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https://imgur.com/gallery/z6Qbr2W
If you look at that comp and the scores it prob doesn't match your ratings.
Its purely synergies and even though a unit might not be great its still essential for certain synergies so good, if you get what I mean.
I wish there was a lower level required objective of the same trait as the bonus objective as unless its enforced or you do by choice the bonus, many of the synergies/units are maybe not as good as others, but with there importance is a synergy not unit.
Its the map/objective that had really made the game interesting for me but if you do have an objective you can not really rate units as the marine brawler is prob the worst here but in a marine comp could be essential.
https://imgur.com/gallery/GRRdreI
What gem bonuses do you rate?
https://imgur.com/gallery/KSJzRxb the above is really my default that and hero selection where the above was for Onyx the brawler comp.
There are too many gems in the game but doesn't matter that much as you have to be selective with the amount of gold usually you have. x2 gems on my dmg hero and x1 battlecry usually does the trick for me. The above was just battlecry as often its just if gold is spare round 17+ or not or I am still rolling.
There are 77 more gems than what it takes for all full talents which is a bit strange and why I think we prob have too many rewarded as also many talents I never use, so its quite easy to get your optimum talent setup.
I would much rather have difficulty campaigns than maps and maybe a 4th difficulty maybe 'insane' that is probably impossible but a test to who can get the highest gem score on it.
I think the slowing + attack speed gem on any aoe unit like Subjugator is probably the strongest thing you can do in the game. Harder hits on any fast attacking unit, mainly Qinglong, makes the unit 4 times stronger.
Nightmare is really easy if you use gems well so I also hope for harder difficulty options. I also think that the gems all benefit fast attacking and aoe units the most making them only excel on a few units . It would also be nice if there were an ability power one for a bit more variety.
teras has good attack speed at earlier levels and apophis, even though he is situational can 1 shot bosses. apophis also has bounty hunter.Not sure if they should be F.
toraks dps requires alot of room because his autos do low dmg. shouldnt be that high imo.
orion is overated.traps are trash across the board because they only proc once per battle on one enemy. Should be lower.
rohan has good dps and really good aoe. should be higher.
scourge has insane early dps for 2 gold. should be higher also doest need many squares to pull of good damage. assassin + slayer is a good combo. SHould be higher.
serena also has good attack speed and assassin/charged. should be higher.
Teras is pretty ok early on, so he should be a bit higher. I wouldn't put him much higher because I think brawlers are really bad and his ability is worthless so he has no fit on any end game board. Maybe E tier.
I completely forgot Apophis is bounty hunter so he should definitely be a bit higher. I do think his ability is very weak for a 4 cost unit and other units, namely Abradan, counter boss waves much more efficiently and effectively. D tier for being worth temporarily slotting in to get a bit more bounty hunter value.
Toraks is mainly so high because of being a cheap bounty hunter/unholy unit. He can be a pretty good unholy user if you commit to that but mainly good to use early on for money, unholy is also extremely strong early on. If you have target lowest unlocked it isn't too hard to get kills on him for free gold early. I they deserve their spot in A.
Orion's ability is completely worthless but makes up for it with his 3 synergies. At level 3 his damage is very impressive if you are going Marine/Pummeller and being Trapper has some value if you want to go Fang. Could see an argument for C because he doesn't fit a lot of boards but I think he has a lot of potential.
Roshan can do pretty good damage if positioned well but she makes really poor use of her classes because her ability doesn't scale with them. If you are going Champions she probably isn't worth putting money into because the they can use the position and money better. Might be pretty strong if you go Spartans but I think Spartans are very weak. Probably wouldn't change her rank.
Scourge and Serena probably should be higher but I don't have much experience with assassins so couldn't judge their potential well.
Orion I find a strong unit as if next a 'snail' tile he can be the key unit but yeah that trap thing just slows dpm.
Torak never really use the bountyhunters unless part of another synergy as generally they are lower dpm.
Roshan & Kronos both excellent for me again its about comp and positioning but key units in 6/8 knight comps.
Assassin/Slayer comp for me is maybe the most OP comp especially if you mix in as much affliction as you can.
I am still the same as don't think you can really do it by unit as they become so very different in certain synergies/comps.
Beserkers I find weak and only way I have found them successful is to use wolf4-x with Amarax and a assassin synergy also and its the assassin part that make that strong not the beserker but as fun to watch as Goth Techno.
Lamashtu & Nova up there at the top is confusing to me and Bastille mid rank, but again I don't know what synergies you use but when it comes to spectres its Baphomet for me.
PS how many units do you move your range units & scouts away so that Bastille can complete round 20 alone?
https://imgur.com/gallery/25kYJmE
If you use target hightest and target lowest together and position well it isn't hard to make work and you only really need 1 gold out of it for it to be a really good unit early on.
I think that 2/4 Berserker is very good because Amarax and Ralion are so strong you can fit them into any comp.
Lamashtu is a unit that has 5 range so you can position it anywhere and effectively increases your maze length by 4/6 blocks. It doesn't matter what their classes are because they can fit in every team.
Nova at their worst is 1 free gold because it's very easy to get 5 kills early on and then buy any other bounty hunter unit to cash in and then sell them all. At it's best it's 9 more gold while only investing 1 gold that you can get back.
Purged is also a slayer unit that can solo any round alone at 1 cost, you don't even need to upgrade them, and is more consistent at getting max kills since you can get it round 1 so I don't seem much value with Bastille. With the Harder Hit gem they are much more consistent and can immediately be strong so I have them in the highest tier.
This is what I don't get as Shield Maiden apart from model is near identical to Teras?
Teras wants to be frontline as the headbut stun can work well and Shield Maiden only has 1sec but deals dmg with ability, so Teras is just more positional.
The only difference I notice which is weird and likely observer bias but I always seem to roll more Shield Maiden than Teras.
Onyx just aint that great as a single hero as Brawler to hit large targets needs x9 brawlers and its just a balanced class that includes pummelers and Gunner.
Doing the gem objectives on nightmare Brawlers as a major class can work and that is what I mean as a class. Its a synergy where they are all average and all just chip away at a win.
With beserkers seems the other way round that they can not be the major class and just has some individual units as said Amarax and Ralion that are strong and the rest are really weak.
I wouldn't use either class really as they are just not great but as a class brawlers are stronger than beserkers and as individual units Amarax & Ralion are stronger than any brawler.
https://imgur.com/gallery/25kYJmE is Bastille 200k+ solo dmg non of the others needed for dmg with no gems.
You will have to post a screenshot of Purged doing the same as no other unit that I have found can dish out dmg like bastille there just aint enough enemy hitpoints to go OCD with gems and comp to see what the possible solo max is.