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There's a neat trick to practice riposte if you're nervous about your timing. Save in the middle of flotsam, and pull out your silver sword. The guards naturally will react, and eventually begin to attack. Just lock onto one, stand there blocking, and practice your riposte timing on the guards. Since you use your silver sword, a single guard will survive several successful ripostes. Once you're comfortable, just reload your save and go back to playing normally.
As for specs, I've a soft spot in my heart for Alchemy personally, but if you're nervous, swordsman is always a solid choice for getting through the game without too many headaches. As long as you follow the basic rules of Witcher combat.
1. Use everything at your disposal.
2. NEVER GET SURROUNDED.
3. ROLL
4. ROLL
5. ROLL
6. Re-read the last 3
7. NEVER GET SURROUNDED.
I think that's all of them...
I dont see anything in alchemy tree that i can say is better for fighting than in mage and swordmsan. Most in alchemy is increased oil and potion uses. ingredients etc. idk
Heliotrope (your adrenaline sign) Is very good to keep yourself from getting surrounded. You just have to make sure as many enemies as possible are in it's area of influence so you can cut them/burn them down unopposed.
That said, It can't hurt to carry some zerrikanian suns, or throwing knives (assuming you took the talent in the training tree) for crowd control or to finish off weakened enemies at a distance without wasting vigor.
On the Surface, Alchemy is a very unappealing tree, I'll admit. it looks mostly passive, and in some cases downright pointless. However, I promise you. With the right equipment, (Thyssen's armor from a certain path in Act 2, which gives another 50% bomb damage) and the right potions, you can do absolutely insane things with the build. I was hitting for nearly 300 on the final boss with fast attacks on my hard alchemist playthrough. It's an advanced tree, but definitely worth playing at least once. :)