Quest Master

Quest Master

🐭 Jul 6, 2024 @ 7:16am
Online multiplayer?
I know it has split screen and I know there are 3rd party tools. I'm not asking about that.

Is there BUILTIN online multiplayer support?
Originally posted by Juice:
Originally posted by 🐭:
I know it has split screen and I know there are 3rd party tools. I'm not asking about that.

Is there BUILTIN online multiplayer support?
Right now? No
Will it come? Maybe
That depends on how well the game goes. Since the game didn’t built with native online MP in mind, I would have to redo a huge part of the code base
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Showing 1-15 of 15 comments
A developer of this app has indicated that this post answers the original topic.
Juice  [developer] Jul 6, 2024 @ 7:20am 
Originally posted by 🐭:
I know it has split screen and I know there are 3rd party tools. I'm not asking about that.

Is there BUILTIN online multiplayer support?
Right now? No
Will it come? Maybe
That depends on how well the game goes. Since the game didn’t built with native online MP in mind, I would have to redo a huge part of the code base
🐭 Jul 6, 2024 @ 8:27am 
Originally posted by Juice:
the game didn’t built with native online MP in mind
Why tho? Did you think nobody would want it?

I would LOVE to play an online version of Four Swords right now. :cozybethesda:
Juice  [developer] Jul 6, 2024 @ 8:31am 
Originally posted by 🐭:
Originally posted by Juice:
the game didn’t built with native online MP in mind
Why tho? Did you think nobody would want it?

I would LOVE to play an online version of Four Swords right now. :cozybethesda:
I started development 4 years ago and was not comfortable developing online multiplayer. That’s essentially it haha
🐭 Jul 6, 2024 @ 9:14am 
Originally posted by Juice:
I started development 4 years ago
Your story checks out, based on what I've seen so far. That's why I was surprised it didn't have online MP. You clearly wanted to make the best.
Juice  [developer] Jul 6, 2024 @ 9:17am 
Originally posted by 🐭:
Originally posted by Juice:
I started development 4 years ago
Your story checks out, based on what I've seen so far. That's why I was surprised it didn't have online MP. You clearly wanted to make the best.
If I were to start QM from scratch I would design it around online MP from the get go 100%
🐭 Jul 6, 2024 @ 9:47am 
Originally posted by Juice:
Originally posted by 🐭:
Your story checks out, based on what I've seen so far. That's why I was surprised it didn't have online MP. You clearly wanted to make the best.
If I were to start QM from scratch I would design it around online MP from the get go 100%
There's only one spot for first place.
ShionKreth Jul 16, 2024 @ 4:38pm 
I think it'll need online multiplayer to really take off, it just opens so many doors. If it were me, I'd seriously consider making online mp happen for the 1.0 release to entice as large a playerbase as possible.
Last edited by ShionKreth; Jul 16, 2024 @ 10:25pm
Juice  [developer] Jul 17, 2024 @ 2:16am 
Originally posted by ShionKreth:
I think it'll need online multiplayer to really take off, it just opens so many doors. If it were me, I'd seriously consider making online mp happen for the 1.0 release to entice as large a playerbase as possible.
That’s not gonna happen in the roadmap that we have. It would delay everything by at least another year.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
Last edited by Juice; Jul 17, 2024 @ 2:22am
🐭 Jul 19, 2024 @ 8:43pm 
Originally posted by Juice:
Originally posted by ShionKreth:
I think it'll need online multiplayer to really take off, it just opens so many doors. If it were me, I'd seriously consider making online mp happen for the 1.0 release to entice as large a playerbase as possible.
That’s not gonna happen in the roadmap that we have. It would delay everything by at least another year.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
To be fair, Four Swords had ridiculous requirements. You needed:
  1. The game
  2. A Gamecube (which was completing with PS2, Dreamcast, and Xbox, which means forgoing those consoles unless you were born rich)
  3. 3 friends in your room at once (which is hard to pull off when you live in the 'cars are mandatory' suburbs)
  4. 4 separate GBA consoles (one for you and 3 for your 3 friends)
  5. 4 separate GBA link cables (one for you and 3 for your 3 friends)
And if you manage to get all of the stars to align so the whole lot of you can smell each others farts for a couple of hours, you were still stuck with couch co-op, which means being huddled together, shoulder to shoulder, around a blurry 22" CRT TV.

I have no idea what could have possessed Nintendo to believe this is the right way to implement a multiplayer zelda. They must have seen the nearly $600 price tag and decided it was time to phlebotomize every zelda fan that wanted multiplayer.

And Triforce Heroes was on the 3DS, which very few owned anyways. And TH's lackluster review scores (along with many other Nintendo franchises also ♥♥♥♥♥♥♥♥ the bed at the time) wasn't doing the 3DS any favors either. And on top of that, there was no 2 player. You either found 3 online randos or got nothing at all. In TH's defense, it had online multiplayer, but that still matters so little when, again, nobody even owned a 3DS in the first place. It was still a better implementation than Four S-Words, though.

tl;dr: It's unfair to judge the fans by how bed-♥♥♥♥♥♥♥♥♥♥ awful Nintendo handled both zelda MP games. It's not our fault Nintendo's only 2 attempts in 38 years was under the control of chimps. If the Steam community is ready to dump entire paychecks on dating sims, walking sims, visual novels, and auto-shooters, then I think you'll find way more success on Steam than FS and TH did on Nintendo consoles. Success is practically guaranteed, so long as the netcode isn't trash.
spee Jul 20, 2024 @ 7:23am 
I agree that online multiplayer would definitely interest me for this game. It's really difficult to play local only if you're a loner irl and remote play usually sucks if it has delay.

