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What is missing and what we are working on is better feedback when techs affect only certain unit types. This is a new system for SR2030. We've also added about 200 new techs in the last few months provided from community feedback, sometimes updating the units to use those techs takes more time.
I've written the report, assuring that those two specific techs were affecting my desired units. In these two cases, ASCOD II IFV, and Eurofighter II/F35 units respectively.
They are affected by those two techs, but once researched, their stats remained the same as before.
That is the point I'm asking for. I know this system is a first timer in SR series, but still needs working... I'm not criticizing. Only reporting a bug I've found...
Thank you team. Nice to hear that.
Is this fixed yet?
Thanks!