The Witcher 2: Assassins of Kings Enhanced Edition

The Witcher 2: Assassins of Kings Enhanced Edition

manny_gt 2013 年 7 月 18 日 上午 11:55
Why I cannot drink potion during combat?????
Same as subject!!! :(
In The Witcher 1, I was able to drink potions!
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正在显示第 16 - 30 条,共 32 条留言
yipiyip 2014 年 11 月 6 日 下午 5:08 
My problem with it was that when I went into the big fights, I would get dragged into a cutscene before I could drink it, or I would be weary of a cutscene coming soon and drink it so early it may expire halfway through the fight. It wasn't that I didn't know I needed it, it was the fact that I never saved, so getting back to before the cutscene was more of a hassle than no potions.
Monty 2014 年 11 月 8 日 下午 7:26 
My only grievance with potions is the length of the meditation animation - you'll be repeating it often, sometimes every ten minutes, and watching geralt get up and sit down is just sloooooow. Just let me click something in the menu, CDproject Red...please.
ZeFF 2014 年 11 月 8 日 下午 7:40 
引用自 Ghost Hardware
My only grievance with potions is the length of the meditation animation - you'll be repeating it often, sometimes every ten minutes, and watching geralt get up and sit down is just sloooooow. Just let me click something in the menu, CDproject Red...please.

Totally agreed.
this is one of worst part in witcher 2. (......including worst UI ..... XD)
最后由 ZeFF 编辑于; 2014 年 11 月 9 日 上午 12:53
jamryan16th 2014 年 11 月 10 日 上午 6:26 
The mechanic is also closer to the books where Geralt would take his potions before the combat to let them take effect, at least in the short story collections The Last Wish and Sword of Destiny, still have to get round to the novels.
I Hate it Here 2015 年 12 月 28 日 下午 2:51 
This design choice makes most potions worthless. Since Geralt heals automatically outside of combat, you should rarely carry health potions with you because you can't use them when you need them, and when you can use them you don't need them due to fast health regeneration......

A bit of a shame, for a game about using potions, many of them are pointless. (Thunderbolt is bad too.... Takes away a ton of your health for miniminal attack gains? Just use Rook instead....)
adnoam 2015 年 12 月 28 日 下午 11:31 
Since Geralt doesn't generate Vitality during combat, it's very useful to drink a health regen potion (i.e. Swallow) before going into a fight.

Tawny Owl is very useful for fights as well (extra Vigor regen), especially for a Mage build (but not only).

Rook is overall useful (might as well always use it unless you plan on some other potion).

Other potions are more situational (e.g. protection from Poisoning, or from Incineration, etc.)
Lac3y 2015 年 12 月 29 日 上午 1:21 
Wait, so using health potions during combat is unrealistic but expecting the player to have prescience isn't? What am I supposed to do, save every 2 minutes in case I run into unexpected combat so I can reload and prepare?
stcaFylnO 2015 年 12 月 29 日 上午 11:31 
The design choice might work better if it wasn't so awkward. I appreciate the Dev's attempt, but not the poor execution.

Should I explain myself? Yes; how many people will read so much? Lets find out.

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Basically, the player needs a pre-cognitive ability, to know when and where the fight will ocurr, prep, then battle. I have drank potions so many times and found the mobs didn't even respawn, so the potions were wasted, or I found the spawn, but even upon running away, the game would not let me rest, so I could not prep. As for boss fights, I'd have to find out when they trigger, then reload a save to prep. Typically, I gave up on even bothering with them.

How many people would use Tylenol if the duration was 5 minutes per dose? Duration is ridiculous for all effects in game. It is about as bad as weapon durability in Dead Island games.

Quick slots for a few potions (like single bottles of up to three types) would be a welcome addition. Geralt could have durable containers, or a reduction that he could pop in his mouth. Just becaues it is a feudal period doesn't mean glass blowers have to be idiots, that only glass can be a container, and that cooks forgot how to reduce a liquid ;)

Built in macros would be helpful for potions and gear loadouts: Let the player create lists of which potions to combine and drink for different battle prep scenarios, instead of having to pick them every single time. This would also allow (see next point)....

Let the player prep without having to enter that meditation screen; this would keep the game more fluid. It could be done by selecting a group of hot-keyed potions, while not in battle.

manny_gt 2015 年 12 月 30 日 下午 4:22 
I remember Gothic games where the character made animation of drinking potion (same as TW1), but if you're attacked during drinking, it immediately stops and no potion effect occurs. I always loved that thing.
stcaFylnO 2015 年 12 月 30 日 下午 4:26 
That sounds like a great way to design it
Stonechat 2015 年 12 月 31 日 上午 11:46 
The reason you cannot drink potion in combat is literally because the game is unifinished. In W1 you could only drink so many potions before you died, or lost more than half of your health. In WItcher 2 you can't overdose on potions. A developer even said that this isn't in the game because they didn't have time to implement it. So if toxicity was a thing it would make sense that you could use potions in battle.


Also, in Witcher 1 you could add special effects to potions if you had all of the correct "secondary" features of the various ingredients. This is not in WItcher 2 either.
最后由 Stonechat 编辑于; 2018 年 4 月 12 日 下午 11:06
stcaFylnO 2015 年 12 月 31 日 上午 11:57 
Yes Stonechat! IT IS SHOVELWARE to be sure.

This game is so unfinished. Even Act 3 is sort of stapled on at the end, with a conclusion (dialogue and cutscenes) to give the player closure... it ended so abruptly and basically just when the game got started. Look at the Monty Hall loot dump in Act 3: Give the players a ton of fun gear, then have nothing left to fight; One sword in particular, I only had humans to fight once and then the over-grown lizard.

So many *incomplete features*, not to mention lack of QA or someone rationalized no need for further investment (risk assessment does more damage than good in the wrong hands).

I really miss secondary potion effects :(
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I called them *incomplete features*, which could start arguments. Really they are not fleshed out, not tested (or tested and not fixed), poorly designed and not re-designed, and a lot of short-cuts, lack of attention to detail, lack of polish.
最后由 stcaFylnO 编辑于; 2015 年 12 月 31 日 下午 12:09
bandit 2015 年 12 月 31 日 下午 5:29 
You see, the game designers assumed that you have telepathic abilities to see into the future.
That way, when you first play through the game, you will know beforehand what kind of enemies are going to spawn so you can drink the potions before the battle starts.

Also, they made the actual potion drinking very expedite by making you go to one wheel menu, watch an animation, 2 button presses, compiling a list of the potions you predict you will need, adding them to a list, confirming your selection, and finally watching the drinking animation for the 100th time. It's all made to work very well.
stcaFylnO 2015 年 12 月 31 日 下午 5:30 
bandit ... :)
Rino 2016 年 1 月 4 日 上午 10:29 
that's good, so you are obliged to improve your combat skills :steamhappy:
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发帖日期: 2013 年 7 月 18 日 上午 11:55
回复数: 32