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No, there's no console commands without using a cheat engine. Have you played the game without the mod first? The mod changes the game dramatically, not just the combat. Skills, weapons, armor, diagrams, and more are completely changed; a lot of items are completely removed also. You won't see nearly as many different swords and armor pieces as would without the mod, and the special bonuses are gone as well.
Oh wow, really? I thought it just made the combat smoother! Oh man, no wonder my game looked so diffrent from the LPer I'm watching at the same time!
So er.... does the mod also make the game harder or am I just a noob? ;)
With the mod installed there's two things to remember:
1) You can parry all attacks from most humans, and wraiths (even from behind you) automatically, so dodging isn't as important because bonus damage for hitting from behind has been removed. Basically anything that uses a sword or crossbow against you can be automatically parried, but if you see a guy with one of those long tree branch looking things, you have to dodge it.
2) Monster attacks have to be either dodged, or blocked using the new focused Quen. (each time Quen is used to block it uses on Vigor) Again, wraiths with swords are the exception here, as they can be automatically parried.
Talents play a much bigger role with the combat rebalance, and equipment a lesser one. That's why the swords and armor were changed/removed. Oh, and one more thing, riposte becomes a useless talent. Don't even bother getting it because the mod screws it up.
Thanks again!
Increased potion/oil duration is a good one, and I also like the one that doesn't use Vigor when blocking; some people don't agree with using that last one, but I think it fixes a sloppy game mechanic.
Nexusmods has some really good ones, and so far they've all worked for me. Check them out.
http://witcher2.nexusmods.com/mods/categories/?
The potion one is under Miscellaneous, and the blocking one is under Abilities. Enjoy!
There are skills in the alchemy tree which makes the potion duration longer and the potency higher in the original game. (highly recommend getting catalysis skill) Also I do not think that using vigor while blocking is a sloppy game mechanic since vigor acts as energy, but I hardly ever block anyways.
One of my favorite features of the FCR was no vigor expenditure on parries, although I didn't care for not having direct control. Prior to using the FCR I'd agree with you about blocking and vigor, but now it's just a personal preference. In retrospect, the game mechanic isn't sloppy, I just have a different opinion.