Supreme Ruler 2030

Supreme Ruler 2030

View Stats:
Polynikes Jul 25, 2023 @ 5:58pm
Can the database be updated or user-edited?
I and others have complained time and time again about technical errors in the game like the Eurofighter having better stealth values than actual 5th gen stealth fighters like F-35.
To say nothing of the vacuum tube era B-52 having better in game stealth than a B-1 or Super Hornet.
Or certain aircraft (if memory serves, again F35) having their Wikipedia combat range (radius) implemented as their maximum range, or stuff like the P-3 Orion's replacement, the P-8 Poseidon now being unable to attack ships (0 surface attack rating.)
I was told this would be addressed in the next game, yet here we are with all the old errors still in the database just as before.

Are any of these (and many, many other) errors ever going to be fixed?
< >
Showing 1-14 of 14 comments
Chris-BattleGoat  [developer] Jul 25, 2023 @ 7:23pm 
Sorry that we missed these. I tried to find any old ticket about these, but couldn't find anything, so I've opened ticket 34130 so see about addressing these issues.
upuaut Jul 26, 2023 @ 2:42am 
Originally posted by Chris-BattleGoat:
Sorry that we missed these. I tried to find any old ticket about these, but couldn't find anything, so I've opened ticket 34130 so see about addressing these issues.


But still:
"Can the database be updated or user-edited?"
Can it be user-edited?
Chris-BattleGoat  [developer] Jul 26, 2023 @ 5:45am 
oh, sorry. Yes. We'll have the updated version of the asset manager out this week so players can explore/experiment if they like
upuaut Jul 26, 2023 @ 9:58am 
Originally posted by Chris-BattleGoat:
oh, sorry. Yes. We'll have the updated version of the asset manager out this week so players can explore/experiment if they like

Awesome. Thx. :)
Polynikes Jul 26, 2023 @ 3:05pm 
Thanks again! There wasn't an actual support ticket from before, we were just talking it over a few years back on the SR Ultimate discussion page.
Chris-BattleGoat  [developer] Jul 26, 2023 @ 5:57pm 
So Looked at the stealth issue a bit this evening
B-2A is 140, B52 is 40, Super Hornet is 30
F-35 is 100, Eurofighter is 110

Just to be clear, higher is better. We give all bombers a "stealth" advantage for the way the fly, how they approach their missions. If the community really thinks that poor balance we could revisit it.

F-35 vs. Eurofighter, I don't know enough about either aircraft. No one on our staff is a military expert, were a bunch of game developers. Again, we'd look for community feedback on this.

I fixed the P-8 for the next update, thanks for pointing that out. It had an attack value, but its range was missing.

F-35 move range for version A/B/C are set to 1082/869/1139. Do you have a source that shows something different?
ReoHays Jul 26, 2023 @ 6:04pm 
Originally posted by Chris-BattleGoat:
So Looked at the stealth issue a bit this evening
B-2A is 140, B52 is 40, Super Hornet is 30
F-35 is 100, Eurofighter is 110

Just to be clear, higher is better. We give all bombers a "stealth" advantage for the way the fly, how they approach their missions. If the community really thinks that poor balance we could revisit it.

F-35 vs. Eurofighter, I don't know enough about either aircraft. No one on our staff is a military expert, were a bunch of game developers. Again, we'd look for community feedback on this.

I fixed the P-8 for the next update, thanks for pointing that out. It had an attack value, but its range was missing.

F-35 move range for version A/B/C are set to 1082/869/1139. Do you have a source that shows something different?

Thanks.
Polynikes Jul 26, 2023 @ 8:38pm 
Originally posted by Chris-BattleGoat:
So Looked at the stealth issue a bit this evening
B-2A is 140, B52 is 40, Super Hornet is 30
F-35 is 100, Eurofighter is 110

Just to be clear, higher is better. We give all bombers a "stealth" advantage for the way the fly, how they approach their missions. If the community really thinks that poor balance we could revisit it.

F-35 vs. Eurofighter, I don't know enough about either aircraft. No one on our staff is a military expert, were a bunch of game developers. Again, we'd look for community feedback on this.

I fixed the P-8 for the next update, thanks for pointing that out. It had an attack value, but its range was missing.

F-35 move range for version A/B/C are set to 1082/869/1139. Do you have a source that shows something different?

Thanks again.

FWIW, Lockheed Martin themselves list the F35C as having a range as (greater than) 1200 miles--So 1930+KM or more. You have the longest range one as 1139KM

Source:

https://www.lockheedmartin.com/f35/news-and-features/everything-you-need-to-know-about-the-f-35c.html

Wikipedia has a 1 way range for the A model of 2800KM or combat radius of at least 1239KM depending on mission. Note radius is not range. Your game seems to use range in terms of how far you can fly 1 way before running out of gas. Radius is how far you can fly, then perform the mission/combat, then fly all the way back. Many of your US aircraft seem to get their radius numbers used as total range which ends up being way too short.

