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http://steamcommunity.com/app/20920/discussions/0/617320628102332875/
Seriously though I don't know that part, but read this walkthrough it may help
http://witcher.wikia.com/wiki/A_Sackful_of_Fluff
About your problem, though : I do believe there is an option in game to reduce the difficulty of the QTE. Have you tried that out ? It might helpa bit. :P
As for the QTE diffculty option I already tried it (on and off) didn't help.
If you took Roche's path, It can only be completed when you are on the other side of the mist (Saskia's side).
Once you complete the plot quests on Saskia's side, every time you enter the mist, no matter how/where you exit it, you'll be back at Hensalt's side. Ergo, you won't be able to complete the quest unless you re-load a save before you left the other side. (which can negate several hours of play).
However, this quest is still available if you choose Ioverth's path on a second playthrough.
P.S. - Yeah, I got burned by this too.
The worst ♥♥♥♥♥♥♥ part of it is, it's a stupid fetch quest. Literally, the quest is "collect 60 feathers" only it's got a dumb and inexplicable failstate you're not informed of after entering the failstate, but only ages and ages later (we're talking like 12 hours if you're running around doing other stuff, maybe?)
I'm beginning to understand why so many minority critics were vocal about Witcher series not being all it was cracked up to be. I mean, I'm having fun still, but so did I have fun playing Mass Effect 3 didn't make it a masterpiece.
It's incredibly hard to design and code good, dynamic sword combat for FPSs and TPSs that looks AND feels good, and it's not like we had anything that did it better at the time. They either looked or felt better, but not both, IIRC. Some exceptions come to mind; some Bushido games or Way of the Samurai for PS2, but they were very arcadey compared to The Witcher games.
This chronological list makes perfect sense to me in terms of relative jankiness, when considering that one of these are a new-ish studio doing their first engine and actual game design together, while the other (FROMSOFTWARE) has been releasing games since 1994, which is 8 years before CD Projekt Red would be formed in 2002 (though CD Projekt had been modding/translating games since 1994).
The Witcher 1 (2007)
Demon's Souls (2009)
The Witcher 2 (May, 2011)
Dark Souls (Sep., 2011)
Dishonored (2012)
Because The Witcher 2 is still from CD-Projekt Red's "slav jank" era. You now, as opposed to "Triple A jank" era. Try not getting to hung over it and enjoy it for what it is I guess.
Funny thing is I still haven't played Witcher 3, so can't comment on that. Witcher Boy 1 and 2 are definitely flawed masterpieces tho, STALKER style. Can't really blame fellas for being turned off by the jank.