Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare

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Dante Nov 2, 2014 @ 3:24am
LOCKED FPS AT 90 FPS
The FPS cap is 90 FPS. This is something confirmed from those who are playing right now because they live in Australia, New Zeeland or Fiji.
Last edited by Dante; Nov 2, 2014 @ 3:24am
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Showing 16-30 of 172 comments
'Sen. Nov 2, 2014 @ 3:46am 
he got 91 fps so not caped at 90
Last edited by 'Sen.; Nov 2, 2014 @ 3:49am
Dante Nov 2, 2014 @ 3:46am 
Originally posted by 'Twentee.:
so people start crying about 90 fps cap nowadays?

Well, we were HOPING it was going to be like BO2 and have a cap of 200. Your avatar moves faster the higher your FPS is. So, if you have 200 FPS, you move much quicker than at 90.
'Sen. Nov 2, 2014 @ 3:51am 
Originally posted by Tally:
Originally posted by 'Twentee.:
so people start crying about 90 fps cap nowadays?

Well, we were HOPING it was going to be like BO2 and have a cap of 200. Your avatar moves faster the higher your FPS is. So, if you have 200 FPS, you move much quicker than at 90.

so people with 40 fps move like snails and enthusiasts with 1000fps can kill them because they got a speedhack?
SH interrupted that. so its good?
i suck willy Nov 2, 2014 @ 3:51am 
Originally posted by mr polock:
i feel for the guys who dropped the money on the 144+hz monitors
I have a 120Hz 3D Vision monitor and a 144Hz G-SYNC monitor, i can tell you now not many games with maxed out graphic settings can run at 120 fps nor 144 fps with my gtx 780's sli, lol. 60Hz is terrible for me though, even on the desktop :)
One-HiT KiLLeR Nov 2, 2014 @ 3:52am 
90 fps is more than enough for smooth gameplay.
Even 60 is.
Dante Nov 2, 2014 @ 3:55am 
Originally posted by 'Twentee.:
Originally posted by Tally:

Well, we were HOPING it was going to be like BO2 and have a cap of 200. Your avatar moves faster the higher your FPS is. So, if you have 200 FPS, you move much quicker than at 90.

so people with 40 fps move like snails and enthusiasts with 1000fps can kill them because they got a speedhack?
SH interrupted that. so its good?

Fella, you sound like a noob who doesn't have a clue. Everyone knows the COD engine gives you accelerated velocity the faster your FPS is. It's been that way since 2003. It's the same for the Source engine and the Quake engine as well (even the TitanFall engine!). For Christ's Sake - go and get educated!
Turtle. Nov 2, 2014 @ 3:57am 
more than 90fps make the engine really advantagous for people with strong rigs, CoD's engine core is quake engine after all, where 125fps is mandatory for any competetive play. In BO2, optimal framerate was between 121 and 124 so some wiser people would have locked it to such amounts, that's how netcode of the game is designed. Locking to 91fps was a really good choice from this point of view.

I understand the sourness of people with 120hz or 144hz display, but this engine is really outdated and you won't be able to do much with it. From the brighter side, you can tweak up your settings a lil now as it's locked to 91fps anyway :P

@Tally
it's not about "how big framerate is" it's about hitting the "sweet spot" for it. I described it above in this post.
Last edited by Turtle.; Nov 2, 2014 @ 3:59am
Dante Nov 2, 2014 @ 4:00am 
Originally posted by Turtle.:
more than 90fps make the engine really advantagous for people with strong rigs, CoD's engine core is quake engine after all, where 125fps is mandatory for any competetive play. In BO2, optimal framerate was between 121 and 124 so some wiser people would have locked it to such amounts, that's how netcode of the game is designed. Locking to 91fps was a really good choice from this point of view.

