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The only two things that really bothers me are the way you have to be perfectly positioned on the doors and how the game takes time to exit "battle mode" to make loot shown as loot(I don't mind to loot after the battle)
1. yes that's a problem, though hard to make a huge variation of dialogue for each minor character
2. not true but more difficult to pull off
3.&4. yes that was annoying
5. had no big issues with that, npc pathing in general is a nightmare for developers it seems
6. good to counter loot&escape abuses but the waiting time is a bit long
7. same thing like in TES, I never saw that as a flaw in any game so far
8. most of those are lootable, those that aren't are more often in tricky locations, I don't think they thought about letting someone check all lootable containers (urgh I wouldn't have done it)
9. doesn't take much time and no issue if you can aim, no biggie for me
10. really? can't you do that at the menu? not that I needed to rebind them as they felt appropriate
11. true, I used mouse and keys to ensure conversation (and keyboard selection tends to be smoother in games in general)
12. never noticed, slow pc?
13. was okay with that, never limited me in any way and I like clearly seperated menus
14. there are a lot of issues with certain cards, that's really their fault for not testing enough
15. no idea, never happened to me
16. not really, it felt very responsive to me, I guess you had other issues limiting that
17. yeah that's dumb, you always have to delete saves (I do so in every game but here it is even harder to delete stuff, long loading times or manually via save directory...)
1. that was never an issue for me, all characters felt distinct so I had no problems recognizing them. btw it is meant that you only get parts of some dialogue because the story is more like a big puzzle that only gets completed with lethos help, filling the gaps, like triss talking to the mirror while you have no idea what's going on was intended.
2. both, you play a story character in your own way, so they tried to let him keep his character, but define his path by your choices
3. true, but also depends on difficulty, if you play on dark this gets a whole lot more dangerous, still a veteran can easily abuse the system to get what he wants (*cough*)
4. partly true, also depends on difficulty, bombs are pretty nice on higher diffs
5. true, you are 1vs1 based after all
6. partly true, every animation is coded to your movement, you won't jump attack from within a hitting combo (how dumb would that be), so it all depends on you, the way it should be imo, though they should have exanded on that some more
7. not really, you get a feel for what is lootable and what not, alchemical ingredients are over-abundant anyway
8. some people prefer inventory space, I don't. not that you will be encumbered at any point after reaching flotsam anyway...
let's at least hope witcher 3 will be the badass combat system game everyone wants with a lot of rpg elements and with a story on the same level as TW2 or better
2- u have to look on object to pick it up..... not always true... on second thouth, when u pick something in real life do u look at it? or not ( i know i know its just a game.... but i am just saying)
3 -Gerald doesnt remember anithing, he has an amnesia, and u get this information in the begining of the game .... he (you) makes desisions based on things around him... and collects peaces of his past identety from his closest friends ..... and if u played and payed attension to conversations sometimes his friends say that he wouldt do or would do something back then...
p.s.
u miss chalange... play on INSANE MODE
dumb advice: play dark then and don't use the sets, insane is just a test of discipline, nothing else and easier than dark (it's only at hard level)
apart from that you are more likely to use heavy hits now, thus you seem to do more damage ;)
most new players spam light hits on weaker enemies
What, so all mods are off the cards if I want to use dark mode?
(I think the guy had that problem with some flora mod changing some other stuff as well?)
the game works with mods but who the hell knows if all mods work correctly...
just check your game data and before even doing that check if that really is a problem with the game or if you just got better (look at how much damage you receive, most things can kill you without much effort in dark, the drowners in the well are a good way to check this)
or see if the same issue persists on other difficulties
in dark mode u can save and load as u wish on insane 1 mistake and u should start all over again... so..... its much harder then dark.... and makes u think twice what weapon/oils/potions to use.....
in dark mode use shi@$##est armor with crit mutagens and wuala no aponent can touch u... and even if some mob kills u .... reload and hit the road again.... very chelenging mode.... and i am saying this becouse i passed this game in blue stripes armor... its not challenging at all when u can repeat over and over.... plus as i said crit mutagens in total with special abilities 100% crit 1 hit 1 kill..... and no worry to die becouse u can reload.... very challenging
on dark 1 mistake and you die
on insane 1 mistake doesn't matter, some in a row do but you can just load before you die
I'd say I did die more on dark then I would have died on insane even with my best dark run
dark was introduced after insane (EE) to add another difficulty and there is a reason that dark comes after insane
dark is easy as cake... never mind what spec u take :
signs->> all mutagens into armor->>> all boses kill themselfs on hiting u
sword->>all mutagens into crit->>> one hit evrything around u dies
alchemy->> crit/armor doesnt mater bombs+ traps will *&^%# all around
and if u make mistake and die..... no problem reload and try again
ON INSANE MODE PLAY 5-15 HOURS AND DIE BY MISTAKE and start ALL OVER AGAIN
p.s.
on insane u died less than on dark..... interesting why????? becouse maybe u was more concentrated on the game becouse u knew that one mistake will make u to start over again.
I died on DARK so many times i cant remember.... but on insane only 4 and i remember each and every one... and with each death ON INSANE mode made me think and plan every move without rushing into battle with closed eyes.
As someone who passed this game on hard mode and insane... i can say with 100% insane harder then dark, just becouse u cant reload after u died.... and when u played for more then 10 hours and died becouse of some drowner, which owned u from behind or boss or wrong botton.... that what makes it difficult and challenging
because you just don't die when you make mistakes on insane. on dark you do, on isane you get hit for 30-50% at best, hit esc and reload. apart from that there are like 2-3 encounters that can possibly kill you (speed run) on insane, on dark there are a lot more.
I'd like to say I don't make mistakes but I do. they killed me on dark, but not on insane (unless I did some seriously dumb stuff for quite some time and didn't follow my rules, but that would have killed me on dark waaaaay earlier).
It really is nothing more than a test of discipline, you may rush the game, but don't rush the fights.
ps: no, that makes it tedious, not challenging. on insane I did everything I did on dark while skipping some things and faster. only dragon can kill you, all other bosses are a joke (and even he is a joke with bigger wings).
I died in the prologue once spamming attack (so I don't usually count this)
and once due to NOT loading at 50% and getting multiple backstabs in a row due to being dumb
what did I learn: do speed runs because you 1-2 shot everything anyway and it takes less time
not much of a challenge... just tedious
Did i ever say that u dont know what are u talking about? I have passed TW2 in blue stripes armor.... that was the main reasone for most of my deaths... discipline or not.... 0.4% of all players passed this game on insane it's mean something like 4 out of 1000 why? becouse its harder and makes think and react faster, and most give up after few trys.
oh.... and yes u must know what u r doing.... basicly nothing is hard when u know what to do..
P.S.
Never mind HARD or INSANE
mutagens make game easy on hard all in crit(100%) and where is challenge? they cant even touch u, and if they do u reload , even dragon dies in seconds whit sword crit build.... i am not talking about that ... but ...uhhh ...... u call it discepline... and i call it chellenging.
1) you don't have a comparison to dark
2) only 14.2% finished this game at least once
3) most people (me included) don't try a hardcore(=permadeath) difficulty for the first time because it would be just dumb without knowing anything about the game
4) due to that you would need to look at people who finished this game at least twice (more like thrice because the game encourages 2 playthroughs due to the branching paths)
5) a small percentage even tries insane because it seems more difficult than it is (permadeath is always fear inducing) and because a lot of people are satisfied with having finished the game as insane doesn't offer anything new
pls don't use statistics the way mass media does, it makes me cry everytime I see it :(