The Witcher 2: Assassins of Kings Enhanced Edition

The Witcher 2: Assassins of Kings Enhanced Edition

tomtomme May 23, 2014 @ 7:47am
LETS FIX IT on LINUX instead of complaining!
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for detailed / comprehensive bug reports now use only
https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues
the Developers are answering there!
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This thread contains:
- quick tests and quick bug reports on The Witcher 2
- constructive comments, help, solutions, discussions

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Resources:
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- openSUSE Tutorial: http://steamcommunity.com/app/20920/discussions/0/522728268848525694/
- openSUSE crash fix: http://steamcommunity.com/app/43160/discussions/0/522728269182734627/
- Arch Tutorial: https://wiki.archlinux.org/index.php/Witcher2
- Another Bug Thread: http://forums.cdprojektred.com/threads/29958-Linux-issues-and-user-solutions
- NVIDIA optimizing guide http://www.geforce.com/whats-new/guides/witcher-2-tweak-guide#1
- AMD catalyst 14.6 beta http://steamcommunity.com/app/20920/discussions/0/522728180993106963/?tscn=1401184923
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what works:
- NVIDIA blob version >= 331.67 (including SLI in SFR split frame rendering mode)
- AMD catalyst >= 14.4 rev2
- AMD r600 and radeonSI with mesa >= 9.2.1 (best is mesa 10.3git, llvm 3.5svn)
- Intel >= Iris Pro 5200
Last edited by tomtomme; Jun 4, 2014 @ 4:16am
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Showing 1-15 of 535 comments
tomtomme May 23, 2014 @ 7:50am 
For starters:

There are people confirming that the game CAN run well at high settings on NViDA blob GTX 660 Ti:
http://www.phoronix.com/forums/showthread.php?100647-The-Witcher-2-Officially-Released-For-Linux&p=418768#post418768

or
"fps is between 40-60 for me. 1920x1080, all highest, ubersampling disabled, vsync disabled, bloom off (i dont like bloom)
FX8320 @ 4,2Ghz, GTX 660TI, 16GB DDR3 @ 1866mhz, Arch Linux 64bit, Nvidia 337.19"

Even on open source driver RadeonSI with hd 7790 it is confirmed running acceptable on low settings on latest code:
https://www.youtube.com/watch?v=yvIT2NLQ1KU
or
"On AMD graphics I get *playable* fps by using the oibaf ppa for open-source radeon graphics."
Last edited by tomtomme; May 23, 2014 @ 7:54am
tomtomme May 23, 2014 @ 7:55am 
So now lets collect bugs :)

does anyone know the "code" to start it from a terminal to get output / logs?
Last edited by tomtomme; May 23, 2014 @ 8:03am
ImGxx [linux] May 23, 2014 @ 7:56am 
Played for 2h.
Crash at this moment: http://youtu.be/CAz8GKisJh0?t=24m36s
Crash when I try to open arena from main menu.
Ubuntu 14.04, radeon r9 270, mesa 10.1
Last edited by ImGxx [linux]; May 23, 2014 @ 7:57am
(a)//$ May 23, 2014 @ 8:26am 
Follow-up to my post on oibaf's ppa: I get playable fps with ATi 5870.
Pk77 May 23, 2014 @ 8:34am 
I'll try it tonight and i report bugs if they are ;)
Don't lose your hope linux gamers.
Kleiner May 23, 2014 @ 8:36am 
i5-2500K, 32GB DDR3@1600Mhz, GTX 670, nVIDIA 337.19, ArchLinux x86_64, lowest settings, everything off, the FPS is all over the place. Do not have a precise count, but would estimate somewhere around 25-35.
janukato May 23, 2014 @ 8:36am 
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3400 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Debian GNU/Linux unstable (sid) (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.5-ck1
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-04-15

Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2

Driver Version: 4.4.0 NVIDIA 337.19
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1187
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20,91" x 11,77" (23,98" diag)
53,1cm x 29,9cm (60,9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC892

Memory:
RAM: 7920 Mb

Miscellaneous:
UI Language: English
LANG: es_ES.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 501403 Mb
Largest Free Hard Disk Block: 99713 Mb

Settings on high, playing with x360 controller using the User.ini workaround posted in another thread. It works flawlessly at 1920x1080, although with some fps hiccups, nothing to worry really. I have only played the tutorial, but not entirely.
omer666ster May 23, 2014 @ 8:38am 
I have no keyboard binding at all when I start the game, even if I set them up again, they disappear.
Found the fix on my own :
I've got to add LC_ALL=C %command% launch option and everything is fine.

Well I've got pretty good performance with all maxed out apart from ubersampling and vsync.
Still, I think performance could be much better...

System :
Intel Core i7 4770 @3.5Ghz
nVidia GTX 660 2Gb
16Gb RAM DDR3
Arch Linux, nvidia 337.19, linux kernel 3.14.4, GNOME 3.12.2
omer666ster May 23, 2014 @ 9:32am 
Just noticed that forcing OpenGL to version 2 seems to runs much worse than 3.2, so I forced to game to OpenGL 3.2 and I also forced the use of pulseaudio.
I don't know if it's on par with Windows as I don't have a Windows install, but I've got the feeling that it's more playable now...

Could someone try these options and tell us?

P.S. Also I tried disabling a lot of GPU-heavy option and nothing changes the framerate, which is weird... is it the way multithreading is managed that makes a bottleneck?
Last edited by omer666ster; May 23, 2014 @ 9:32am
matt May 23, 2014 @ 10:03am 
Originally posted by omer666ster:
P.S. Also I tried disabling a lot of GPU-heavy option and nothing changes the framerate, which is weird... is it the way multithreading is managed that makes a bottleneck?

There is no multithreading, that's why it runs so bad.
CMDRZOD May 23, 2014 @ 10:05am 
With GTX 480, i7 990x @ 4.2Ghz & 12GB Ram the game is almost playable on highest settings. Tried to drop AA and a few other things but did not help FPS. Framerates are definately all over the place. Using 337.19.
omer666ster May 23, 2014 @ 10:11am 
Originally posted by gutigen o):
Originally posted by omer666ster:
P.S. Also I tried disabling a lot of GPU-heavy option and nothing changes the framerate, which is weird... is it the way multithreading is managed that makes a bottleneck?

There is no multithreading, that's why it runs so bad.

Well then they definitely need to do a proper one, and everything would be fine :-)
It must also be the port's biggest shortcoming compared to Wine.
However I use the port and I'm quite happy it happened, just needs some tweaking.

P.S. : Isn't there a way to manually thread a task? Didn't find anything on Google...
Last edited by omer666ster; May 23, 2014 @ 10:26am
PitViper May 23, 2014 @ 10:30am 
I bought this game at least a year ago and finshed it 3 times for the diff endings. I really din't find much of anything wrong with it to be honest i think i ran into maybe 3 bugs but don't remember them but they where minor issues.
Last edited by PitViper; May 23, 2014 @ 10:31am
Berillions May 23, 2014 @ 10:33am 
I would like to show the FPS in-game. An application like "Fraps" on Windows exist for Linux ?
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Date Posted: May 23, 2014 @ 7:47am
Posts: 530