Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare

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fede01_8 Nov 6, 2014 @ 6:30am
What is "dedicated servers"?
Pardon my ignorance, can anyone tell me what dedicated servers means?
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Showing 1-15 of 19 comments
Google it. Don't come here asking these kinds of questions when you have a knowledge bank like the internet at your fingertips.
Keys2bonez.TTV Nov 6, 2014 @ 6:42am 
Dont' mind the ♥♥♥♥♥♥♥ above my post. Not everyone on steam is a ♥♥♥♥. Read this:

http://www.webopedia.com/TERM/D/dedicated_server.html

maybe it will give you a better idea or a place to start.
Dude4Him Nov 6, 2014 @ 6:45am 
This game is using YOUR home PC to host a map in MP. YOUR internet connection can be not-so-good during the map due to various reasons like someone starts watching Netflix or another PC in the house downloads a large file, etc. A dedicated server is an actual server on the backbone of the internet so everyone has a constant, steady connection versus this lag crap going on now. Everyone is experiencing the Peer-to-Peer lag so it's not a game bashing thing to ask for dedicated servers it's an honest, legitimate request to make the game better for all. There are security issues with peer-to-peer meaning lobby hacks, etc. If the MP game is being hosted on a dedicated server then the match is "server side" meaning harder to lobby hack, for instance.
Last edited by Dude4Him; Nov 6, 2014 @ 6:46am
kenundrum Nov 6, 2014 @ 6:47am 
Dedicated servers is something people like to say, and pretend it fixes all inherent internet problems.
fede01_8 Nov 6, 2014 @ 6:49am 
Originally posted by Don't feed the ducks™:
Google it. Don't come here asking these kinds of questions when you have a knowledge bank like the internet at your fingertips.

And you can google how not to be an ♥♥♥♥♥♥♥. Also, in the time that it took to write that you could have answered the ♥♥♥♥♥♥♥ question
al Nov 6, 2014 @ 6:49am 
Something that PC players should get by default on a game.

The game is run on a server and players connect to that server by its IP address. Usually this is achieved via a browser in the game itself. It allows the admin of the server to set the "rules" of the game be it the map choices, game modes or any custom features. Players can save their favourite servers and return to them time and time again. Often others do the same and you end up with a solid community of players who know each other and may even help out with the cost of keeping the servers online.

On ♥♥♥♥♥♥ ass console ported games you get "matchmaking" where you play in small maps against a few random people and you have no choice in the matter beyond deciding if you want to play Team Deathmatch or some other mode. The map played isn't up to you. Who you play with beyond your own friend lobby isn't up to you. Want to play some custom maps? Sorry. Want to have weird rule sets like "low gravity" or "pistols only"? Sorry.

Basically matchmaking treats you like you're an infant incapable of making your own decisions. Plus it allows the developer to kill the game off so that next year you return with another $60. That's why hardly anyone plays MW2, MW3 or Ghosts but many thousands still play CoD4. But it's hard to make money off CoD4...because it has control in the hands of the players. Hardly a surprise that CoD4 is one of the most popular and highly reviewed and regarded games of all time while most of the recent CoD games have been regarded as complete junk.

After a week or two Advanced Warfare will be viewed the same way because it is built on the same inferior, and ultimately doomed principles, as Ghosts and the recent MW games. No amount of "shiny graphics" will hide the fact. And once jumping around in exo-suits becomes boring people will see the same glaring faults. Given the fact the game is like 3 days old and it's already unable to crack the top 10 played games on Steam tells you people aren't buying this crap anymore. It can't even muster more players than DayZ - an early alpha game that is still being built and doesn't have Kevin Spacey and a multi-million dollar advertising campaign behind it.
Last edited by al; Nov 6, 2014 @ 7:00am
Originally posted by =CS=Dude4Him:
This game is using YOUR home PC to host a map in MP. YOUR internet connection can be not-so-good during the map due to various reasons like someone starts watching Netflix or another PC in the house downloads a large file, etc. A dedicated server is an actual server on the backbone of the internet so everyone has a constant, steady connection versus this lag crap going on now. Everyone is experiencing the Peer-to-Peer lag so it's not a game bashing thing to ask for dedicated servers it's an honest, legitimate request to make the game better for all. There are security issues with peer-to-peer meaning lobby hacks, etc. If the MP game is being hosted on a dedicated server then the match is "server side" meaning harder to lobby hack, for instance.
Small world :beatmeat: I was in your CS clan a couple of years ago in COD4. Your tactical server with the modded snipers were pretty great. Hope you're all well, Ken!
😃 Nov 6, 2014 @ 7:10am 
Dedicated Servers are Love, Dedicated Servers are Life
Originally posted by fede01_8:
Originally posted by Don't feed the ducks™:
Google it. Don't come here asking these kinds of questions when you have a knowledge bank like the internet at your fingertips.

