Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.webopedia.com/TERM/D/dedicated_server.html
maybe it will give you a better idea or a place to start.
And you can google how not to be an ♥♥♥♥♥♥♥. Also, in the time that it took to write that you could have answered the ♥♥♥♥♥♥♥ question
The game is run on a server and players connect to that server by its IP address. Usually this is achieved via a browser in the game itself. It allows the admin of the server to set the "rules" of the game be it the map choices, game modes or any custom features. Players can save their favourite servers and return to them time and time again. Often others do the same and you end up with a solid community of players who know each other and may even help out with the cost of keeping the servers online.
On ♥♥♥♥♥♥ ass console ported games you get "matchmaking" where you play in small maps against a few random people and you have no choice in the matter beyond deciding if you want to play Team Deathmatch or some other mode. The map played isn't up to you. Who you play with beyond your own friend lobby isn't up to you. Want to play some custom maps? Sorry. Want to have weird rule sets like "low gravity" or "pistols only"? Sorry.
Basically matchmaking treats you like you're an infant incapable of making your own decisions. Plus it allows the developer to kill the game off so that next year you return with another $60. That's why hardly anyone plays MW2, MW3 or Ghosts but many thousands still play CoD4. But it's hard to make money off CoD4...because it has control in the hands of the players. Hardly a surprise that CoD4 is one of the most popular and highly reviewed and regarded games of all time while most of the recent CoD games have been regarded as complete junk.
After a week or two Advanced Warfare will be viewed the same way because it is built on the same inferior, and ultimately doomed principles, as Ghosts and the recent MW games. No amount of "shiny graphics" will hide the fact. And once jumping around in exo-suits becomes boring people will see the same glaring faults. Given the fact the game is like 3 days old and it's already unable to crack the top 10 played games on Steam tells you people aren't buying this crap anymore. It can't even muster more players than DayZ - an early alpha game that is still being built and doesn't have Kevin Spacey and a multi-million dollar advertising campaign behind it.
How was I being an ♥♥♥♥♥♥♥? It's a totally legitimate thing to say. A simple Google search could have answered your question. Instead, you had to make a whole thread dedicated to a question that Google could have answered in literally milliseconds.
That makes me a ♥♥♥♥ does it? By who's definition? Yours?
You called me an ♥♥♥♥♥♥♥ for what reason again? I was talking sense you complete tool.
e.g. I am playing in the U.S. East, and game picks a South African host. I end up having a longer respawn time than Jesus Christ. If there were Dedicaded servers, I can join a U.S. East server which I know is hosted in the U.S. East, minimizing lag.
Right. That is the only plus to dedicated servers. If the good ones, the "official" ones are full, then you troll around to find another that doesn't have stupid rules, or annoying players or administrators. It was more of a chore for me in the past with dedicated servers.
Hello Plastic! It can be a small gaming world :)
All true ^
They want you to buy CoD 13 and CoD 14 and CoD Road to the World Cup 2015 and they can't do that if one of their games is a successful standalone with dedicated servers - people would just play that.
This way, the number of people online will slowly go down, and it'll take longer to get games and invariably by this time next year you'll want the next CoD just to have the community back.