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You can't use missiles in nebulas. If you've ever tried to lock on to enemies in strike suit mode and failed, you've probably unknowingly run into this.
You can change elevation in strike suit mode with Q and E.
If you're not constantly dashing while in strike suit mode, you're doing it wrong. Staying in one spot is a surefire way to get yourself slaughtered by flak.
Ignoring its destructive capability, strike suit mode is an invaluable manuevering tool. Using the autotargeting turns you way faster than conventional flying. Can't shoot that turret on the other side of the cruiser? Boost past it, switch modes and autotarget, and you're now in position to unload on it. The combination of boost and autotarget is the staple of any good pilot.
You can't EMP in the strike suit. Boost away or transform and dash to avoid missiles.
The guns in strike suit mode are excellent in environments with lots of weak targets. If you're in the middle of a furball, hold shift and LMB to watch the fighters melt. Need to kill a ton of supply crates? Shift and LMB. The guns have a very short range, so watch out for that.
When in need of ridiculous single target damage, circus missiles are your friend. They seem to replenish every time you enter strike suit mode, so feel free to spam.
Learn how many missiles it takes to down a fighter. You have a finite supply of missiles, so don't get too trigger happy, lest you screw yourself over on later parts of the mission.