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We usually block places so the player know they are following the right track by excluding the paths that won't get the player anywhere aside of possibly getting another collectable, but if they missed it in the first place, they would usually miss out on anyways, so in this case we prioritize making the player progression clear rather than making every path available.
Hopefully this made sense, but appreciate the feedback! We might do something regarding missing something on different areas.
To help the player notice if he/she missed anything without being too intrusive, you could add under those statues or in the pause menu a list of the gems/items to collect in the right order, if there's a gap, the player will know he/she needs to go back, like in Luigi's Mansion 2.