vivid/stasis

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Game crashing on song select
Chapter 1 spoilers in this post.

I encountered a problem where my game is crashing when I try to select a song. I've been trying to find a solution but I can't get it to work. I believe the problem is with the save file. I was in the soundscan section when I selected a level, I believe the third one of medium difficulty of the 7th beat games section, when my game crashed. Now, every time I try to select a level, the game crashes.

I believe what is triggering the crash is the screen that shows up when you click on a level where you can change the difficulty, hit sounds, decryption style, ect. I think this because the problem comes from anywhere where that options screen can pop up, like the rhythm play section, the node flowchart, and the song shop. I also think this is the problem because I can actually play a level. If I complete the chapter 1 puzzle, I can play Pyromainia, and I believe this is because it bypasses the level options screen, instead throwing you straight into the level.

After some research, I read that holding shift when entering the rhythm play section until you are playing the song should help, but that didn't seem to work for me. I've also seen mention of save file corruption and how to fix it, but that didn't work either, though maybe I did it wrong.

Finally, I saw mention of needing to do something with final landing and betweenspace first, but if I do, I also read something that states it's only accessible at the end of the story now, and I only just finished chapter 1 today, which is why I tried Pyromainia. If I do have to finish the story, I don't believe I can do that, as if the other puzzles are anything like the first, then I don't think I can do it as I needed to complete levels from chapter 1 to finish the chapter 1 puzzle, so if I have to do that for chapters 2, 3, and 4, then I don't think I can do that.

If it helps, I'm on Windows 11, and this was the crash report for one of the cases:


___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object o_songselect_confirm:

Push :: Execution Error - Variable Index [7] out of range [5] - -9.selectable_decrypt_styles(101579,7)
at gml_Object_o_songselect_confirm_Create_0
############################################################################################
gml_Object_o_songselect_confirm_Create_0 (line -1)
gml_Object_o_eventline_Other_11 (line -1)
gml_Object_o_eventline_Step_0 (line -1)
Originally posted by Juan Kon Don:
So Rosalie on discord helped me and it works rn
here is what to do:
open up the file
%LocalAppData%\VIVIDSTASIS\profile
and change the line
decrypt_mode="7.000000"
with
decrypt_mode="0.000000"
It worked for me!
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Showing 1-3 of 3 comments
Juan Kon Don Sep 19, 2024 @ 9:56am 
Same problem here. I haven't found an anwser to this problem, I even reproted in on the official discord server but no response there also.
The author of this thread has indicated that this post answers the original topic.
Juan Kon Don Sep 21, 2024 @ 6:06am 
So Rosalie on discord helped me and it works rn
here is what to do:
open up the file
%LocalAppData%\VIVIDSTASIS\profile
and change the line
decrypt_mode="7.000000"
with
decrypt_mode="0.000000"
It worked for me!
StellarShadow Sep 21, 2024 @ 9:23am 
This worked! But as someone who's interested in how games work and what causes bugs and exploits, I'm wondering how this happened.

The "decrypt_mode" part of the profile seems to store what the last decryption mode you used was. For example, 0 is basic, and 4 is ultimate. That's the range of what the selection allows. 7 just isn't a value that it can have. So I can understand why it crashes when it hits 7. What I don't understand is how it got to be 7.

I've noticed there's different labels for the decryption bar in certain areas, like "course" for the courses, "challenge" for playing Pyromainia after solving the puzzle, and "soundscan" for playing a soundscan level.

I tried all of these and it didn't seem to change anything in the save file. I'm wondering if somehow, one of these managed to influence the save file at some point in some way, but if it did, I can't replicate it, and I don't know how it would've happened. Either way, at least I know how to fix it now, if it ever does happen again.
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Showing 1-3 of 3 comments
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