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Maybe I'm just not 'getting it' but it seems like almost every battle requires metagaming prep work.
I understand this, but for some reason I see this happening a lot with the witcher 2 and praticanly nothing with other games. (I follow several forums on steam about various games and at least this big forum it's the one that I see more complains)
Indeed. I confess I played on easy the first time, and now playing as normal it's really a challenge so I get your point. The system gets better on the tird game though.
Also, this game it's considered the hardest game of the franchise.
For example - for me, the combat in W2 is not only better than W1 but also better than in W3.
I've never had control problems in W2 - the character did exactly what I needed exactly when I pressed the right key. But in W3 it's much less fluid and and there are many control problems. e.g. Geralt rolling in a different direction than the one I chose (once it was over a cliff :-)); Signs not being cast no matter how much I press 'Q', etc.
I realize others had a better experience in W3 combat than W2, so I'm not claiming W2 is "better". I'm saying that W2 is "better for me". (at least the combat. and the story. and characters. and the pacing. But if only W2 Geralt knew how to automatically open doors.. :-))
TL;DR, It took me a while to get used to the game, some people may have the same issue and therefore dislike the game
Is it the worst game ever? No. Is it the best game ever? No. Is it worth playing if purchased at a huge discount? Yes. Are these games difficult? No, just be prepared; if you think you are prepared, prepare even more and know before you go (books and if necessary kills for knowledge).
See the following: http://steamcommunity.com/app/20920/discussions/0/487876568229035600/
Some of the set fights that have you trapped in a small area have places where the camera gets blocked by foliage, I can't see how the devs allowed that. You have limited room to dodge or maneuver and if you go to this spot....you're blind! Stupid. But overall I've really enjoyed the game.
If this game was a school project, I'd give it a C; since it is not a school project, what does that mean? W2 still manages to get ~87% for aggregate scores; I think critics and consumers are being far too lenient on devs/publishers.
There are a lot of design issues:
Inconsistencies, UI issues, redundant screens with scattered information, bugs, poor formatting and layout in screens, worst target-lock feature ever, half designed combat system (it needs much more work), HUD information that fades too quickly and no player settings to adjust behavior, no permanent log to reference, not all tutuorials get logged to journal, use of a fog-distance-limiter when not required, lack of common details (like star filled sky), no dead-zone setting for thumb-sticks, the heinous save system and bugs, spawn/respawn issues, quest breakage even with virtually independant and short modular design.... Most people only read one short sentence anyway, so this block of text should suffice.
On the other hand, I give huge Kudos to the devs stepping out and performing such a huge overhaul, a full PC UI with many more controller interactions than commonly available (rather than dumbing down the interface to the least common denominator), a much better engine and graphics, some of the artwork is fabulous, improvements and expansions to combat and gear, weight based inventory (allows carrying more weapon and armor variety), mass prouducion in alchemy mixer, a ridiculously low number of quest bugs compared to any Elder Scroll game....
I'm in no way defending the gameplay... I frankly hate it so far and find it to be nothing more than a barrier to the next conversation where I get to make a decision. Thats... sad because I love gameplay and I frankly hate how cinematic games have become lately so it speaks volumes that I'm loathing this game when it gives me actual gameplay.
I mean, hell, I am still playing it. But, I also log multi-thousands of hours over many decades in X-Com: UFO Defense and Jagged Alliance 2. Why? Like you say... few offerings to choose from.
So yeah, if W2 is on sale and time is not an issue, I recommend it. If nothing else, it is one of the few offerings you mentioned and if nothing else, it is educational... as in, what to do and not to do in games.
oO This was what I wrote in my review of The Witcher earlier this year regarding the importance of decisions and what they meant to the game:
While the results of the decisions were, indeed, tangible, I felt like they were very unimportant by the time I finished The Witcher.
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This was what I wrote about The Witcher's mature rating:
The Witcher 2 made me feel exactly the same way since it started out with an unclothed Triss in a tent in the middle of an army camp.
As for doing what if analysis (WIA) in dialouges:
I have to resort to WIA a lot. There is a quest called Little Sisters. It looked like they pulled the quest from W1, white washed it, but didn't really evaluate it well. Basically, only do what the prompt tells you to, in the order it tells you, at the times it tells you. Additionally, don't have items evaluated, don't accuse anyone, don't try to flesh out the dialouges, just get both parties togehter and pick the correct solution, even if it doesn't really make sense due to not investigating fully... all of a sudden, the quest resolves perfectly. Odrin is another example, where I just tried each choice till to find the ones that passed, but there was no real clues as to what would work while talking to the gate guard.
Ah yes, Bioware... a little Jade Empire anyone? :)
As for the nudity and sexual situations, I find it mildly amusing, but not a selling point.