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I've never really used the helliotrope when doing a mage build. Just never found the use for it, and my mage play style didn't really need it.
Never tried for an alchemy build, as it seemed too boring for me (you can get great stat boosts, but your combat style and mechanics stay the same as in the prologue, so no interesting variety as in the other trees).
If I recall correctly, the heliotrope sign is on the mage tree, right?
I don't consider my char a mage either. He's a swordsman first but uses signs now and then to help out, and sometimes simply bercause it's fun...like casting Axii over and over to make the harpys fight one another - did this at the shore where they'd burned the girl for witchery. There were a whole lot of harpies, so it was quite spectacle and fun too.
Yeah, I agree. It's the same reason why I haven't really considered trying Alchemy build, because the thought of all that potion brewing.... *yaawn*.
Oh, you mean like the Blizzard potion in The Witcher (1)? Wow, yeah that's useful alright. And I especially reckon it'll be useful when you play on Dark or Insane whereas the rest you can usually manage without it if you've stocked up with other postions and make sure to have the best armor and weapon. - On Normal you don't even have to use potions.
Well you tend to get Heliotrope towards the end which is where the human fights really get tough, so that makes sense. But I'd expect it to probably be useful also in the tougher non-human mob fights. At least I'd be disappointed if it isn't.
Thanks for input, guys, good info...
I think I'll leave Adrenaline/Heliotrope be for now, but maybe in a future play-through I'll try it out.