And you can google how not to be an ♥♥♥♥♥♥♥. Also, in the time that it took to write that you could have answered the ♥♥♥♥♥♥♥ question

How was I being an ♥♥♥♥♥♥♥? It's a totally legitimate thing to say. A simple Google search could have answered your question. Instead, you had to make a whole thread dedicated to a question that Google could have answered in literally milliseconds.
Last edited by Don't feed the ducks™; Nov 6, 2014 @ 7:12am
Originally posted by Touched_by_a_priest:
Dont' mind the ♥♥♥♥♥♥♥ above my post. Not everyone on steam is a ♥♥♥♥. Read this:

http://www.webopedia.com/TERM/D/dedicated_server.html

maybe it will give you a better idea or a place to start.

That makes me a ♥♥♥♥ does it? By who's definition? Yours?

You called me an ♥♥♥♥♥♥♥ for what reason again? I was talking sense you complete tool.
Warhawx Nov 6, 2014 @ 7:14am 
Currently in AW it picks the "best" host out of the players in the game, making one of them host the match. This results in the host having huge advantage due to no lag. Even worse is when the game picks an awful host and everyone suffers from game breaking lag. Dedicaded servers are hosted on static server locations instead of making one person a host, where people in the same region as the server can join to minimize lag.

e.g. I am playing in the U.S. East, and game picks a South African host. I end up having a longer respawn time than Jesus Christ. If there were Dedicaded servers, I can join a U.S. East server which I know is hosted in the U.S. East, minimizing lag.
kenundrum Nov 6, 2014 @ 7:30am 
Originally posted by Warhawx:
Dedicaded servers are hosted on static server locations instead of making one person a host, where people in the same region as the server can join to minimize lag.

Right. That is the only plus to dedicated servers. If the good ones, the "official" ones are full, then you troll around to find another that doesn't have stupid rules, or annoying players or administrators. It was more of a chore for me in the past with dedicated servers.
Dude4Him Nov 6, 2014 @ 7:33am 
Warhawk makes great points. I forgot to mention that using the peer-to-peer setup once in match you are host and say, "Wow, look at me going 17 and 3 I am really liking this game!" and next map you go 3 and 17 and say "What happened? Hackers! Must be hackers!" when in reality it's the network connection sucking.
Hello Plastic! It can be a small gaming world :)
mike.gp Nov 6, 2014 @ 7:34am 
Originally posted by al:
Something that PC players should get by default on a game.

The game is run on a server and players connect to that server by its IP address. Usually this is achieved via a browser in the game itself. It allows the admin of the server to set the "rules" of the game be it the map choices, game modes or any custom features. Players can save their favourite servers and return to them time and time again. Often others do the same and you end up with a solid community of players who know each other and may even help out with the cost of keeping the servers online.

On ♥♥♥♥♥♥ ass console ported games you get "matchmaking" where you play in small maps against a few random people and you have no choice in the matter beyond deciding if you want to play Team Deathmatch or some other mode. The map played isn't up to you. Who you play with beyond your own friend lobby isn't up to you. Want to play some custom maps? Sorry. Want to have weird rule sets like "low gravity" or "pistols only"? Sorry.

Basically matchmaking treats you like you're an infant incapable of making your own decisions. Plus it allows the developer to kill the game off so that next year you return with another $60. That's why hardly anyone plays MW2, MW3 or Ghosts but many thousands still play CoD4. But it's hard to make money off CoD4...because it has control in the hands of the players. Hardly a surprise that CoD4 is one of the most popular and highly reviewed and regarded games of all time while most of the recent CoD games have been regarded as complete junk.

After a week or two Advanced Warfare will be viewed the same way because it is built on the same inferior, and ultimately doomed principles, as Ghosts and the recent MW games. No amount of "shiny graphics" will hide the fact. And once jumping around in exo-suits becomes boring people will see the same glaring faults. Given the fact the game is like 3 days old and it's already unable to crack the top 10 played games on Steam tells you people aren't buying this crap anymore. It can't even muster more players than DayZ - an early alpha game that is still being built and doesn't have Kevin Spacey and a multi-million dollar advertising campaign behind it.

All true ^
BLiNK Nov 6, 2014 @ 7:43am 
Doesn't matter. Dedicated servers give game a longer lifespan (see CS, UT, Quake etc etc) and doesn't gel with a yearly release schedule.
They want you to buy CoD 13 and CoD 14 and CoD Road to the World Cup 2015 and they can't do that if one of their games is a successful standalone with dedicated servers - people would just play that.
This way, the number of people online will slowly go down, and it'll take longer to get games and invariably by this time next year you'll want the next CoD just to have the community back.
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Date Posted: Nov 6, 2014 @ 6:30am
Posts: 19