server browsers and free maps to help promote that. They would make more money in the long run - but sadly they are too shortsighted for that.
AW has no real personality. It is a BO2 clone, and I am not a fan of the perks/attachment system where to use "quickdraw" you have to grind for a foregrip. QD is a perk and should remain one.
Also, even when you are in chaotic matches with people boosting all over the place, exo-nades exploding and whatnot, the game still feels static. By static I mean very sterile. Nobody talks to each other and there are no callouts because the game moves to fast for those. Plus, there are no footsteps! That has to be a bug, but I doubt it.
The biggest thing that put me off continuing to play (aside from cheaters and low online pop) was the prestige system. It's just re-grinding for gear YOU ALREADY HAVE or had. That's just stupid, IMO. Why go all the way back to square one where you will be at a severe disadvantage just for some lame emblem that says you're a veteran???