For example, the P-8 Poseiden can fly over 1200 miles, then perform a 4 hour ASW patrol, then fly the 1200 miles back to base all on a single tank of gas (well over 4000 miles total.) Yet in this game it gets just 3700KM (not miles) total range. Its ferry range is like 8500KM.

https://www.boeing.com/defense/maritime-surveillance/p-8-poseidon/index.page


As far as the Eurofighter, it's not a stealth fighter--at all. The problem with 4th gen stuff is once you start hanging weapons off the wings, any potential stealth goes right out the window which is why real stealth fighters have internal bays. With Eurofighter, it does have a few tricks like S-ducts on the air intakes to block the engine fans (Super Hornet does a similar thing) so it does have a small amount of front-aspect low radar reflection, but neither of these would ever be considered a true stealth aircraft by anyone. Mainly because of the external stores issue.

There's obviously a lot more than that to stealth. Like any aircraft with a perfectly straight vertical tail/rudder like a B-52, F-16 (or Eurofighter) that forms a giant right angle to the horizontal wings is about the least stealthy shape in existence, (which is why stealth aircraft either have no rudder, or steeply angle them to avoid said right angle) but I think the point has already long been made on Eurofighter.
Last edited by Polynikes; Jul 26, 2023 @ 8:56pm
Kelly 117 Jul 26, 2023 @ 9:09pm 
Just my two cents, I like that all strategic bombers get a stealthish advantage. Just because generally they are high altitude and the little added "stealth" makes their casualty rates more realistic. So I wouldn't want that changed. I like using my aircraft and utilizing stealth ability and the balance seems to be good at least for the American 5th gens, obviously I'm not a military expert either but the advantage that stealth brings is hard to overstate I think. With real world scenarios stealth seems to seriously protect the aircraft. Also, it seems a lot of work was put into the usefulness of missiles and aircraft, so thank you very much for that
upuaut Jul 27, 2023 @ 4:01am 
I think too, that the Eurofighter isn´t stealth capable. I would give it a stealth rating similar to the F18 Hornet ~30
Giving the B52 a higher stealth rating then a smal F18 Hornet is just wrong. If we keep the F18 at 30 and a higher value means more stealthy then I would suggest a 5 for the B52.
Petrus Fons Jul 27, 2023 @ 7:17am 
F35 Is for sure way more stealth than Eurofighter, 5th gen vs 4th gen aircraft
Chris-BattleGoat  [developer] Aug 2, 2023 @ 12:51pm 
For the next update we have updated the stealth for a number of the multirole fighters and for strategic bombers. Please let us know if we made errors, we don't know which ones are 4th gen / 5th gen without looking up each one individually.
Polynikes Aug 2, 2023 @ 2:22pm 
^Thanks!!
If possible, also update the range of the various F-35 models.
Besides the source I previously listed, here's another one showing the A model as "more than 1350 miles" --You have it as just 1082KM (or 672-ish miles)
Again, that's probably from using combat radius instead of range so we got a figure that's less than half of what it actually is.

https://www.af.mil/About-Us/Fact-Sheets/Display/Article/478441/f-35a-lightning-ii/
Last edited by Polynikes; Aug 2, 2023 @ 2:23pm
clsr Aug 2, 2023 @ 7:07pm 
Originally posted by Chris-BattleGoat:
So Looked at the stealth issue a bit this evening
B-2A is 140, B52 is 40, Super Hornet is 30
F-35 is 100, Eurofighter is 110

Just to be clear, higher is better. We give all bombers a "stealth" advantage for the way the fly, how they approach their missions. If the community really thinks that poor balance we could revisit it.

F-35 vs. Eurofighter, I don't know enough about either aircraft. No one on our staff is a military expert, were a bunch of game developers. Again, we'd look for community feedback on this.

I fixed the P-8 for the next update, thanks for pointing that out. It had an attack value, but its range was missing.

F-35 move range for version A/B/C are set to 1082/869/1139. Do you have a source that shows something different?
This is the problem. Game companies do not have personnel who have a good understanding of politics, economy, and military, so they may make some serious and low-level mistakes. For example, the reconnaissance distance of the rq4 drone is further than that of an early warning aircraft. The length of the light radar of the e3 early warning aircraft is half of the body of the rq4, and the radar carried by the rq4 cannot be larger than that of the e3. The distance of the radar is limited to 235km, and the detection range of general early warning aircraft is above 400km. The AN/FPS-115 roadbed radar in the United States has a detection range of over 5000km for ballistic missiles and around 300-500km for aircraft.

Another viewpoint is that countries with high GDP have good economies, and with good economies, technology is high. High technology can overcome low technology. The most typical example is the Korean War in 1950, where 17 countries failed to win the confrontation with China and North Korea, while China's GDP was less than 1/10 of that of the United States. In the game, South Korea defeated China in just a few months, which is simply impossible in reality. Under the condition of modern science and technology, the actual performance of weapons with the same technology developed by various countries is actually similar. Unless there is no relevant science and technology, there will be a gap. China's weapons and equipment data are completely behind South Korea. In 2020 and the end, we will take the Infantry fighting vehicle that started the game alone to look at the attack speed, attack, defense and other related data. After comparing, we find that one South Korean Infantry fighting vehicle can fight three Chinese Infantry fighting vehicle. Let's take a look at the performance of Bradley's Infantry fighting vehicle in Ukraine. In the game, the data crush other Infantry fighting vehicle of the same era. In the real world, the performance is the same as that of the same kind.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jul 25, 2023 @ 5:58pm
Posts: 14