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1. it's a game
2. it's a game
3. it's a game
4. it's a game
I hope that in some way helps you to come back to a reality
I was alright with Hades death sequence, though admittedly the story may have done better with a more drawn out connecting the dots before it became apparent who was really behind it all, rather than "WELL HEY YOU KILLED ME. GUESS WHAT. HERE'S THIS USB I CARRY THAT HAS ALLLLLLLLLLLL THE EVIDENCE YOU'LL EVER NEED! DON'T BOTHER ASKING HOW I GOT IT! :'D"
But hey, I can look past that, it was a minor blip compared to what was a great story well executed at that point.
The last 3/4th of the game though, starting with Collapse?
Eh.
I can't shake the feeling that the game at that point on was being rushed to completion and the story suffered for it.
Starting from collapse onwards, I was having a totally different experience from what I had been having up to that point in the campaign and I can't imagine that drop in effort/writing having occured so suddenly without some external pressure, so I'm putting my money on pressure to release.
"Aftermath" has to be the best post-apocalyptic urban environment I've seen yet which was really surprising to see in CoD of all places.
As a world designer by trade, the complete break from reality in terms of cause and effect that is seen in most post-apoc environments in games torments me to no end, so I was really happy to see a rendition of a post-apoc urban environment that fit with the universe it was set in for once <3
(P.S. don't even get me started on Fallout 3, worst case of disparity between world design and environment design I've ever seen)
Last 2 missions felt like some sort of a filler for me the most, slowly walking in prison made the mission last so long, maybe even too long. Last mission and walking under water with the whole "mech", you freaking what ? Nothing even happened during that time, it was just walking for at least 5 freaking minutes, who the hell designed this thing ?
And yes, "Aftermath" looked amazing, as for level design and game mechanics they stepped it a little bit forward with making a few more "stealth" elements to the overall game flow, I really like it. Especially the mission with breaking into Irons's place, felt like playing a different game for a moment.
I haven't played through Fallout 3, but I played Fallout: New Vegas and this one looks really good in terms of post-apocaliptic environment, there are some questionable elements but overall it is a good design after all.
1) How's the KVA strong enough to carry out coordinated attacks on nuclear plants throughout the world?
2) You would think that someone would have mentioned the stealthed soldiers in Aftermath to Irons (turns out they're Sentinel). Something like, "Hey, Irons, thanks for the backup. Those stealth suits are cool". Irons-"Wait, what"?
You're mistaking strength with zealotry.
In truth, a single person can be as effective as an entire combat unit if applied to the correct place with the correct tactic.
Think of the KVA as more of a rogue spec ops team.
Though there should've been some explanation on how Hades even got the footage of Irons killing the technologist in the first place.
2. I don't really see what's wrong with this. People wanted a longer campaign, well there you have it. Now you want it shorter?
3. Let's be honest here: Irons isn't the same type of villain as Hades, or the terrorist forces in the Modern Warfare series. He was a good guy, with good intentions. And he treats his men like his own children. Even if he did some terrible things to Mitchell, the fact is, he still considers him the closest thing he has to a son, now that his real son is dead. He doesn't want to give up on Mitchell that easily. He wants to make him see things the way he sees, in the hopes that he would join up with Atlas once again.
And yes, him saying that he's not a monster is purely hypocrisy, but hey, no person can be perfect.
4. Cormack's death was just that. He died trying to bring Irons down. Mitchell, Gideon and Ilona helped him fulfill his wish. No need to bring it up again.
And this was pretty much Mitchell's story. This is about him and his fight. Sure, other characters matter, but at the end, it's about how he feels that matters most. A good closure, while still leaving room for a sequel without feeling a bit too forced (looking at you, Ghosts).
Overall you made a lot of good points, I only got a little bit different opinion on Irons, he was treating his men well but I think the whole Atlas plan was like a ticking bomb, he waited for an opportunity to trigger it in a good moment since his son died so his intentions seemed to be a bit evil from the start.
Also, uhm, Ghosts, I have nothing to say about this one, so disappointing at all aspects. This time the game's plot left me with a few questions, which is a good thing if they want to make a trilogy out of this, even second game could end the story of it, CoD has taken a good way forward with this one.