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Will it come? Maybe
That depends on how well the game goes. Since the game didn’t built with native online MP in mind, I would have to redo a huge part of the code base
I would LOVE to play an online version of Four Swords right now.
Mario maker 1 didnt have online MP, not even regular MP.
And Zelda being multiplayer is very niche anyway, as it’s only the Four Swords and Triforce Heroes games that have it, which the majority of people haven’t even played
- The game
- A Gamecube (which was completing with PS2, Dreamcast, and Xbox, which means forgoing those consoles unless you were born rich)
- 3 friends in your room at once (which is hard to pull off when you live in the 'cars are mandatory' suburbs)
- 4 separate GBA consoles (one for you and 3 for your 3 friends)
- 4 separate GBA link cables (one for you and 3 for your 3 friends)
And if you manage to get all of the stars to align so the whole lot of you can smell each others farts for a couple of hours, you were still stuck with couch co-op, which means being huddled together, shoulder to shoulder, around a blurry 22" CRT TV.I have no idea what could have possessed Nintendo to believe this is the right way to implement a multiplayer zelda. They must have seen the nearly $600 price tag and decided it was time to phlebotomize every zelda fan that wanted multiplayer.
And Triforce Heroes was on the 3DS, which very few owned anyways. And TH's lackluster review scores (along with many other Nintendo franchises also ♥♥♥♥♥♥♥♥ the bed at the time) wasn't doing the 3DS any favors either. And on top of that, there was no 2 player. You either found 3 online randos or got nothing at all. In TH's defense, it had online multiplayer, but that still matters so little when, again, nobody even owned a 3DS in the first place. It was still a better implementation than Four S-Words, though.
tl;dr: It's unfair to judge the fans by how bed-♥♥♥♥♥♥♥♥♥♥ awful Nintendo handled both zelda MP games. It's not our fault Nintendo's only 2 attempts in 38 years was under the control of chimps. If the Steam community is ready to dump entire paychecks on dating sims, walking sims, visual novels, and auto-shooters, then I think you'll find way more success on Steam than FS and TH did on Nintendo consoles. Success is practically guaranteed, so long as the netcode isn't trash.
There weren't that many good attempts at making co-op zelda either in the first place so its hard to say how well received it would be but usually adding good online functioning co-op to something niche was mostly a success with some games.
Now the only problem with online multiplayer is that its not that easy to add as many think since there can be syncing issues and other stuff, more bugs etc. At the very least valve actually provides a way for developers to use their steam networks as a server for games so devs don't have to worry about that as much. Just ♥♥♥♥♥♥♥ sucks that valve doesn't seem to advertise this and you gotta dig into the documents to find this.
Good luck to the dev if they decide to give it a try
Isn't Valheim just Breath of the Wild? It's successful and it has MP. We may not have successful MP zeldas, but we do have successful MP zelda-likes.
I understood the only remote play/local co-op but this part is what I actually care about short term.
You just cannot play co-op natively online (for example a 3 player dungeon). You have to either play local co op or via Steam Remote Play or Parsec