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I'm gonna have to really experiment with the game, because right now I suck at economy.
First, there is a difference in the mechanics behind a raw material (ie Petroleum, Agriculture, Ore) and a finished good (Consumer Goods, Industrial Goods, Electricity).
The resources at the "top" of the pyramid (Consumer and Military) are the most complex. To take Consumer goods as an example:
Consumer goods will use various raw materials including Rubber, Petrol, and Ore. Consumer goods will also use Electricity, and depending on your region Electricity may be from a hydro dam, or it may use Petrol or Coal. Consumer goods will also use Industrial goods, which in itself will use Petrol, Coal, Ore, and Electricity. You can see all these relationships in the "Supply Chain" interface (lower right, forth button from right).
So, the final cost of a ton of Consumer goods will be dependent on the input source cost of all those raw materials, which may change.
Then how about the raw materials? There is a baseline cost value for items like Ore and Petroleum. That cost will change for each region based on labour costs (the region's average GDP per capita, the unemployment rate, production efficiency and regional efficiency, and so on). There is also an ongoing inflation factor, although that should take a lot longer to notice.
All of that is for the production costs of a raw material. As mentioned, a finished good's price will be affected by all the raw input costs.
The market itself will the fluctuate prices depending upon world supply and demand, and that can be considerable.
You mentioned you're seeing this regarding ore prices. Russia does start out with relatively cheap labor rates, and so that could be resulting in the lower production pricing at the start of the game, and as the economy improves the production prices will too. Compare your GDP/c with the starting GDP/c to see if that's the case.
This made full sense to me. For some reason I always thought Consumer Goods and Industrial Goods to be a completely separate type of good/service from the raw materials, never really thought that they are interconnected and are directly tied to the price of manufacturing of raw materials. Always thought Consumer/Industrial Goods just simply "imported" raw materials to power their facilities for the production of goods.
Thank you for the reply, it makes sense however there does appear to be some direct link between market price and production cost, it's as if market price can never exceed 20% of production cost, or vice versa?
Regarding Russia, this change was observed over about 6 months literally after I limited my production. I've had steady growth since near the start of the campaign and hadn't seen such drastic change.
This has given me a nice look at the way the economy works overall in game thanks for this.
1) Make sure you are self sufficient in everything. Preferably, to have the best effect, be top 5-top 10 in exporters of the good.
2) Start stockpiling everything immediately overnight. No exports whatsover, only internal use.
3) Set economy minister to Inflation Control and Increase Revenue.
4) Wait as long as you can until your account goes to 10 billion dollars.
5) Once that has been done, you would've stockpiled a large amount of goods and the market price, due to rapid decrease of supply, would've increased. Sometimes i would start and Oil would be $95, then in 5 months it would be $130.
6) Once you reached the 10 billion mark, export everything to the max potential. You'd use the intraday all time high price to sell all your goods, making like a 20%-40% markup.
7) This works even better if there are wars and you are not looking to do much economically with developments or militarily. Nations get dependent on you in a time of war and all of a sudden you turn the power off. Price skyrockets.
8) And keep redoing that. Within 2 years you would've 4-6X your total current Treasury.
If you want to use glitches, just make USA your ally, buy stuff from them and then sell it back for more money. Easy.
nice of you to tell the developer how their engine works
I took few college programming courses. Trust me, this will be very easy to implement unless the price is not constant during the day. Even then just take the value at the days end every 7 days or 30 days and store it. It is easy to do and will take less than 1 hr to code.
Again, the developer has stated in this very thread that it is something often requested and something they have discussed at length. The fact that the developer states that the difficultly of doing this is the main reason they have not done it means that your assumption is incorrect.
So unless, your college courses where specifically on the Supreme Ruler engine you do not know how hard or easy it would be and you damn sure don't know how long it would take to code.