There weren't that many good attempts at making co-op zelda either in the first place so its hard to say how well received it would be but usually adding good online functioning co-op to something niche was mostly a success with some games.

Now the only problem with online multiplayer is that its not that easy to add as many think since there can be syncing issues and other stuff, more bugs etc. At the very least valve actually provides a way for developers to use their steam networks as a server for games so devs don't have to worry about that as much. Just ♥♥♥♥♥♥♥ sucks that valve doesn't seem to advertise this and you gotta dig into the documents to find this.

Good luck to the dev if they decide to give it a try
ShionKreth Jul 20, 2024 @ 12:05pm 
Originally posted by 🐭:
Originally posted by Juice:
That’s not gonna happen in the roadmap that we have. It would delay everything by at least another year.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
To be fair, Four Swords had ridiculous requirements. You needed:
  1. The game
  2. A Gamecube (which was completing with PS2, Dreamcast, and Xbox, which means forgoing those consoles unless you were born rich)
  3. 3 friends in your room at once (which is hard to pull off when you live in the 'cars are mandatory' suburbs)
  4. 4 separate GBA consoles (one for you and 3 for your 3 friends)
  5. 4 separate GBA link cables (one for you and 3 for your 3 friends)
And if you manage to get all of the stars to align so the whole lot of you can smell each others farts for a couple of hours, you were still stuck with couch co-op, which means being huddled together, shoulder to shoulder, around a blurry 22" CRT TV.

I have no idea what could have possessed Nintendo to believe this is the right way to implement a multiplayer zelda. They must have seen the nearly $600 price tag and decided it was time to phlebotomize every zelda fan that wanted multiplayer.

And Triforce Heroes was on the 3DS, which very few owned anyways. And TH's lackluster review scores (along with many other Nintendo franchises also ♥♥♥♥♥♥♥♥ the bed at the time) wasn't doing the 3DS any favors either. And on top of that, there was no 2 player. You either found 3 online randos or got nothing at all. In TH's defense, it had online multiplayer, but that still matters so little when, again, nobody even owned a 3DS in the first place. It was still a better implementation than Four S-Words, though.

tl;dr: It's unfair to judge the fans by how bed-♥♥♥♥♥♥♥♥♥♥ awful Nintendo handled both zelda MP games. It's not our fault Nintendo's only 2 attempts in 38 years was under the control of chimps. If the Steam community is ready to dump entire paychecks on dating sims, walking sims, visual novels, and auto-shooters, then I think you'll find way more success on Steam than FS and TH did on Nintendo consoles. Success is practically guaranteed, so long as the netcode isn't trash.
It doesn't really matter, either way, I've never played a multiplayer Zelda, myself, but still want that feature, just like I want a multiplayer true Elder Scrolls game. I think it's mainly a matter of a time and money vs return, though, so let's not pester the dev needlessly and just do all we can to promote it. :)
🐭 Jul 20, 2024 @ 12:42pm 
Originally posted by ShionKreth:
let's not pester the dev needlessly
I'm trying so hard not to, but then he said MP zelda doesn't make money because the worst zelda games were MP? That's just begging for it.

Isn't Valheim just Breath of the Wild? It's successful and it has MP. We may not have successful MP zeldas, but we do have successful MP zelda-likes.
Juice  [developer] Jul 20, 2024 @ 12:46pm 
Originally posted by 🐭:
Originally posted by ShionKreth:
let's not pester the dev needlessly
I'm trying so hard not to, but then he said MP zelda doesn't make money because the worst zelda games were MP? That's just begging for it.

Isn't Valheim just Breath of the Wild? It's successful and it has MP. We may not have successful MP zeldas, but we do have successful MP zelda-likes.
Guys, I love four swords and triforce heroes. That’s why I added multiplayer to QM. Im just saying native MP won’t happen before 1.0 as it doesn’t fit into the development timeline at all, it would be a post 1.0 thing similar to how it was with stardew valley
Kankaku Aug 3, 2024 @ 6:36am 
Originally posted by Juice:
Originally posted by ShionKreth:
I think it'll need online multiplayer to really take off, it just opens so many doors. If it were me, I'd seriously consider making online mp happen for the 1.0 release to entice as large a playerbase as possible.
That’s not gonna happen in the roadmap that we have. It would delay everything by at least another year.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
Wait I'm confused. Will the game not have a way to share dungeons online?

I understood the only remote play/local co-op but this part is what I actually care about short term.
Last edited by Kankaku; Aug 3, 2024 @ 6:36am
Juice  [developer] Aug 3, 2024 @ 6:40am 
Originally posted by Screeeee:
Originally posted by Juice:
That’s not gonna happen in the roadmap that we have. It would delay everything by at least another year.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
Wait I'm confused. Will the game not have a way to share dungeons online?

I understood the only remote play/local co-op but this part is what I actually care about short term.
The game is all about sharing dungeons online yea! Including world records, likes etc..

You just cannot play co-op natively online (for example a 3 player dungeon). You have to either play local co op or via Steam Remote Play or Parsec
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