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Footwork also makes rolling faster than running so be ready to abuse that spacebar while traveling between objectives lol
With quen, realise that once the shield is hit even once and by even the most minor attack it is gone, so try to back off and recast it, but it will absorb all damage from even the hardest hit. It will also put an instant tamp on any poison or bleed effects. The only issue with quen is that vigor won't regenerate while it is active, so invest in an extra vigor slot or two if possible.
For enemies that have shields, simply try to roll behind them and get a few hits in on their backs. In situations where you're fighting multiple enemies, try to take out the easy ones first. Get bomb making recipes too, and at some point level the bomb throwing perk in the alchemy tree if you find yourself using them. Spamming bombs can take out just about any boss in the game at distance.
I'm not sure if you use a keyboard & mouse or a controller, but with K&M I find it very important to have the "change spells" key and the "cast spells" key convenient to hand; same with "change throwable/trap" and "use throwable/trap." I use these combos much more often than the number keys as quick keys, though obviously I keep the spell I'm casting set to quen most of the time, so maybe just make a very available key for that. If you use controller I'm sure you'll find something similarly appropriate, but I can't say what since I don't use one.
Put 2 points in all Vitality skills, that will make you invincible and, later on in the game, there is a quest many people complain about, but with this build, you will feel absolutely unkillable there.
I beat the game on Insane with that build and didn´t die once (not bragging, just proving that what I said isn´t absolute ♥♥♥♥♥♥♥♥). I can post specifics of the build and more tips if you are interested.
Also, is it smart idea to try to grab every vitality talent I can? And how can I get more vigor? Vigor is for parry and magic right?
http://witcher.wikia.com/wiki/Character_attributes
You can also plan your Geralt´s developement pretty nicely here:
http://witcher.wikia.com/wiki/The_Witcher_2_skills
If you want to go a little bit into alchemy, I would get the Catalysis 2/2 for awesome potion effects, as described here:
http://witcher.wikia.com/wiki/Effects_of_Catalysis
Potions such as Wolf and Brock (they actually stack I believe) will make you get finishers very often, because Aard critical should happen almost "every time". If you further want to enhance your Aard knockdown, et cetera, throw down Stenchbulb (for greater effects, you can put one more point into Bomb effects and damage).
It is hard to say what you should do, I have played through Witcher 2 a few times and every time I had different build, yet still pretty much enjoyed it. The only flaw that makes me mad is that I would like to gain more skill points per level, while having weaker abilities, but it´s the other way around here. :)
Vigor is the little yellow bars under your health bar. Cast a spell and one of the vigor bars disappears. There are perks for faster vigor regeneration and various ways to get more vigor bars.
The following abilities increase the maximum amount of vigor by +1:
2nd level of Fortitude talent (training tree)
Both levels of Magical Vigor (magic tree)
2nd level of Destructive magic (magic tree)
Late in the game you can get it up to 9, but that's overkill. I've never used more than 4 or 5 bars for a complete playthrough, even with full bore quen whoring. If you get down to zero, it's usually only a brief moment before a vigor bar pops back up again, so it's not something you need to spend too many perk points on at levelup.
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Bombs are good and highly recommended as per my previous post, but should be to some extent used judiciously if you don't want to bother too much with crafting them and getting ingredients. They also weigh 0.5 each**. I reserve them for bigger opponents and the more ridiculous moments of crowd control. There's a fight later on with Letho that can be made much, much easier with bombs, if you just toss them every time his quen runs out.
**Do find the storage chest in the basement of the inn so you can store crafting materials and anything else you want to hoard, to keep your weight limit down. They'll carry over from chapter to chapter and you can access storage any time you need to craft something, but it helps if you want to have lots of bombs all the time and also want to compulsively hoard everything you pick up or find.
Quen is very useful when playing the first time(s), but as your control gets better, and you understand better the combat animations (both Gerlat's and your enemies'), you can dance around most enemies without getting hit once (without Quen).
Yes, I think so too. Takes some time to get used to it.
What about editing your heading? -)
If I figured it out, it doesn't mean it's not ♥♥♥♥♥♥ anymore :D
It still has lot's of flaws and W1 is still better game to me. But I am still in Flotsam so I hope that will change :)