I understand the sourness of people with 120hz or 144hz display, but this engine is really outdated and you won't be able to do much with it. From the brighter side, you can tweak up your settings a lil now as it's locked to 91fps anyway :P

There is nothing Quake in the COD engine now. You can have accelerated velocity induced by faster FPS without having a Quake engine. Go look at the Source engine, or even the TitanFall engine. They have it, but their engines aren't Quake.
simple cat Nov 2, 2014 @ 4:00am 
BTW guy who streaming right now using gtx680 and i5 2500k and people say that this game is bad optimized as he getting 30 fps on max. Turn down graphics and you'll get your solid 90 fps. It's MP game overall.
Dante Nov 2, 2014 @ 4:02am 
Originally posted by simple cat:
BTW guy who streaming right now using gtx680 and i5 2500k and people say that this game is bad optimized as he getting 30 fps on max. Turn down graphics and you'll get your solid 90 fps. It's MP game overall.

Actually, when he lowers his graphics setting to "high", he gets a steady 90. So, that is a good sign - it shows that a mid-range machine can do well in this game. In that respect, the port is looking good.
esophagus Nov 2, 2014 @ 4:06am 
Last edited by esophagus; Nov 2, 2014 @ 4:18am
Turtle. Nov 2, 2014 @ 4:17am 
Originally posted by Tally:
Originally posted by Turtle.:
more than 90fps make the engine really advantagous for people with strong rigs, CoD's engine core is quake engine after all, where 125fps is mandatory for any competetive play. In BO2, optimal framerate was between 121 and 124 so some wiser people would have locked it to such amounts, that's how netcode of the game is designed. Locking to 91fps was a really good choice from this point of view.

I understand the sourness of people with 120hz or 144hz display, but this engine is really outdated and you won't be able to do much with it. From the brighter side, you can tweak up your settings a lil now as it's locked to 91fps anyway :P

There is nothing Quake in the COD engine now. You can have accelerated velocity induced by faster FPS without having a Quake engine. Go look at the Source engine, or even the TitanFall engine. They have it, but their engines aren't Quake.

You don't understand. Both Source and IWEngine are partially based of Quake engine. Proof for source engine http://en.wikipedia.org/wiki/Source_(game_engine)#Origins
http://en.wikipedia.org/wiki/IW_engine for IW Engine, both based on some bits of code from Quake, that means the framerate boundaries are still important.
https://www.youtube.com/watch?v=CeMTDUqwF_M - drift0r's commentary about PC version of Black Ops 2 and how to make the engine be as much on your side as it can be.
Friendly Fire Nov 2, 2014 @ 4:19am 
Originally posted by Nicolas Cage:
no fps limit here.

http://imgur.com/a/pmBuf

It means, it is 144 HZ refresh rate capable. But that does not guarantee that the FPS wont be locked at 90 FPS. Bo2 had the option to have unlimited FPS or to lock on to 120 etc. But MW2, Mw3 , including Ghost had its FPS locked at 90FPS. Although there were tweaks available to unlock the FPS, and can get 120 FPS, it does not work all the time.
Turtle. Nov 2, 2014 @ 4:20am 
Originally posted by Friendly Fire:
Originally posted by Nicolas Cage:
no fps limit here.

http://imgur.com/a/pmBuf

It means, it is 144 HZ refresh rate capable. But that does not guarantee that the FPS wont be locked at 90 FPS. Bo2 had the option to have unlimited FPS or to lock on to 120 etc. But MW2, Mw3 , including Ghost had its FPS locked at 90FPS. Although there were tweaks available to unlock the FPS, and can get 120 FPS, it does not work all the time.

it's a screenshot from singleplayer campaign probably, they locked down framerate only for multiplayer for measures I wrote about above.
GodLikeLeftNut Nov 2, 2014 @ 4:22am 
tbh the locked fps could be for optimization, soon as you start hitting 120 it could be unstable and SH will get complaints for the game being not optimised
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Date Posted: Nov 2, 2014 @ 3:24am
Posts: 171