Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While the following thread was taken from The Witcher (the first one), this should help you make sure if your laptop is using the Nvidia GPU over the i5's GPU.
http://steamcommunity.com/app/20900/discussions/0/648814843915815253/
I managed to fix it with help from that link, changing the mouse smoothness in the ini file, and playing with all advanced settings on "Disabled". Im even playing on 1024x768.
I guess my point is, thanks for the help, but its crazy how low i have to have the graphics settings :(
That is pretty crazy indeed. What kind of graphics card?
Are you using "Ubersampling" ? if so turn it off completely. Also fun fact the game without Vsync on causes movement issues so leave Vsync on and deal with the frame-rate you get (the frame-rate with vsync on determines performance of the game as a whole).
Im running a single GTX 670 and FX 8350 and i can obtain maxed out no uber sampling 40-80 fps (120hz monitor owner).
also youre running a GT 740 which is the equivlent of a GT 650. Also remember that typically cards with GTX on their names are better suited for gaming while the GT series is better suited for multimedia and low-medium end gaming.
Also the the OP, your rig is not going to push this game especially considering you're running a card basically as powerful as the GTX 560.
Yeah, mines a laptop too so you're pretty much spot on. Im OK most of the time though (well, on my old laptop i was. This one is brand new :) )
Is there a difference between editing the NVidia graphic settings and editing the settings in game? I'll experiment with vsync now
Brand new means nothing. The architecture of the GPU you have is nearly identical to a GT 650 if not identical (keplar architecture).
Here is what my graphical settings are at for the game at the moment.
http://gyazo.com/0d6644f7bfbac080e55021eba1dab7a7
(the link is to a screenshot of the settings) use this as a comparison, and lower things accordingly
your biggest problem is you're on a laptop trying to play a game intended for a desktop or at the least a 1400$ laptop (Think asus republic)
Also the game i have DOF off on all accounts as no video game makes use of proper DOF.
Saying a card sucks doesn't mean much if you don't know the resolution. alot of laptops are 1366x768 or 1600x900.
If he is getting a bad frame-rate its definatly running 1080p. Also your card is typically better for the purpose of gaming but as well you use a lower res which in turn uses less V-ram. Also do not forget laptop GPU's are typically 40% slower then their desktop counter tops.
Screen Resolution: 1920x1200 <-- Your choice
Fullscreen: Enabled <-- Your choice
Aspect Ratio: 16:10 <-- Your choice
Configuration Set: This will show Custom after you begin making changes.
Texture Downscaling: None <-- Not sure, but this might help with lesser GPU's
Texture Memory size (MB): Very Large <-- Adjust accordingly with your GFX memory
Shadow Quality: Ultra <--Laptop should probably have this a bit lower than Ultra
Numbered of Shadowed Lights: Low <-- Your choice, but if Geforce experience suggests it to be Low, you might stick with that.
LOD Distance: Far <-- May go less with Laptop
Bloom: Enabled <-- Should be fine unless you're running on something really old..
Light Shafts: Enabled <-- Same as with Bloom
Anti-Aliasing: Enabled <-- This can help some, but can also have a negative impact on frame rates if your GPU isn't powerful enough. Use as you wish.
Blur Effect: Enabled <-- Lesser GPU's, and Laptops, should try without Blur. It may or may not help.
Depth of Field - Gameplay: Enabled <-- For me this is an "always", of course, check to see if it gives you any negative impact.
Vignette: Enabled <-- ... Why they can't just say fancy designs (or possibly video clips... the definition varies..) on things... No idea... This is up to you.
Wet Surfaces Rain Effect: Enabled <-- If your GPU seems to be angry when it rains, disable this. It should help a bit by getting rid of the wet surfaces.
SSAO: Disabled <-- If you aren't running something seriously good, SSAO will only hinder performance. Disable it unless you're running SLI or Crossfire with some heavy duty GPU's.
Motion Blur: Enabled <-- Same as with Blur Effect
Cinematic Depth of Field: Disabled <-- Geforce experience suggested this be disabled. I went with it, I think it won't matter much though. Try at own risk?
Depth of Field - Cutscenes: Enabled <-- Sure, but doesn't this make the previous option a little confusing? Do as you wish with this option, if you seem to get some horrible issues with it disabled, then enable it. Same goes the other way.
Dangling Objects Limit: Disabled <-- Unless you're running something really weak, this should likely be disabled.
UberSampling: Disabled <-- As with SSAO, keep this disabled unless you have the power..
Vertical Sync: Enabled <-- This is generally optional but it will help to keep your GPU from working overtime as it will lock the frame rate to match your display's refresh rate. As such, the temperature f the GPU will be lower too. This is a Win for laptops.
Decals: High spec <-- I don't think this one even matters, mostly because I have seen no performance increase or decrease. Again, adjust as you wish.
For those who don't know how/where to adjust settings... You can access these through the game's launcher, under options. Then click the "Show advanced options" check box, you will then have all of these options.
Unless you have some monsterous card, and are using SLI/Crossfire, Avoid Ubersampling. Mobile cards (###M) should always run a bit lower settings than a full blown PC as the mobile series cards do not have the full ability that a desktop GPU has. (They can kick some serious tail but not as much as a full blown desktop GPU.)
Now as I said at the begining of this, I am on a desktop, not a laptop. But this should help you get an idea of what to adjust so you don't have to play on such low settings.
You forget one key thing. Mobile GPU. Can't compare 760M to a standard GTX card for a desktop. As far as the 560, I can't speak for any of the 500M series, but I have a 560ti in my tower here and it runs the game exceedingly well. (Just conversating.. Don't go all postal lol.)
actually you can compare then with ease considering the kepler architecture found in them. So yes the mobile cards are the equilvent to the desktop cards i posted. I compared the 760m to a GTX for the GTX is what you aim for even when using mobile cards. An example even a 670M is only the power of a 560 GTX.
I run @ 1080p with all settings on & maxed out with a stable 60+fps on my laptop. It is a beastly laptop though. ;)
Lol already posted the URL to the thread for all of that :D
... PS... I hate your laptop so good... lmao
...PS... Don't hate my laptop. It can't defend itself. ;)