Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unless of course the user is lying, as a lot of people claim A.I. when it isn't true in order to discredit games.
Exactly. Is why it is much better to report to Valve and they can investigate it themselves.
If it isn't true, then I hope the dev continues to delete the threads and hopefully addresses it soon. I am not really interested in this game (just seen the demo so checked out here), but I always hate seeing people hating on stuff without any evidence. Just report if you believe it is AI Art and move on. Let Valve handle it.
The whole "AI assets controversy" is a corporate-fed circlejerk. They don't want too much competition, or want you to buy their "we totally used different sources for OUR training" proprietary systems.
The only reason people jumped on OpenAI was because they actually disclosed the sources of their training material. If you think any BigName™ is doing anything different, I have a few fantastic bridge-ownership opportunities to discuss with you.
I honestly don't care. Report it, it will be up to Valve. Move on. Ignore the developer if it bothers you.
Which is what I am going to do now. I tried the demo and didn't really enjoy it, so I am going to move on. Best of luck on your adventure.
So all the big names that weren't ready to roll out for-profit closed-source proprietary versions yet immediately started looking for "poor widdwe awtists" to sponsor making a lot of "muh jerb secuREEtee!" noise.
This doubled after OpenAI revealed they used a third-party datamining company that scrapped, like everyone's doing anyway, some possibly copyrighted content.
Steam just went with typical "throw away baby along with the washwater" reaction, and banned games with AI assets from their store.
As if anyone could tell that easily.
All the while Adobe is rolling out AI assistants for Photoshop, Microsoft scraped all the code they could get their hands on from GitHub for Copilot and assorted VisualStudio "assistants," and Google's been laughing all the way to their billions-in-profit bank accounts pinching any digit of data that's not nailed down, to the applause of "privacy no longer exist" useful idiots. So good luck with fairness in that enforcement.
Highly simplified, but basically this - the "right" people weren't making money off currently available AI models, so can't have them around.
Not sure about the rest of the drama around this title, seems information is highly limited for whatever reason.
If you want to play some garbage that looks terrible because you have no taste, that's your prerogative. Me, I prefer stuff made by living things. When AI is smart/capable enough to be human-like, then I'll gladly celebrate AI art.
"Are you Amish?" Are you gullible? Seems so. What a sad way to go through life.
All our achievements are derivative, in one way or another. Doubly so for art, which relies on the artist's past experience and exposure to the art of others'.
Just because a machine does it, and better than most people could, doesn't change any of that.
Get off your high horse, what "social relation" lies in assets made for a computer game?
The whole argument reeks of the type of snobism that lauds a single painted line on a blank canvas such a great artistic achievement, when it was just the artist's connections and high-profile backing that dictate the price tag.
If that was the case there would be no issue with it.
Even now, in its infancy, AI generation is better than vast majority of people dabbling in arts, and a significant fraction of professional artists, can achieve. THAT is another reason for all the politics around the issues.
If it wasn't good enough for its purpose, people wouldn't be using it. And it's certainly much more achievable for an indie on a limited budget.
Stop projecting your bias as some undeniable truth.
If Steam stuck with simply labeling games with AI assets as such (and good luck figuring out if one's that or not), that's one thing. Their blanket delistment threat on something that's difficult to establish even by specialists well versed in the area is another.
As is, the main source of opposition toward AI assets is coming from people who see it for the gold mine it is, but aren't ready to dip into it yet themselves. And certainly don't want the unwashed masses to endanger their precious profits by easy and free* access to it.
Yeah, got curious and couldn't find anything other than some dood with no clue calling CTF Loader (an integrated Windows service for automatic translation) "bitcoin miner."
Lots of FUD around this title for some reason, and the developer's silence (and removal of discussions, apparently) is not helping, either.
Wonder if it's the developer, or Steam mods, though (or both). Had a bunch of posts about Capcom's new ♥♥♥♥♥♥♥♥♥♥♥ of adding Russian shadyware to older games deleted by Steam because "offtopic and pointless" when made in threads discussing exactly that, so at this point anything's possible.
Developer really needs to learn the value of open communication, though.