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If you are facing a single big target, you could use Yrden to trap the enemy and hit him in the back. But to be honest, this are the signs that I mostly use (Quen and Yrden)
ps. (You could also use a lot of Rolls/Evade too, like: "Use Quen, hit the enemy>evade>hit him again>evade>hit him in the back..." until you get hit and loose the Quen shield.)
And thank you #phramus for those tips, I didn't knew that Aard can be good against 'shield guys', and that the vigor bars counts for sword damage, that's some important info. I'll make sure to put them in good use. Thanks!
Unlike in some games, your sword swings can only hit a foe that Geralt is targeting where normally, like say Demon Souls, a swing of your sword will hit all foes the sword comes in contact with. To add insult to injury, that mechanic is lock away in a skill.
The hit detection is also a bit bad, rolling is almost useless since it takes way too long for Geralt to roll away from the starting spot of the roll.
I could go on and on, I remember Jim Sterling doing a review on this game, giving it a 7 (which I think is totally on the spot) and a bunch of people harassing him about it.
Try not to rely on dodges but more on the Quen, Igni and Aard. You will want to use Yrden agains the spiders at the start and single/duo foes then go to attack their backs (you have the ability Assassin at lvl 1).
Daggers/Bombs(Especially Grapeshot) can be your bread 'n' butter till you develop the skill trees for AoE sword swings(I think is called Swirl) and AoE spells (like AoE Effects for Quen/Aard and I think Igni).
I use Throwing knives and bombs in tougher fights, couple of knives will down most foes and bombs will weaken a group or/and stun for an easy finisher.
Aard is good for stuns
Igni is good to spam to weaken tough foes
Quen is good to get in couple of blows then roll out
If you are having a hard time then you bring out potions and oils